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  Sid Meier's South -     Mountain!

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Official Files

Name Of File
Description
Notes
  Sid Meier's South Mountain!
Must have Antietam installed
  Sid Meier's Antietam! Demo
  Sid Meier's Antietam! Beta Patch
Contact Webmaster
  Sid Meier's Antietam! Toolbar Fix  
Contact Webmaster
  Sid Meier's Antietam! Sound Patch  
Contact Webmaster

Sid Meier's South Mountain

Sid Meier's Antietam! Read Me
Version 3.0
8/18/00

************************************************************
** Features added to v12.30
************************************************************

-- The South Mountain scenarios are added. These are accessible
via a shortcut added to the start menu. If you wish to manually run the scenarios, use the '-campaign 3' argument (i.e. antietam.exe -campaign 3). The original Antietam campaign can then be accessed by using '-campaign 1'. There are two additional maps included within South Mountain.

-- There is a Adobe Acrobat file containing the latest version of the Antietam manual. It is located in the folder you extracted the patch to, and is called 'smaman.pdf'. You will need to have Adobe's Acrobat reader installed to view this file. At the time this readme.txt was written, it could be found at http://www.adobe.com/products/acrobat/readermain.html.

-- While it is possible to remove the South Mountain Add-on by uninstalling it from the Add/Remove Software Control Panel, you will need to reinstall Antietam if you wish to play the Antietam campaign."

To Read The Changes For Version 9.84, Click Here

To Read The Map Configuration Codes, Click Here

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Sid Meier's Antietam Beta Patch

************************************************************
** Features added to v9.84
************************************************************

"-- You can now reach the preferences menu from the main interface. Hit F9 from the main menu to access this screen.
-- CTRL-B will now toggle the regiment art to blocks and back again in-scenario.
-- You may now see the source(s) of incoming fire on all regiments of a brigade when its commander is selected.

************************************************************
** Fixes in v9.84
************************************************************

--Saved games in multiplayer now correctly restore reinforcement settings.
--Certain toolbar reconfigurations used to cause problems (Unlimber for infantry for instance). It now checks commands and disallows.
-- Severe rally now removes the correct number of troops.
-- Map 'speckling' has been greatly reduced.
-- For player-created campaigns, the buildXX.txt file is now correctly read.
-- A human playing what was an AI player in a saved multiplayer game now works correctly.
-- Troop effectiveness in multiplayer now works as it should.
-- Troops now receive road benefits in town, and road grid has been reduced.
-- Installed desktop themes no longer cause the mouse to flicker on the options screen.
-- A3D soundcards no longer cause sporadic fatals in-scenario.
-- The quotes prior to entering a scenario now display for the correct amount of time.
-- The 'photo survey' of the Burnside's Bridge scenario now contains the correct compass information.
-- Entrenchment now takes the correct amount of time in all scenarios.
-- Some graphic artifacts from unit animations were removed.
-- Units no longer instantly route, rally, route, etc. under certain conditions in certain scenarios.
-- Regiments in woods which are not moving or firing cannot be seen unless within small-arms range of enemy units.
-- The game now correctly lists multiplayer options.

This file contains late-breaking news on Sid Meier's Antietam!...all the things you need to know that didn't make it into the manual.

************************************************************
** Known Bugs
************************************************************

MULTIPLAYER

-- For Serial or Modem-to-Modem play [not Internet play over a modem
but direct connections only], once a multiplayer game has been completed, it is necessary to quit the game before you can play another multiplayer game in this manner.

ORDER OF BATTLE vs CASUALTY REPORTING

-- Due to several factors (such as units starting some scenarios weakened,
the fact that the game continues slightly beyond the moment at which the score is calculated, and Internet lag problems regarding melee and unit capture), the score screen casualty numbers will occasionally be higher or lower than the total casualties reported on the OB screen at the end of the game. The score screen is correct.

************************************************************
** Some Player Notes
************************************************************

-- Big Battles and Rally : If you decide to play one of the several full-day battle scenarios, it would be wise to play with the option "Severe Rally". After several hours, it would have been very unlikely for previously routed troops to keep on rallying. Severe rally will hinder the probability of this happening for heavily damaged, or inexperienced troops."

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Sid Meier's Antietam Toolbar Fix
This patch reverts the toolbar back to the Sid Meier's Gettysburg Order

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Sid Meier's Gettysburg & Sid Meier's Antietam; name and logo are registered trademarks of Firaxis Games Inc.
Waterloo: Napoleon's Last Battle& Austerlitz: Napoleon's Greatest Victory; name and logo is a registered trademark of Breakaway Games, Inc.
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