include three FAQs on this site. These are the same FAQs you'll
find at GameFAQs.com and most other game help sites, but hey,
you're already here.
This is a very balanced FAQ with good information
about the games controls, and overviews of the levels.
There are 4 different types of Shot weapons in Gunstar Heroes.
In the beginning you can choose one of the basic shots to
become your default (I suggest Force). However, it is possible
to carry and combine 2 types of these weapons (For a total
of 10 combos). Thats 15 ways to distribute some undiscriminating
justice 8D. Here his a description of all:
Shot - Straight medium rapid fire.
Lightning Shot - Fires through enemies & walls.
Chaser Shot - Fires homing stars.
Fire Shot - Strong and effective at close range.
- Heavy damage rapid fire. Personal favourite.
Force+Lightning - Lightning to all directions. Goes through
all. Medium damage. Favourite.
Force+Chaser - Homing Force. Handy if you use Free Shot
Force+Fire - Fires balls of energy that explode for heavy
Lightning+Lightning - Continuos Lightning Shot. Heavy damage.
Lightning+Chaser - Homing Lightning Shot. Needs some strategy
to use properly.
Lightning+Fire - Small range Lightning. Good when in Free
Chaser+Chaser - Double power homing stars. Excellent in
Free Shot mode.
Chaser+Fire - Homing Fire Shot. Needs some handling to get
Fire+Fire - Double range Fire Shot.
#2 by Sherwin Tam
A short, but helpful FAQ that answers any gameplay
questions you might have.
Low Slide: Hit down, down/forward or down/back and Jump.
This can also be
done while crouching. The Low Slide is quite powerful compared
shots and can take down enemies that get too close. Note,
enemies in the later levels can block the Low Slide. Also
sneaking past high attacks and other nasty things tossed
at you. If
you're on a platform, make sure to use a diagonal direction
to slide, or
else you'll end up hanging instead. Also note that you can
shooting if you're using Free Shot (Fixed Shot won't because
you can aim
#3 by Joey
Another very complete FAQ with detailied level
From the 3-d polygonal Treasure logo at the beginning of
the game, to
the awesome reactor boss, this game is a super nova graphically.
not seen many other games for the Genesis with graphics
as fine as
these. In fact, I've never played a game on the Genesis
with as good of
graphics as this, even Treasure's later efforts. Every single
the game has loads of frames of animation, and there's nothing
screams high production values more than that. There are
also effects in
this game that the Genesis shouldn't even be able to do.
rotation (minimal), huge amounts of objects onscreen at
slowdown, some random stretchy effects, hell, this game
Master code: AJBT-AA5R
Protection against most hits: AL4T-AA3A
Start stage 1 with 500 vitality: 8X1T-ACGJ
(okay, it's the whole thing)
Continue to kick the power-up pods for additional items.
Press Down before the logo spins to rotate it in the opposite
Tap the D-pad to walk slower on the fifth stage, after the
man sneaks away in the garbage can. Eventually, a pod that
contains unlimited vitality will appear. If you proceed
at regular speed or faster, it will never catch up to your
To perform a secret special move with either Gunstar Blue
or Gunstar Red, press Back, Down/Back, Down, Down/Toward,
Toward and press Attack. The character will perform a powerful
VS. FIXED SHOT
When you first start the game, you're given the choice
of Free or Fixed Shot. The differences are as follows:
Free Shot: You can move and shoot
at the same time. However, you can only fire in three
directions, namely forward, diagonally up/forward,
and up.(You can actually fire in five directions total,
it's just that to fire in what would be the back and
diagonally up/back you have to change directions,
so it's just you firing forward while facing in the
other direction.) This has the advantage of great
mobility; you can continually move and avoid enemy
attacks while maintaining an attack.
However, you can't shoot below you unless you jump
in the air; thus, it's better to stay on the ground
to keep all the enemies within firing
Fixed Shot: You can shoot in all
eight directions, but must stop to shoot. Also, while
you're shooting, you cannot crouch if you are already
standing, since hitting down will simply shoot down.
Fixed Shot does better when you're on the higher platforms,
since less enemies will jump on the platforms to get
to you and flying enemies will be a lot closer and
thus easier to shoot. It is still possible to move
while shooting by jumping, but even then the mobility
So, which one is better? It depends partly on the
style of play you like, the weapon you have, and the
enemy situation. I've found that it's easier to clear
normal enemies when using a Free Shot, but that many
of the bosses are easier on Fixed Shot, due to the
Fixed Shot ability to continue shooting the opponent
without bumping into it. When playing two-player,
it's a good idea for one to be Free and one to be
Fixed, since you can have the advantages of both.