HitmanHQ - Header
HitmanHQ
HitmanHQ - Left Menu



    -Current
    -Archive
    -Submit




    -Profile
    -Press
    -Cheats/Bugs
    -Files


    -Walkthrough




    -Profile
    -Screenshots
    -Press
    -Cheats/Bugs
    -Files


    -Walkthrough




    -Profile
    -Screenshots
    -Press
    -Cheats/Bugs
    -Files


    -Strategy Guide
    -Weapon Guide
    -Item Guide
    -Performance Guide
    -Walkthrough
    -Player Strategy



Kirov Park Meeting
by: The Button Man | December 7, 2002

[Jump to: St. Petersburg Stakeout | Kirov Park Meeting | Tubeway Torpedo | Invitation To A Party]

Your first outing was, hopefully, a complete success, and your return to the "industry" has begun. Once you have set your new price in Sicily, and perhaps tried out some of the new weapons, you are ready to return to St. Petersburg to complete some tasks there. The remaining generals are running scared, and are carrying out investigations into the first assassination. The client wants this stopped.

Your first target, General Makarov is seeking protection, and information, from a local crime lord, Igor Kubasko. They have certainly had dealings in the past, and their regular meeting place is out in the open, in Kirov Park. Your job is to assassinate both of them. They arrive in bullet proof Zil-115 Limousines, and there are guaranteed plenty of soldiers and armed guards in the area. Tricky? Not for 47.

Load-Out

At this point in the game, you should be getting ready to think ahead. No longer will you be returning to your warm, cosy weapons shed for a pot of tea and a biscuit between every level; rather, you shall be spending longer periods out in the field, moving from mission to mission without break. With this in mind, you should be ready to take out everything you need for future missions, so here are a few basics. As you may have noticed, I always take the same basic setup:

  • Fiber Wire
  • Anaesthetic
  • Knife
  • Ballers
  • 9mm Pistol SD

If you're not bothered about sparing lives, you can forget the second item, but remember, if you think you might want it in the future, equip it. This list will expand later in the game, but this should always be your basic start out package. Any other weapons are for you to choose, but remember, there will be a fair amount of ordinance carried by people in the places you are travelling to.

Walkthrough

You start, after a short cut scene, at a small jetty near the park. Looking up the steps (west), you will see a long street, and a few guards patrolling about. The only one you need to worry about is the nearest one, who will patrol up the street towards you, round the corner, and then back down. He will get very agitated if you cross the road towards the controlled area of the park, and if he sees you even trying this, he will run to you, shouting, and won't leave you alone until you have crossed back over the road.

Shortly, you will see the first limo pass your position, and go down towards the end of the street. When the guard turns his back, run northwest across the road, towards the cluster of green dumpsters. Run into the middle of these, turn around, and you will see a stash of weapons lodged between two of the bins. If you haven't collected your silenced pistol, you can get one here, but basically, all you need is the two car-bombs. If they don't turn up on the selection menu, move around the stash until they do.

Once you have the two bombs, look east, and you will see a manhole. Run to this, and enter. The two guards by the park entrance won't bother you with this, but the patrolling guard probably will. If you are quick, he won't have come back round the corner from his patrol route. If he has returned, you can either return to the other side of the road and wait for him to return to his patrol route, or you can lure him out of site of any other guards, and quickly put a bullet in his head. He really can be a pain (even later in the level)!

Ah - the sewers. I hope you're getting used to these by now. You'll be spending quite a bit of time down here. Check out the map. This section of the sewers is much more complicated than those from your last trip below ground First, you want to head for the most southern sewer exit. From the bottom of the ladder, head down this branch tunnel to the main viaduct, turn left, and keep running until you come to the next branch tunnel on your left. Head down this, and climb the ladder. The first car is covering the manhole cover, and when you get close to it, you will get the option to place the first car bomb.

[Save Game]

Return to the end of the tunnel. You are now heading to the most northern of the sewer exits. Cross the bridge, and head left along the main viaduct. You will reach a branch tunnel to your right. Run to the end of this, and turn right. Cross the first bridge you come to, and keep going in the same direction until you come to a branch tunnel on your left. Head up the ladder at the end of this. Check your map - there should be no one around above ground. Exit the manhole, and crouch down behind the box nearby, facing south.

Eventually, the chauffeur will round the corner of the building, come towards you, and then walk by the far side of the box from you. Go into sneak mode, and approach him. If you want to be absolutely silent, you have just enough time to get to him before he finishes his "business." If you are running a touch slow, just put a bullet into him, and take his clothes. Head back in the direction he came from (you can run until you reach the corner of the building), and approach the limo. An option to place the second car bomb will appear when you are close enough. Do so, and return to the manhole. Go via the quickest route (check your map) back to the first manhole you used, and climb the ladder.

The timing is fairly tight here, but not crucial in any way. The targets will return to their cars at around 9 minutes into the level, and as soon as the first bomb goes off, the second target will run to his car, meaning it takes far less time for him to get to his car than it did for him to walk to the park. If you were slow, then the bombs will have gone off whilst you were in the sewer, and there will be a few anxious guards hanging around. Again, the guard nearest the docks is the major problem. Just make sure he doesn't see you leaving the sewers (time it so he is looking away), and you can walk back to your exit point, and the level will end.

Recommended Saves: 1
Rating: Professional
Time: 10:13

Items Available For Collection

  • AK-47 Assault Rifle [On Soldiers]
  • SVD Sniper Rile [In Weapons Stash]
  • 9mm Pistol [On Bodyguards and in Weapons Stash]
  • 9mm Pistol SD [In Weapons Stash]
  • Car Bomb (x2) [In Weapons Stash]

Points Of Interest

Russian Orthodox Churches - there must be a wonderful view from the top. But someone probably already thought of that.



Communications Towers are dangerous places.





Hitler working for the Russians?




Prev Next

-Return to HitmanHQ-

HitmanHQ - Right Menu




    -Articles
    -Interviews
    -Mailbag
    -Piece of the Action
    -Fan Fiction
    -Poll Archive
    -Comic Archive
    -Screenplay Archive


    -Forums
    -Staff
    -Contact
    -Help Wanted


   GameSpy:
   -GameSpy.com
   -Founder's Club
   -GameSpy Arcade
   -GameSpy 3D
   -GameSpy Store
   Services:
   -FilePlanet
   -ForumPlanet
   Action:
   -3DActionPlanet



Three men. Three guns. Only one will live to kill another day. Check out the final installment of Excal's Hitman: The Agency screenplay. [click]

More Episodes



"The Hitman uses all manner of wit, charm, and needless violence in his quest to escape the Sanitarium." [click]

More Comics


HitmanHQ - Footer Copyright 2000 - 2007 HitmanHQ. [Contact]
A 3DActionPlanet hosted site.