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- You Can Change Quarter Length (SNES)
- this is a very nice feature, however its benefits are negated by the
ability to do the same with a Game Genie on the NES. Slight Edge - SNES
- Variable Weather (SNES)
- I, personally, really like this. It's nice to play a season and have to
go play in the cold snow in Green Bay late in the season. It's a nice
touch. Edge - SNES
- The X Play (SNES)
- okay, this is that stupid dive play. What's the point? Even if you
defend against it they can still get the first. It's pointless and
detracts from the gameplay. Edge - NES
- Touchbacks (SNES)
- this is a pretty significant difference. You now can touchback on
kickoffs and don't have to touchback on punts. Of course nobody runs out
punts and if you touchback on kickoffs you're a wuss. The kickoff thing
also eliminates the whole 'full juice bar' thing, which is always a great
thing to rub in your opponents face. No Edge
- Improved Graphics (SNES)
- the SNES eliminates that annoying flashing, which is nice. They also add
more color, a little more detail, plus team-specific endzones. Overall,
its not a big difference, though. Slight Edge - SNES
- Ability to Change Playbook During Game
(SNES)
- I guess technically, this is probably better. Personally, I like the
pre-game ritual of making the playbook you have to use for the whole game,
it adds to the experience. And the plays are much harder to read in the
SNES version. Edge - NES
- Old School Patriots (NES)
- I'm sorry, but this I love. I was pissed when the Pats changed uniforms,
those old ones were classic. That helmet always takes me back when I play
with the Patsies. Edge - NES
- Halftime Stats (SNES)
- I don't like these. They just add an extra button to press at half-time.
I guess to some it's nice to see what you and the other team are doing
effectively to change your strategy, but you shouldn't need this. No Edge
- Diving at Players after TD's (NES)
- I have no idea why they removed this feature. After getting smoked for
an 80 yard run by Thurmal, there was nothing better than knocking the crap
out of him, hoping for that fumble that would take away those stats. Edge
- NES
- Updated Teams (SNES)
- The '93 teams suck. I mean no Montana in SF! Ronnie Lott and Boomer on
the Jets? Roger Craig in Minnesota? Zolak/Secules - probably the only year
they were both in the league. No Ickey, no Bo...come on. Large Edge - NES
- New Rating Scheme (SNES)
- The SNES version seemed to use a new rating scale. It kind of
homogenized the players. The speed differences were smaller. The defense
gets faster quicker. Big plays are what Tecmo is all about, and this hurts
that. Edge - NES
- Three Year Dynasty Mode (SNES)
- In a word, worthless. It was just like playing three separate seasons
with the same team. You can do that on the NES version, but most people
like to try out different teams. No Edge
- The New Tecmo for the New System (SNES)
- One was the ground-breaking original you couldn't believe a company
could actually make. The second was the new version for the SNES that you
expected so much more from. Throw in the nostalgia factor, and the sheer
fact that the game was on the 8-bit 2 years earler means: Edge - NES
- Cycling Backwards (SNES)
- The ability to cycle forwards or backwards through receivers was one of
the few improvements that helped gameplay. It added another skill to work
on. Overall, a nice addition. Edge - SNES
- Return Team Area (SNES)
- Instead of being able to select from all of your offensive weapons, your
choice for punt/kick returners was limited to 3. On the plus side, you
could now use defensive players, like Deion, to return the ball. No Edge
- Defensive Condition (SNES)
- You could now actually check to see what condition your defensive
players were in. A kinda nice thing, although, again, you probably should
be able to feel if your guy is playing worse. Slight Edge - SNES
- Punt Blocking, 100 Yd Rushers,
etc..(SNES)
- This list is long enough. There are any number of other relatively
useless features the SNES offers. You can now choose a defenseman to try
and block a punt. You were told if you had a 300 yard passer, 150 yard
receiver, or a 100 yard rusher. You could pick up fumbles. You could miss
extra points more than once a year. Enhanced music. Yadda, yadda,
yadda...There's a bunch of these. Together they add little (although I
like the yard benchmarks) to the game. But they add something. Slight Edge
- SNES
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