SkreamerVirii
Administrator
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Posts: 133
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« on: September 03, 2008, 11:12:25 PM » |
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in this tutorial i will how you how to disable the no firing underwater rule So open up bg_pmove.c and scroll down to line 2722 You should see this player is underwater - no fire if(pm->waterlevel == 3) { if( pm->ps->weapon != WP_KNIFE && pm->ps->weapon != WP_KNIFE2 && pm->ps->weapon != WP_GRENADE_LAUNCHER&& pm->ps->weapon != WP_GRENADE_PINEAPPLE && pm->ps->weapon != WP_DYNAMITE && pm->ps->weapon != WP_DYNAMITE2) { PM_AddEvent(EV_NOFIRE_UNDERWATER); // event for underwater 'click' for nofire pm->ps->weaponTime = 500; return; /} } Comment that whole block of code out so it looks like this
// player is underwater - no fire // if(pm->waterlevel == 3) { // if( pm->ps->weapon != WP_KNIFE && // pm->ps->weapon != WP_KNIFE2 && // pm->ps->weapon != WP_GRENADE_LAUNCHER&& // pm->ps->weapon != WP_GRENADE_PINEAPPLE && // pm->ps->weapon != WP_DYNAMITE && // pm->ps->weapon != WP_DYNAMITE2) { // PM_AddEvent(EV_NOFIRE_UNDERWATER); // event for underwater 'click' for nofire // pm->ps->weaponTime = 500; // return; // } // } That was easy wasnt it:)
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