SkreamerVirii
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Posts: 133
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« on: September 03, 2008, 11:05:15 PM » |
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In this tutorial i will explain and show how to modify any of the weapons damage scroll to line 1142 of g_weapons.c you should see this code
else { // multiplayer damage switch (weapon) { case WP_LUGER: case WP_SILENCER: case WP_COLT: return 18; case WP_AKIMBO: return 18; //----(SA) added case WP_VENOM_FULL: return 10; case WP_VENOM: return 20; case WP_MP40: return 40; case WP_THOMPSON: return 40; case WP_STEN: return 14; case WP_FG42SCOPE: case WP_FG42: return 75; case WP_BAR: case WP_BAR2: return 12; //----(SA) added case WP_MAUSER: return 140; // was 25 JPW case WP_GARAND: return 75; // was 25 JPW case WP_SNIPERRIFLE: return 130; case WP_SNOOPERSCOPE: return 75; case WP_NONE: return 0; case WP_KNIFE: case WP_KNIFE2: return 10; case WP_SMOKE_GRENADE: return 140; // just enough to kill somebody standing on it case WP_GRENADE_LAUNCHER: return 250; case WP_GRENADE_PINEAPPLE: return 250; case WP_DYNAMITE: case WP_DYNAMITE2: return 600; case WP_ROCKET_LAUNCHER: case WP_PANZERFAUST: return 60; case WP_MORTAR: return 250; case WP_FLAMETHROWER: return 1; case WP_TESLA: case WP_SPEARGUN: case WP_SPEARGUN_CO2: case WP_CROSS: case WP_GAUNTLET: case WP_SNIPER: default: return 1; } } }
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