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Undying Enemies

SPOILER ALERT: Do not read any further if you plan on playing Undying or have not finished yet, since we show things that you really should see for the first time in-game.

Whether it's leaping, flying, floating, hopping, or running... there are a lot of demonic creatures out to get you in Undying. Here's the complete list, along with comments on how to deal with them. Listed in order of appearance.


   Standing Stones' Complete List of Undying Enemies
Rat
Rats appear in a few spots in the game, and half the time don't even attack you. They can be killed with normal weapons, or by jumping on them.

Bat
Bats also only attack you in a few spots in the game. Otherwise they just fly around and look scary.

Normal Howler
The howlers are the minions of Lizbeth Covenant, and are rumored to have an even closer connection to her than that of just servants. These creatures are fast, can jump very far, and deliver wicked slashes with their front claws.

Skarrow
This monstrosity spits poison at you from a distance or slashes at you up close. When attacked, they will disappear into the floor and come up somewhere else.

Ghost Monk
Found in the manor chapel, the ghost monks are very fast and hard to see unless you Scrye. Only ether traps are effective against them.

Trsanti Warrior
One of the game's few human enemies, the Trsanti are allied with Ambrose. The warrior Trsanti carries a pistol and scimitar, and is deadly either up close or at a distance. Very susceptible to the Invoke spell.

Trsanti Chieftan
The turban'd Chieftan carries a shotgun and is dangerous up close. Sometimes he will attack with twin knives. Also susceptible to Invoking.

Green Howler
A green version of the howler that can take a lot more damage.

Decayed Saint
The skeletal remains of the Monastery monks, kept in an undead state by the poison of the Scythe of the Celt. Can be stunned by normal weapons, but only Invoke will destroy them permanently.

Monk
A monk living in the Monastery in the past, driven to homicidal madness by the Scythe of the Celt. A living monk cannot be harmed by the Invoke spell.

Abbot
Red robed monk leaders armed with the Skull Storm spell. Also immune to the Invoke spell's effects while alive.

Jile
Sharp-toothed aberrations that can bring deadly roots out of the ground far away from the main plant. Fire is the best way to deal with Jile.

Handmaiden
Levitating female demons in servitude to Bethany. The handmaidens cast lightning bolts.

Unnamed poltergiests
Poltergeists found in the manor that will throw knives, plates, and other loose objects. The noises they make suggest they are children's spirits... the Covenant children, maybe?

Trsanti Witch
A female Trsanti that uses Skull Storm and Shield spells from a distance, and a small dagger up close. Invoke doesn't work on her.

Flickering Stalker
A flying demon that's all tentacles and teeth. Silver bullets are the key to killing them.

Dynamite Trsanti
A particularly dangerous type of Trsanti that throws lit sticks of dynamite. Shoot from a distance, and be very careful using Invoke.

Lesser Monto'Shonoi
Creatures summoned by Aaron as attack dogs, the floating Lesser Monto'Shonoi are hard to shoot and impossible to outrun. Once again, silver bullets are the best bet.

Greater Monto'Shonoi
Huge floating demons under Bethany's control who can pull you through the air towards their gaping jaws.

Sil Lith Inhabitants
Small birdlike creatures found for the most part in Oneiros who cast Mindshatter spells and then attack up close with sharp beaks and claws. While most weapons will kill them and the lightning spell is particularly effective, pushing them into the Oneiros void with the Gel'ziabar stone is the most satisfying.

Verago
A single Verago can usually be driven away with a few shots, but they become quite dangerous in groups. These floating demons cast strong skull storm spells, and will explode when killed. Three Verago together can perform an invocation that summons powerful lightning bolts.

Hound Of Gel'ziabar
This guardian of the Gel'ziabar stone is massive, fast, and powerful. Keisinger managed to trap one, so you'll have to face off against the Hound at one point.

Sleed
The Sleed is a form of land-based, hopping pirahna. And if that doesn't sound appetizing, then you should see what it does to you if you don't kill it fast.

Jemaas
These neanderthal-like creatures inhabit the Eternal Autumn. There are several types, some with spears and some with spearguns, and their huge muscles help dish out a lot of damage.

Phoenix
You'll have to fight the Phoenix when you raid it's Aeirie in the Eternal Autumn. Move fast, shoot fast, dodge a lot.

Dri'nen
This fast and tall native warrior has the ability to phase into a ghostlike form for short durations, making it temporarily invulnerable.