The Undying port to Playstation 2 has been cancelled. The rest of the information below is therefore no longer accurate, but still remains for interest's sake.
Very little is known about the Playstation 2 port of Undying right now, but we've collected what we could to at least try to give a vague idea about the project. As more information is released, this document will be updated to include it.
Will anything be different from the PC version?
Nothing is known for sure about the port. However, EALA has said in interviews that the reason the PC levels were small with frequent level transitions was to better prepare the levels for the PS2 version. The PS2 has less memory than standard PC's and no swap file, so games for the console can't have massive individual map files. It stands to reason then that the levels themselves won't change in size, at least.