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Nemesis Shipyard under development
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Post Posted: 03-18-2004 06:44 AM Post subject:

Sounds great. Can't wait.

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Post Posted: 03-18-2004 11:41 AM Post subject:

Neither can I...I really want to have this thing. Grin


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Post Posted: 03-18-2004 03:32 PM Post subject:

i can't wait too


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Post Posted: 03-18-2004 08:25 PM Post subject:

OK guys I got the door part textured and I have rescaled it heres some photos of the Shipyard with the CG Sovereign inside.

Enjoy


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Post Posted: 03-18-2004 08:29 PM Post subject:

That's a bit snug. Can you actually pilot a ship into there?

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Post Posted: 03-18-2004 08:31 PM Post subject:

looks like you'd have to reverse it into there lol

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Post Posted: 03-18-2004 08:32 PM Post subject:

masta skillz need apply here


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Post Posted: 03-18-2004 08:44 PM Post subject:

It's been a while since I've seen the Movie, but on the Picture in my Head the Dry Dock looks very Dark compared to the Enterprise, almost Black.

Very impressive Job on that one, by the Way!


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Post Posted: 03-18-2004 08:59 PM Post subject:

I have been looking closly at the shipyard or drydock and studyed the the size so this is the right size and yes you will have have to reverse into the shipyard. Plus it will take a lot of practice. I will make a beta version of this shipyard to make sure everything works or looks fine.

I still like the idea that a ship can dock into the drydock with out any screwups but for this drydock we need a good scripter to make this happen and get the ship to dock right with out it or the ship getting blown up. So I will make a new post once I get the drydock into BC and hped I will make a new post scripters to make the docking Mod for this drydock.


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Post Posted: 03-18-2004 11:12 PM Post subject:

Backing in? That sounds a little off...

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Post Posted: 03-18-2004 11:39 PM Post subject:

Matsch-Klon wrote:
It's been a while since I've seen the Movie, but on the Picture in my Head the Dry Dock looks very Dark compared to the Enterprise, almost Black.

Very impressive Job on that one, by the Way!



he's right... you have it much too light look


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Post Posted: 03-18-2004 11:45 PM Post subject:

Aha! And look also, it can fit in without having to back in!

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Post Posted: 03-19-2004 01:08 AM Post subject:

That should be simple enough to darken the background. Hmm there must be a way to dock origianly but I don't know if the ship can get through that docking part in the way.


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Post Posted: 03-19-2004 01:15 AM Post subject:

Can´t someone script that the ship fly backwards in the dock. Other way is to make the hole dock a little bit bigger. Way 3 the ship can fly a bit down and then its behind the thing in the dock fly slightly up.


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Post Posted: 03-19-2004 01:40 AM Post subject:

Looks good, I hope you can find a good texturer unless your are skilled in that field aswell...

In ATP Dimensions I am in dire need of shipyards... I would be glad to include them in the universe package.


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Post Posted: 03-19-2004 01:52 AM Post subject:

Heres the new update I have darken the background so the color should match to the real one.

Apollo k it will be exported and hped soon let me know what ya want me to do and you got it.


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Post Posted: 03-19-2004 03:07 AM Post subject:

I like it.

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Post Posted: 03-19-2004 03:11 AM Post subject:

Great job there. After looking at the photo fromt he movie and your base i think i know where the space went. The model is excilent but if you look at the arms on the side. The first section is longer and tiled down more; the second segment is longer on the X axis,and the bottom secon is tiled more. After that you have it dead set.


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Post Posted: 03-19-2004 03:26 AM Post subject:

Sorry Mars but the meshing part is done a long time ago and the textureing is finished as well. Any way I have followed the CGI Version of the Drydock that I have gotten from Scifi Meshes The Mesh was the only one that is out for download and you can acctually get it.



I am thinking of exporting it to nif tonight so if anyone feels that Mars suggestion is right I will do my best to make those changes also show me what to fix so I know what to fix.

I'll check back in a bit for any more suggestions before I start exporting it.


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Post Posted: 03-19-2004 03:30 AM Post subject:

No i knwo its just what i saw from the pic. No sorry I love it i think it will be a greeat challenge to get in to and not get killed.


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Post Posted: 03-19-2004 03:32 AM Post subject:

Nice work on the darkened textures.

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Post Posted: 03-19-2004 03:32 AM Post subject:

ah ok thanks for the suggestion though Mars I'll get to work on the exporting.


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Post Posted: 03-19-2004 05:37 AM Post subject:

Now that Color is more like it!


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Post Posted: 03-19-2004 08:42 AM Post subject:

WELL, i HAVE IT DONE BUT FOR SOME REASON i GET A:

Sorry, but the maximum filesize for all Attachments in your Private Message Folder has been reached. Please delete some of your received/sent Attachments.
EVERY TIME i TRY TO pm IT TO YEA. IT'S 112K AND i'VE ASKED RAVEN TO FIX MY FRIGGEN PM'S CUZ THERE IS NO REASON WHY 112K SHOULD BE OVER THE LIMIT WHEN MY PM BOX IS EMPTY. SOORRY ABOUT THE CAPS BUT I AINT RETYPIN THIS...


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Post Posted: 03-19-2004 09:21 AM Post subject:

Did to check your sent items and outbox and delete anything thats in them?

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Post Posted: 03-20-2004 11:41 PM Post subject:

Another update the dry dock is finally ingame here are three photos to show you all.

I am planing to hp it next oh I am also thinking of adding the blinkers to it also I have been looking at the Movie Nemesis and see were the blinkers are. If you all think that it is a good idea then I will do that also.


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Post Posted: 03-20-2004 11:44 PM Post subject:

HOLY **** that is so awesome now all that is needed is a Sovereign and a case of beer for Tooie.


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Post Posted: 03-21-2004 06:17 AM Post subject:

ok guys I got good news I am know on the blinkers for the Drydock but I need help for this one set. When I was looking in the movie I see Blue blinkers that blinks from one set to next set to next set and starts over I would like to put somthing like that in there but I don't know in the Blinkers properties in MPE to control the timing of the blinkers anyone know were I can do that?


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Post Posted: 03-21-2004 11:05 AM Post subject:

Nano said that the timing is fixed at the moment since he didnt know how having multiple blinkers on multiple ships would handle performance wise...so he fixed them to blink at the same rate and the same period no matter what values were used.

I wanted to add red running lights to Starbase 12 on the docking doorway but they only flash at the same time.


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Post Posted: 03-21-2004 02:46 PM Post subject:

Oh well I guess you can save it for an update once the new version of NanoFX comes out. Can we get a pic of a Sov docked? You could turn off collisions and fly it in that way.


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