SkreamerVirii
Administrator
Full Member
Posts: 133
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« on: September 03, 2008, 11:19:39 PM » |
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In this tutorial Fretn ill show you how to add player classes this Tutorial is still in the works but if you read it and do WORd FOR WORD
you will be able to add new classes So to bve gin open up
g_client.c ========== find: ----- int pc = client->sess.playerType; change it to: ------------- int pc = mp_playerType.integer; g_main.c ======== find: ----- vmCvar_t sv_screenshake; add following: -------------- // fretn vmCvar_t mp_playerType; find: ----- { &g_gameskill, "g_gameskill", "3", CVAR_SERVERINFO | CVAR_LATCH, 0, qfalse }, // done add following: -------------- //fretn stuff { &mp_playerType, "mp_playerType", "0", CVAR_SERVERINFO | CVAR_LATCH, 0, qfalse }, g_local.h ========= find: ----- extern vmCvar_t g_swapteams; add following: -------------- // fretn extern vmCvar_t mp_playerType; menudef.h ========= add: ---- #define WM_MYCLASS 5; ui_main.c ========= find something like: -------------------- if ( playerType == 1 ) s = "IamMedic"; else if ( playerType == 2 ) s = "IamEngineer"; else if ( playerType == 3 ) s = "IamLieutenant"; else s = "IamSoldier"; change to: ---------- if ( playerType == 1 ) s = "IamMedic"; else if ( playerType == 2 ) s = "IamEngineer"; else if ( playerType == 3 ) s = "IamLieutenant"; else if ( playerType == 4 ) s = "IamMyclass"; else s = "IamSoldier"; find: ----- if ( playerType == 0 ) classStr = "soldier"; else if ( playerType == 1 ) classStr = "medic"; else if ( playerType == 2 ) classStr = "engineer"; else if ( playerType == 3 ) classStr = "lieutenant"; change to this: --------------- if ( playerType == 0 ) classStr = "soldier"; else if ( playerType == 1 ) classStr = "medic"; else if ( playerType == 2 ) classStr = "engineer"; else if ( playerType == 3 ) classStr = "lieutenant"; else if ( playerType == 4 ) classStr = "myclass"; // "for in game: you will spawn as an ..." find: ----- { "player_window_soldier", PT_KNIFE | PT_PISTOL | PT_RIFLE | PT_GRENADES }, { "player_window_medic", PT_KNIFE | PT_PISTOL | PT_MEDKIT }, { "player_window_engineer", PT_KNIFE | PT_PISTOL | PT_LIGHTONLY | PT_EXPLOSIVES | PT_GRENADES }, { "player_window_lieutenant", PT_KNIFE | PT_PISTOL | PT_RIFLE | PT_EXPLOSIVES } change to: ---------- { "player_window_soldier", PT_KNIFE | PT_PISTOL | PT_RIFLE | PT_GRENADES }, { "player_window_medic", PT_KNIFE | PT_PISTOL | PT_MEDKIT }, { "player_window_engineer", PT_KNIFE | PT_PISTOL | PT_LIGHTONLY | PT_EXPLOSIVES | PT_GRENADES }, { "player_window_lieutenant", PT_KNIFE | PT_PISTOL | PT_RIFLE | PT_EXPLOSIVES }, { "player_window_fretn", PT_KNIFE | PT_PISTOL | PT_RIFLE | PT_EXPLOSIVES } find: ----- WM_setItemPic( "window_classLieutButton", "ui_mp/assets/button.tga" ); add: ---- WM_setItemPic( "window_classmyclassButton", "ui_mp/assets/button.tga" ); find something like: -------------------- if ( playerType == 0 ) WM_setItemPic( "window_classSoldierButton", "ui_mp/assets/button_click.tga" ); else if ( playerType == 1 ) WM_setItemPic( "window_classMedicButton", "ui_mp/assets/button_click.tga" ); else if ( playerType == 2 ) WM_setItemPic( "window_classEngrButton", "ui_mp/assets/button_click.tga" ); else WM_setItemPic( "window_classLieutButton", "ui_mp/assets/button_click.tga" ); change to: ---------- if ( playerType == 0 ) WM_setItemPic( "window_classSoldierButton", "ui_mp/assets/button_click.tga" ); else if ( playerType == 1 ) WM_setItemPic( "window_classMedicButton", "ui_mp/assets/button_click.tga" ); else if ( playerType == 2 ) WM_setItemPic( "window_classEngrButton", "ui_mp/assets/button_click.tga" ); else if ( playerType == 3 ) WM_setItemPic( "window_classLieutButton", "ui_mp/assets/button_click.tga" ); else if ( playerType == 4 ) WM_setItemPic( "window_classmyclassButton", "ui_mp/assets/button_click.tga" );
wm_limbo.menu ============= find: WM_LIEUTENANT change to: WM_MYCLASS find: window_classLieutButton change to: window_classmyclassButton find: LIEUTENANT change to: MYCLASS cg_draw.c ========= find: ----- if ( val == 0 ) classType[0] = 'S'; else if ( val == 1 ) classType[0] = 'M'; else if ( val == 2 ) classType[0] = 'E'; else if ( val == 3 ) classType[0] = 'L'; else classType[0] = 'S'; change to: ---------- if ( val == 0 ) classType[0] = 'S'; else if ( val == 1 ) classType[0] = 'M'; else if ( val == 2 ) classType[0] = 'E'; else if ( val == 3 ) classType[0] = 'L'; else if ( val == 4 ) classType[0] = 'X'; // used in de HUD
else classType[0] = 'S'; NEXT: ===== do a search in the files on PC_LT and add everywhere you find PC_LT : PC_MYCLASS also for WM_LT and add: WM_MYCLASS g_client.c ========== give the myclass dude some weapons ============================================ that's it ... maybe not all the code is in it, but the most important things are inhere maybe there will be some typfaults in it ... it's made in a hurry ... launch your mod and enjoy your myclass fretn
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