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F A Q


.:ABOUT MACMAME:.

[What is MacMAME?]

MacMAME is computer software which makes your Mac behave exactly like an arcade video game. When you use MacMAME to play Pac-Man, for example, your Mac will behave just like a real Pac-Man arcade game, all the way down to asking you to insert a coin (which you do by pressing '5' on your keyboard). It's not just a Mac version of Pac-Man; it is identical to the original arcade game, with all of the original's levels, options, sounds, and glitches intact.
This is called 'emulation,' and MacMAME currently emulates over three thousand arcade games. A few of these aren't yet emulated perfectly, and may have sound or gameplay glitches, but MacMAME is continually being updated and improved.

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.:COMMON QUESTIONS:.

[What operating system and how much memory do I need for MacMAME?]

The latest version of MacMAME requires Mac OS 9.0.4 or later. It will work with Mac OS X. If you're using Mac OS 9, you need to have CarbonLib version 1.4 or higher installed. You can download the latest version of CarbonLib by using the Software Update control panel (and it's a good idea to have the latest version installed). If you're using Mac OS X, download the OpenGL plugin from the Invader downloads page at /downloads_support.html. The OpenGL plugin allows you to play a game in full-screen mode with video hardware acceleration and special effects such as blur and screen curvature. Due to limitations in Mac OS X, MacMAME will run slightly slower under Mac OS X than under earlier versions of Mac OS, and the ATI RAGE, Glide, and RAVE plugins do not work under Mac OS X (use the OpenGL plugin instead). Mac OS X does not support InputSprockets, so you may have to configure your game controllers differently.
MacMAME will be able to play most older arcade games (from around 1984 and earlier) on a Mac with 32MB memory, but more recent games may require more memory. More complex arcade games, such as the Neo Geo games, may require 192MB or more. (Don't increase MacMAME's memory partition. It will use any free memory available on your computer.)

If you have a Power Macintosh with 24MB memory running Mac OS 8.6, then MacMAME 0.36a is an older version which will work for you.

[Can I run MacMAME on a 68k Mac? (such as a Mac II or a Quadra)]

MacMAME version 0.28 was the last version to run on 68k Macs. You can download it from /downloads.html. 68k support has since been dropped so that effort can be focused on the PowerPC version.

[ Are there any variants of MacMAME available?]

* GeoMAME supports only Neo Geo games. It offers save states, autofire, over/underclocking, programmable combos, and support for all existing MGD2 and MVS dumps, as well as hacks and prototype ROMs. You can download it from http://emuhq.com/geomame/.

* CPSMAME supports only Capcom's CPS1 and CPS2 games. It offers autofire and over/underclocking, and it also supports new CPS2 ROM sets in the interval between MAME releases. You can download it from http://mac.emuscene.com/cpsmame/.

* UM-MAME ("Unofficial MacMAME") adds autofire and CPU clocking to MacMAME.

* MacPacMAME emulates more than one hundred variants and spinoffs of Pac-Man. You can download it from http://emuhq.com/macpacmame/.

[How does MacMAME run so many different games?]

The MacMAME development team puts considerable research into learning how many different arcade games work, so that they can write driver software to accurately emulate the games. A "driver" is part of the MacMAME software which allows it to run a particular video game. Without a driver for Pac-Man, for example, MacMAME would have no idea what to do with the Pac-Man game program. These drivers are built into the MacMAME software; you don't need to download the drivers separately.

Most drivers in MacMAME are complete; they run their games flawlessly, exactly like an arcade machine. Some drivers in MacMAME are incomplete: they might run their games with some graphics or control glitches, or they might not run their games at all yet. Most of the MacMAME development effort goes into creating and improving drivers so that MacMAME can run a larger number of game programs correctly.

[MacMAME doesn't support my favorite game yet!]

MacMAME is continually being updated and improved. If you find that a particular game isn't yet supported by MacMAME, the reason is usually one of these:

* The arcade game might be too recent. The people responsible for the development of MacMAME generally avoid adding support for a game that's less than a year or two old, as a matter of principle (this makes MacMAME less of an annoyance to arcade game companies, who want new arcade games to earn profits in arcades).

* The arcade game might be difficult to emulate. Some games use encryption or custom hardware which is very hard to reverse-engineer.

* It might just be that no developer has had time yet to work on adding support for the game. If you have the time and skills, help out!

[When will the next version of MacMAME be available?]

There is no schedule or deadline for when new versions of MacMAME are released. New versions generally appear every few months. Keep in mind that the latest version of MacMAME can be used to play thousands of arcade games, identically to the real arcade machines, for free. It's the result of a labor of love by people who want to make sure that the old games aren't lost forever. New versions of MacMAME typically are released to fine-tune the emulation of certain games or to add support for a few games which most people haven't ever heard of. Because this work is being done for free in the spare time of people who have busy lives, you won't encourage them by complaining that a new version is 'behind schedule.'

If being able to play yet another variation of Mahjongg is so important to you, pitch in and help the development effort!

[MacMAME doesn't support Pong!]

Believe it or not, some arcade games such as Pong and Monaco GP didn't have a central microprocessor in them; they were driven entirely by logic circuits. Therefore, reproducing these games on a modern computer would require a simulator rather than an emulator, and this is not what MacMAME was created to be.

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.:PERFORMANCE:.

[How do I make games run faster?]

First, these are good suggestions no matter how fast or slow your Mac is:

* In the 'Options' window, make sure 'Ignore other applications' is checked.

* On the 'Misc' tab of the main MacMAME window, make sure that 'Enable Automatic Frameskipping' is checked.

* Also on the 'Misc' tab, make sure 'Generate debug log' is not checked.* Do not increase MacMAME's memory partition. It will automatically use any memory available on your computer.

If games are still running slowly, then the following suggestions might help, at the cost of some video and sound quality:

* Try using the software renderer. At the bottom of the MacMAME window, click 'Options,' then select 'Software (built-in)' from the Renderer pull-down menu. Click 'OK,' then set it to 1x1 by clicking the Video tab and selecting 'Actual Size' from the first pulldown menu. (Double and Triple size will make the game image larger on your screen, but they might slow down the game.)

*If you're playing a vector game (line-based, like Asteroids or Tempest), turn off 'Anti-alias' and 'Translucent Vectors' under Vector Options on the 'Video' tab.

* On the 'Audio' tab, set the 'Sample Rate' to '11025 Hz,' and uncheck 'Emulate FM Sound.' On very slow systems, also try unchecking 'Enable Sound.'

[How do I make games look and sound better?]

These suggestions are generally the opposites of the ones under "How do I make games run faster?" These settings may slow down MacMAME, but a recent Mac should be fast enough to handle them with most game

* Change the 'Renderer' from 'Software (built-in)' to one of the other options: 'ATI RAGE plugin' if your computer has an ATI video card, 'Glide Plugin' if your computer has a 3Dfx Voodoo video card, or 'RAVE Plugin' if neither of those work.

* If you're playing a vector game such as Asteroids or Tempest, go to the Video tab and turn on 'Anti-alias' and 'Translucent Vectors.' Also set the Flicker and Beam Width settings to the first notch from the left; this will make vector-based games look more realistic.

* On the 'Audio' tab in the MacMAME window, turn on 'Enable Sound' and 'Emulate FM music,' and set the sample rate to 44100 Hz.

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.:ABOUT ROMS:.

[What are "ROM files"?]

An arcade game machine is a computer, but it only runs one program (the game). The game program is stored in several computer chips on its circuit board, instead of on a disk. These chips are called 'ROM' chips, short for 'read-only memory'.

A "ROM file" is simply a file which contains all the data from one of these chips. If you were to start with a real arcade machine, 'dump' (copy) the data from each of its ROM chips into files (by using a device which can read the programming from the computer chips), then put all the files into a folder on your Mac, MacMAME could then use them to play the same game as the original machine.

[What are "zip files"?]

A "zip file" is an archive of several files stuck together then compressed, much like a Stuffit "sit file." When people want to distribute a group of files (such as the ROM files for an arcade game) over the Internet, it's common to put them into a zip file. Stuffit Expander can expand this zip file and turn it back into a folder full of files.

MacMAME can read zip files directly without you needing to expand them. Games are typically available online as zip files ("pacman.zip", for example). Just put the zip files into your "Roms" folder, and you'll be able to play them. There's no benefit to expanding the zip files; if you unzip them, they'll only take up more space on your hard drive.

[What are "parents" and "clones"?]

Many arcade games were available in several slightly different forms. For example, Pac-Man was first released in Japan by Namco, and there it was named "Puck-Man." Midway then licenced and released it in the United States as "Pac-Man," and later re-released it with a slightly faster speed and different patterns. Variations of Pac-Man have also been found with different mazes, hearts instead of dots, and even piranha fish instead of monsters.

In MacMAME, a "parent" is usually the latest official version of an arcade game from its original company. "Clones" are variants of that game with slight differences from the original. Clones might be prototypes, bootlegs, regional versions for different countries, updated versions with bugs fixed, or simply the same game licensed to another company.

To list all of a game's clones in MacMAME, use the pulldown menu above the game list and select "Show Virtual Clones." Selecting "Attach Clones" will group the clones with the parent. Control-click on a game in the list to display and jump to its parent or clones.

[What is "merging"?]

MacMAME is clever about clones. If you have a parent ROM set (a zip file containing all the ROM files from the parent game) and you want to play a clone, then the clone's ROM set will only need to contain the ROM files unique to that clone (MacMAME will look in the parent ROM set for the ROM files which are identical to the parent's). This saves disk space on your computer, since identical ROM files aren't duplicated. Some web sites distribute clone ROM sets this way, containing only the ROM files which are different. The drawback of this approach is that you'll need a copy of the parent ROM files in order to play the clone, which is why many web sites distribute clones as complete sets so that they can be played without needing the parent set.

Another approach is to have one zip file which contains all the ROM files for the parent game and all of its clones. This is called a "merged ROM set", and if you're a completist who likes to have as many ROM sets as you can, it can be more convenient than having a separate file for each clone. Some web sites distribute ROM sets merged in this way. If you have merged ROM sets, select "Show Virtual Clones" from the pulldown menu above the game list in the MacMAME application's window so that MacMAME will show you what clones are available for it to use.

A problem can occur, however, when you have a parent ROM set which contains ROM files for that game's clones, and then you also have clone ROM sets which contain ROM files from the parent. This could happen if you obtain ROM files from several different sources, and the result is that you'll have several ROM files duplicated in the parent and clone sets and this will waste disk space on your computer. To solve this, you can merge the clone ROM files into the parent ROM set by hand. To help you, the "Analyze Romsets" button on the Reports tab will go through your Roms folder and create a report showing all your ROM files, which parent or clone set they belong in, and whether you have any duplicates or damaged files.

Two highly useful programs for maintaining your collection of ROM sets are 'MacMAME Companion' and 'MacMAME Utilities.' If you have access to a Windows-based PC, a Windows utility named 'ClrMamePro' also does an extremely thorough job of sorting and cleaning up ROM sets.

[What is a "ROM audit"?]

A "ROM audit" is a report which will tell you whether any of the ROM sets you have are damaged or incomplete. To create this report, click the "Reports" tab in the MacMAME application window, then press the "Audit ROMs" button. Check "List problems only" and "Suppress warnings for known problems" (unless you want much more detailed information). Also, make sure that "Create romset if missing for clones" is not checked. Leave the "Audit Filter" set to a single asterisk ("*"), then press the "Audit" button. After a few moments, the report will appear, and then you can save it to a file on your computer if you desire.

The "Create romset if missing for clones" option will create an alias file in your Roms folder for every clone of a parent game. This is a waste of disk space, and can cause problems if you ever copy your Roms folder to another computer, so it's usually best to leave this option turned off. To have MacMAME list the clones which are available for you to play, select "Show Virtual Clones" from the pulldown menu above the game list in the MacMAME application window.

The "Audit Filter" field lets you narrow your search. The asterisk is a wildcard. If you want to audit only the Pac-Man games, enter "pac*" in that field.

MacMAME also offers a "Mini Audit" to let you determine if the ROM files you have for a particular game are valid. Select the "Info" tab in the MacMAME application window, then select "Mini Audit" from the pulldown menu; if any of the ROM files are listed as anything other than "good," then you may need to obtain a new copy of that ROM set.

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(this help section by Brian Kendig, edited from the original
documentation by Brad Oliver and Nathan Strum, with much help from them
and from Andrew Blum, John H, Chris Newton, and Will Perez)

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