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Tubeway Torpedo
by: The Button Man | December 7, 2002

[Jump to: St. Petersburg Stakeout | Kirov Park Meeting | Tubeway Torpedo | Invitation To A Party]

One general down, two to go. It hasn't been too hard for 47 so far, but this is going to change with his first seriously close-up encounter yet. The next person on 47's expanding hit list is Gen. Mikhail Bardachenko, who is currently to be found in the Military Headquarters just off Nevsky Prospekt, interrogating a prisoner about the earlier assassination.

Firstly, 47 has to gain access to the building, then make his way to his target past a variety of security measures through two basements, and then escape. To make things worse, he can't just walk the prisoner out of the building, so he'll have to make his own escape route out into the sewers. Now this isn't going to be a walk in the park! Well, it's not quite an average day, but nothing 47 shouldn't be able to handle. Time to go right into the lions den.

Load-Out

You'll start out with whatever you finished the previous level with, though I recommend dumping anything larger than a hand gun. To be honest, you probably won't need anything else, and even if you did leave vital weapons in the previous mission, you have your trusty fibre wire, and a weapons stash is located not far from your starting point.

Walkthrough

Start by running through the sewers as near to north as you can until you reach the nearest point noted on your map. Here, you will find a ladder going up to a manhole. Climb the ladder, and have a look around. You don't want to show yourself until the nearest patrolling guard is visible to the south (your right), with his back to you. Climb out, quickly go into stealth mode, and creep up on him, dispatching him with the fiber wire. If you miss your chance, just wait behind the nearest crate until he returns, keeping an eye on the second patrolling guard further to the south.

When you have dealt with the guard, pull him back behind the crates, and into the shed about 10 meters behind you (along the main north wall). Don't worry; the courtyard guards can't see you. Change into his clothes, and take the AK-47 and ammo here in the shed.

Head back to where you killed him. Hopefully, the southern guard will just be resuming his patrol route, heading onto the southern raised section. Follow him, and when you reach the raised area, head west whilst keeping close to the very southern wall, behind the sacks. Wait until the guard starts his patrol back east before you come back out into the open, still heading west. Go down the stairs at this end, and find your weapons. Pick up everything you want.

Here, wait facing north. You will hear the telephone in the booth ring, and when the guard goes to answer, make your move to where he appeared from. Here, you will see a manhole in front of the gate. Climb down before the guard returns. In the sewers, follow the path north, and climb the ladder at the end.

You will come up in an enclosed courtyard, where you should move to the wooden structure, and when unobserved, jump the wall. Wait behind the sacks until you feel safe, and cut across to the sacks on the other side. In this courtyard, one guard patrols North-South through the courtyard, another along the northern side of the building, going inside for a short period at the eastern most point, and a third patrols the front gate.

You may want to rid yourself on one of these guards to give yourself some breathing space. When the coast is clear and the courtyard guard is north of you, put a bullet in him, and hide his body. This makes walking along the northern wall easier, since you don't have to wait for a gap between the guards to avoid being near both of them at the same time. When the northern guard is walking away, follow him, and wait behind the sack. When he leaves the building, shoot him, and look through the keyhole.

There is a single guard in here. If he sees you getting too close to the lift inside, he will stop you. Therefore, wait until he comes towards the door, and goes up the stairs until you enter. Follow him up the stairs, and back down the other side when he leaves the area of the lift. Call the lift, enter, select first basement, and immediately you are give a bonus save, use it.

[Save Game]

From here, everything gets a little more tense, as there are a lot of guards down here, and any slip-up basically means you're done for. There is also a surveillance setup, meaning you cannot just start killing guards to make the job easier. Initially, note the desk on your right (behind the bars), and then follow the first guard up the corridor at a slight distance. When he goes round the corner, wait until he stops at the T-junction, then walk straight past him and directly south across the intersection.

Another guard should be heading towards you. Walk straight past him, round the corner, and through the door. If this guard isn't immediately visible when you have passed the first guard, then it is advisable to wait for him, since he is quite suspicious, and pauses at the end of his patrol route. If you need to hide at any point here, you can turn left at the first junction and use a deep alcove, but do not go through the door at the end of this short corridor.

Head diagonally through the control room, noting the computer room door. Don't enter this, but head north, round the corner, and through the two doors here. Head south down the corridor, and a little ways around the corner so you have a good view of the southern section of the corridor. Check your map. There is one guard patrolling this passage, and his pathway is very simple.

When he is on the northern part of his patrol, head west, and you will come to a junction. Turn left here, and go through the door. By this time, the guard should be returning towards this room. Hide behind the sack, and when he is in the room (preferably as he is leaving), put a bullet in him. Do not, repeat not, kill him in the main corridor. The cameras will see this, and you will be in a bit of a quandary. (Have you noticed how many guards there are in this installation?)

Set the bomb up in this southern room (walk until you receive a message, equip the bomb, left click to arm it, then drop it), then leave, continuing along the main corridor in a clockwise (westerly) direction. As you near the top of this corridor, you will come across a series of short bends. There is an area here where there is no surveillance coverage, so get ready for a little bit of action. Use the remote control detonator to set off the bomb, and arm your 9mm silenced pistol.

At the top of this corridor, there is a demarcation at the lift room. You saw this room when you entered the basement, so, coming from the corridor, there is a desk sergeant to your left, and to your right are the bars, looking through to the first corridor of this level. Checking your map to see that the guard who patrolled this first corridor is nowhere nearby, pop into this room, and put a bullet in the desk guard's head, and quickly drag him back round the corner into the corridor.

[Save Game]

At this point, you might like to wait a bit, since there will be a lot of commotion where you left the bomb (though you are safe here), and going down to the next level pauses all of the alerted guards. You might as well wait now for them to head back off to their quarters.

When you are ready, take the elevator down to the 2nd Basement. Follow the corridor all the way round until you reach the southern most tunnel. There is a single guard here, patrolling from the far end towards your position, and into a door-less guard room. You really can't kill him easily, so just time your approach to pass him when he is getting close to entering the guard room.

Go to the far door, and pick the lock. This does take time, but when it's finished, pop in before the guard returns. Through the one-way glass, you can now see an interrogation going on. Prepare yourself with your silenced pistol; you need to shoot the glass, and quickly shoot the general, since the prisoner is automatically executed if he becomes alarmed. Walk to the broken window, and climb through.

Enjoy a short reunion cut scene, and then head back to the elevator through the northern door. Do not try and deal with the now alerted guards in the 2nd basement, since two of them are invulnerable (yeah, that was a bit of a shock)! When you get back to the 1st basement, you should check that the bomb room and the sewers are clear of soldiers (use your map). Once clear, head out of the newly created hole, and head for the exit with your companion.

Recommended Saves: 2
Rating: Professional
Time: 20:58

Items Available For Collection

  • AK-47 Assault Rifle [On All Guards, In First Basement Weapons Stash, In Courtyard Shed]
  • Desert Eagle [In Military Headquaters First Floor Office]
  • 9mm Pistol SD [In Outside Weapons Stash and on Bardachenko]
  • Combat Knife [On Bardachenko]
  • Mini-bomb [In Outside Weapons Stash]
  • Night Vision [In Outside Weapons Stash]

Points Of Interest

The Russian Army use these regularly as a form of transport.




Rank is important in the army. You can't go where you're not allowed.




Ah, the warm green glow of Server 1.





Dressing sensibly commands respect.





The base commander's quarters? He's probably well guarded.




You have a Pager. Pagers beep. When you ring them, that is.




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