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Author Topic: Enabling Underwater Shooting  (Read 256 times)
SkreamerVirii
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« on: September 03, 2008, 11:12:25 PM »

in this tutorial i will how you how to disable the no firing underwater rule
So open up bg_pmove.c and scroll down to line 2722
You should see this
player is underwater - no fire
if(pm->waterlevel == 3) {
if( pm->ps->weapon != WP_KNIFE &&
pm->ps->weapon != WP_KNIFE2 &&
pm->ps->weapon != WP_GRENADE_LAUNCHER&&
pm->ps->weapon != WP_GRENADE_PINEAPPLE &&
pm->ps->weapon != WP_DYNAMITE &&
pm->ps->weapon != WP_DYNAMITE2) {
PM_AddEvent(EV_NOFIRE_UNDERWATER); // event for underwater 'click' for nofire
pm->ps->weaponTime = 500;
return;
/}
}
Comment that whole block of code out
so it looks like this

// player is underwater - no fire
// if(pm->waterlevel == 3) {
// if( pm->ps->weapon != WP_KNIFE &&
// pm->ps->weapon != WP_KNIFE2 &&
// pm->ps->weapon != WP_GRENADE_LAUNCHER&&
// pm->ps->weapon != WP_GRENADE_PINEAPPLE &&
// pm->ps->weapon != WP_DYNAMITE &&
// pm->ps->weapon != WP_DYNAMITE2) {
// PM_AddEvent(EV_NOFIRE_UNDERWATER); // event for underwater 'click' for nofire
// pm->ps->weaponTime = 500;
// return;
// }
// }
That was easy wasnt it:)

« Last Edit: September 03, 2008, 11:26:23 PM by SkreamerVirii » Logged
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