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- Temple of Elemental Evil" is a computer roleplaying
game created by Troika Games and published by Infogrames Entertainment.
"Temple of Elemental Evil" is a famous adventure
created for AD&D 1st Edition that is now ported to 3rd
Edition rules for this computer game. Tim Cain describes the
story at the game starts out the following:
original module has the players arriving at the small village
of Hommlet to deal with some unspecified evil. We have decided
to run with this a little and make separate starting points
(which we call vignettes) depending on the alignment of the
player-character party. Each vignette is quite different.
Some have the party meeting with a powerful NPC who is sending
them on a specific mission, while others have the party roaming
through a dungeon and discovering a treasure map. I think
making the vignettes for evil parties was the most fun, since
we can start the evil parties in very nasty situations.
(Tim Cain during a Gamespot interview)
The planned release date is 23-SEP-2003.
- 3.5 Edition D&D rules featuring
almost every skill and feat from the PHB
- New Engine featuring 3D character
models, high-detail prerendered backgrounds and particle
system for spell effects etc.
- Multiple endings
- Multiple starting points according
to party aligment
- Support for evil characters (Tim
Cain: "We completely support the evil player character!")
- Up to eight characters in the
party, five created by the player and up to three NPCs
- The NPCs are not simple pack mules but fully fleshed
out characters with their own agendas
- Up to five summonable creatures per party (AI-controlled)
- Turn-based combat with "simultaneous action"
option. Enemies with the same Initiative will attack at
once to speed up combat
- Approx. 300 spells
- Over 100 unique monsters
- You can create and name your own magic items
- Excellent character creation system that allows you
to not only choose race and class but also height, hair
style, hair color etc.
- The 3D character models show the type of armor you are
wearing and even cloaks, robes and hats are included.
You will be able to wear a cloak over your armor and it
will be shown on your character's avatar!
- Many opportunities for role-playing
- Optional Iron-Man mode (you can't reroll stats during
character creation, only one savegame) for the hardcore
Accoriding to Steve Moret, programmer
at Troika Games, there are currently twenty D&D skills
in their current version of "Greyhawk":
list isn't "official" nor is it complete, nor is
it final. But currently (in January) this is (as far as I
know) the list of skills that are implemented and working
in the game: Appraise, Bluff, Concentration, Diplomacy,
Disable Device, Escape Artist, Gather Information, Heal, Hide,
Intimidate, Listen, Move Silently, Open Lock, Perform, Pick
Pocket, Search, Sense Motive, Spellcraft, Spot, Wilderness
A reminder again, this list isn't complete, final, or even
official. Its just what (off the top of my head) I remember
us having implemented as of today."
(Steve Moret in this
thread at Greyhawk
new D&D is the clearest, most innovative manifestation
of the game that launched an industry. Featuring a new,
more versatile rules system playtested by over 600 players
In August 2000 Wizards of the Coast released the third edition
of the Advanced Dungeons and Dragons game. Because of the
major changes from 2nd to 3rd edition they decided to publish
it under the name Dungeons & Dragons instead, dropping
"Advanced" from the title. The D&D 3rd Edition
is a class- and level-based roleplaying game. A player character
normally starts with experience level 1 and one class. Classes
are a broad description of the characters profession. The
core classes are Fighter, Monk, Paladin, Ranger, Rogue,
Wizard, Sorcerer, Bard and Cleric. The player characters
get experience for fighting, solving quests etc. and when
they reach certain thresholds, they gain a level. When gaining
a new level the player may choose another class (or he may
stick to his current class) and improve his character's
abilities. The D&D 3rd Edition rules are based around
a twenty-sided die (also called d20), the rules system is
also called the d20 System and is currently used in many
other games like Star Wars, d20 Call of Cthulhu, d20 Wheel
of Time and more. The basic mechanic of the d20 system is
that the player has to roll a d20 and add his character's
relevant bonus to it. The result must be equal or higher
than a difficulty class given by the gamemaster to succeed.
For example a fighter attempts to hit a monster. He rolls
a d20 and adds his Melee Attack bonus of +4. The result
of the roll is a 15. Now he compares his total of 19 against
the armor class (the DC for melee attacks) of his opponent.
When the AC score of the monster is equal or lower than
19, he has hit the monster. The same mechanic is used for
skill resolution, saving throws etc.
For more information on D&D visit the Official
In July Wizards of the Coast released the D&D 3.5 ruleset.
The new core rulebooks include streamlined rules, overhauled
classes, new feats, rules for epic characters and the D&D
cosmology, a slew of new prestige classes and several other
features. For more information on D&D visit the Official
about "Greyhawk - Temple of Elemental Evil" by Troika
- Official ToEE site (Link)
- Troika Games (Link)
Wizards of the Coast (Link)
- Greyhawk Inn forum (Link)
- Greyhawk Chronicles
- IBNobody's ÜberFAQ (Link)