Due to Strategy First's desire to reduce overexposure on this up coming
title, not much is really known about the game features. But even the
best of people can't keep a secret for ever. And pieces of information
have been leaking into the gaming world for awhile now through a series
of previews and interviews.
Zero-G Marines takes place in and around various space stations. This
means you can have fast paced dog fights in the depths of space, skirmishes
between stations, or a raging battle in the stations themselves. All
lovely woven together with seamless transitions.
Unlike other games of the genre, that would be FPS, Zero-G Marines takes
advantage of all three dimensions. I know that games like Quake 3 and
Unreal tournament are not just flat game levels, but compared to the
freedom in Zero-G Marines they can being to feel like that. Death won't
just come from the standard in front, behind, and side to side. But
now you have to watch out from cunning players who attack from above
That's right, you get to customize what you are in the game. In a cross
of between MechWarrior and Tribes, you can choose one of three basic
suits (scout, medium, and heavy), and customize your weaponry, your
special systems, and more before every mission. This will add to the
tactical side of this game.
This just isn't another shoot em' up game. You'll have the benefit of
several skilled squad-mates to command at your every whim. You have
to think about what your going to do ahead of time. Plan out your actions,
and make sure the enemy gets what's coming to him. Strategy First is
attempting to make Zero-G Marines the " thinker's FPS", so
expect a large tactical side to the game.
Yeah, you get to ride in your very own vehicle. Currently there are
two planned vehicles, the fast, single manned Out Rider, and the slower
heavily armed shuttle. Is the distance between you and your next target
to far? Simply acquire one of these two ships and you'll have your opponent
wishing they were never born.
Single Player Campaign
I know it sounds.... detailed, but its a good thing, honest. What this
means is that the single player missions are not completely linear,
yes Zero-G marines follows a story, but not like most games. The game
unfolds differently depending on your actions. This increases replay
No game stands a chance in today's market without good multiplayer support,
and Strategy First hasn't forgotten it. Expect the standard deathmatch
and CTF play styles, and a couple more that Strategy First hasn't announced