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Competition games
Information, map keys, results and links.

Imperialism I

Tips / reviews / Strategy Guide / screenshots

Imperialism II
Tips / units / reviews / aars / map keys / Strategy Guide / screenshots


Trade Empires
in
progress

Imperial Agenda
ideas

Medieval Diplomacy

dminoz's map mod

Links

Email

Screenshots

Here are some ingame screenhots. Click on the thumbnails to load a larger version in a new window.


The opening screen


Setting up a new game


Controlling your manufacturing


Your diplomatic controls


The map screen. In this case Lisbon, surrounded by a very useful collection of grain farms.


At the end of each turn, you receive a summary of events.


Recruiting military and civilian units.


Trading with other countries. What deals you make, and who you make them with, are vital to success.


The battle screen. You can either take charge yourself, or let the computer sub for you.


Tech research. Make the wrong call here and you're toast.


This is the screen you don't want to see at the end of your game -- you've been creamed.


IMPERIALISM 2

Full version (57Mb)*
Patch (1.03)
No CD patch (for 1.03)
Manual (pdf)

Tech Tree (pdf)


IMPERIALISM 1
Full version (41 Mb)*
Patch
Manual (pdf)


TRADE EMPIRES
Full version (130Mb)*
Most of these
downloads (other than
the full versions, which
are direct) require
a Fileplanet login.

* The full versions of
all 3 games are
fully patched, noCD,
and don't need
installation - just unzip.
To help conserve
server bandwidth,
the links are not
here, but are on the
Links page of
the Yahoo
Imp_List group.


STRATEGY GUIDES


"In my experience, the best strategy games have been ones in which my every move had a real potential to significantly alter the course of my game. Few games have ever lived up to this challenge like Imperialism II, it's a thinking gamer's paradise. Every move you make, every road you place, every production choice you make, is significant. From grand global strategy at one end down to tactical battle tactics at the other. All of this with an interface that makes it easy to administer even as you approach the end game." -- go to thread

 



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