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Starfleet Command: Milkshape Texturing

This is a step by step guide for texturing a starship model when modelling in Milkshape. For more information about Exporting a Milkshape Model to SFC, please visit SFU's Download section.

By James Formo

Step 1

Step 1. Selecting the mesh.

Click on the Groups tab.

Scroll down to find the group you want to assign textures to, highlight it (in this case I am assigning saucertop to a bitmap) then click Select.

The group is now selected, as you can tell by the red vertexes.

Step 2

Step 2. Creating a New Material
With the group still selected, Click on the Materials tab. Click the New button.

Step 3

Step 3. Selecting the texture

Click the top <none> button to open a window that allows you to select the texture you will assign.

Select texture (in this case, the file named saucer.bmp) and Open the bitmap.

Step 4

Step 4. Assigning the texture
Still under Materials tab. Click Assign.

Step 5

Step 5. Open the TCE
Open the Texture Coordinate Editor (TCE). Your group (saucertop) must still be selected.

Step 6

Step 6. Select the group.
In TCE under the top drop down box. Select your group. (saucertop for this example)

Step 7Step 6. Map the texture

Under bottom drop-down box, select the view to assigned texture. In this case Top works best.

This will map the texture to the group using the entire bitmap

 

Step 8
OPTIONAL.

You can assign a group to just part of a bitmap by clicking Region, then select a portion of the map using your mouse.

Click Remap and the saucer is assigned to the upper right corner in this example.Step 5. Open the TCE


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