PLEASE NOTE: this still be seriously under construction.
 
What's all the fuss about?

 
When I first read about MoonBase Commander I got pretty hyped about it, which is unusual for me.  I don't get hyped for games unless they're either made by Nintendo or called Soul Calibur II.  I used to get excited about upcoming games all the time, but then Trespasser was released.  So why'd I get so interested in MoonBase Commander?
 
Scorched Earth was one of the first PC games I ever played, and my buddies and I played it together a lot.  There's just something fun about that artillery-type firing things, especially when it results in the virtual destruction of your friends.  The success of the Worms games is more up-to-date example of the simple and addictive gameplay offered by the genre.  I've also always been a big fan of simple turn-based strategy games like Military Madness for the Turbo Grafx 16 (which I still play) and Advance Wars for the GBA.  For years now I've hoped something similar would be made for the PC, knowing how well turn-based games can play over the internet.  So when I read about MoonBase Commander and its seemingly magical combination of artillery-type firing with simple and unique turned-based strategy gaming, I got excited.  And now that I've had a chance to play the game (much thanks to the game's producer, Patrick Wylie, for the early copy) I've got to say that if you have any expectations of this game, it probably exceeds them.
 
 
A new kind of strategy game.

 
under construction (I'm not much of a writer, so bear with me...)
 
 
 

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