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Description
"Greyhawk - Temple of Elemental Evil" is a computer roleplaying game created by Troika Games and published by Infogrames Entertainment. "Temple of Elemental Evil" is a famous adventure created for AD&D 1st Edition that is now ported to 3rd Edition rules for this computer game. Tim Cain describes the story at the game starts out the following:
The original module has the players arriving at the small village of Hommlet to deal with some unspecified evil. We have decided to run with this a little and make separate starting points (which we call vignettes) depending on the alignment of the player-character party. Each vignette is quite different. Some have the party meeting with a powerful NPC who is sending them on a specific mission, while others have the party roaming through a dungeon and discovering a treasure map. I think making the vignettes for evil parties was the most fun, since we can start the evil parties in very nasty situations. (Tim Cain during a Gamespot interview)

The planned release date is 23-SEP-2003.

Features
  • 3.5 Edition D&D rules featuring almost every skill and feat from the PHB
  • New Engine featuring 3D character models, high-detail prerendered backgrounds and particle system for spell effects etc.
  • Multiple endings
  • Multiple starting points according to party aligment
  • Support for evil characters (Tim Cain: "We completely support the evil player character!")
  • Up to eight characters in the party, five created by the player and up to three NPCs
  • The NPCs are not simple pack mules but fully fleshed out characters with their own agendas
  • Up to five summonable creatures per party (AI-controlled)
  • Turn-based combat with "simultaneous action" option. Enemies with the same Initiative will attack at once to speed up combat
  • Approx. 300 spells
  • Over 100 unique monsters
  • You can create and name your own magic items
  • Excellent character creation system that allows you to not only choose race and class but also height, hair style, hair color etc.
  • The 3D character models show the type of armor you are wearing and even cloaks, robes and hats are included. You will be able to wear a cloak over your armor and it will be shown on your character's avatar!
  • Many opportunities for role-playing
  • Optional Iron-Man mode (you can't reroll stats during character creation, only one savegame) for the hardcore player

Skills in "Greyhawk"
09-JAN-2003

Accoriding to Steve Moret, programmer at Troika Games, there are currently twenty D&D skills in their current version of "Greyhawk":
"This list isn't "official" nor is it complete, nor is it final. But currently (in January) this is (as far as I know) the list of skills that are implemented and working in the game: Appraise, Bluff, Concentration, Diplomacy, Disable Device, Escape Artist, Gather Information, Heal, Hide, Intimidate, Listen, Move Silently, Open Lock, Perform, Pick Pocket, Search, Sense Motive, Spellcraft, Spot, Wilderness Lore.
A reminder again, this list isn't complete, final, or even official. Its just what (off the top of my head) I remember us having implemented as of today."

(Steve Moret in this thread at Greyhawk Inn forum)


D&D Third Edition

"The new D&D is the clearest, most innovative manifestation of the game that launched an industry. Featuring a new, more versatile rules system playtested by over 600 players worldwide."
In August 2000 Wizards of the Coast released the third edition of the Advanced Dungeons and Dragons game. Because of the major changes from 2nd to 3rd edition they decided to publish it under the name Dungeons & Dragons instead, dropping "Advanced" from the title. The D&D 3rd Edition is a class- and level-based roleplaying game. A player character normally starts with experience level 1 and one class. Classes are a broad description of the characters profession. The core classes are Fighter, Monk, Paladin, Ranger, Rogue, Wizard, Sorcerer, Bard and Cleric. The player characters get experience for fighting, solving quests etc. and when they reach certain thresholds, they gain a level. When gaining a new level the player may choose another class (or he may stick to his current class) and improve his character's abilities. The D&D 3rd Edition rules are based around a twenty-sided die (also called d20), the rules system is also called the d20 System and is currently used in many other games like Star Wars, d20 Call of Cthulhu, d20 Wheel of Time and more. The basic mechanic of the d20 system is that the player has to roll a d20 and add his character's relevant bonus to it. The result must be equal or higher than a difficulty class given by the gamemaster to succeed. For example a fighter attempts to hit a monster. He rolls a d20 and adds his Melee Attack bonus of +4. The result of the roll is a 15. Now he compares his total of 19 against the armor class (the DC for melee attacks) of his opponent. When the AC score of the monster is equal or lower than 19, he has hit the monster. The same mechanic is used for skill resolution, saving throws etc.
For more information on D&D visit the Official Dungeons&Dragons website.

UPDATE:
In July Wizards of the Coast released the D&D 3.5 ruleset. The new core rulebooks include streamlined rules, overhauled classes, new feats, rules for epic characters and the D&D cosmology, a slew of new prestige classes and several other features. For more information on D&D visit the Official Dungeons&Dragons website.


News

The Game
Information about "Greyhawk - Temple of Elemental Evil" by Troika Games

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Quicklinks

  • Official ToEE site (Link)
  • Troika Games (Link)
  • Infogrames (Link)
  • Wizards of the Coast (Link)
  • Greyhawk Inn forum (Link)
  • Greyhawk Chronicles
    forums (Link)
  • IBNobody's ÜberFAQ (Link)

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