Tecmo Player Attribute Definitions

There is often a lot of confusion amongst Tecmo players, both veterans and rookies alike, as to what exactly all of the different player characteristics really mean. While I am not even exactly sure what all of them really do in the game, here is what they mean to the best of my knowledge.

All Players:
Running Speed -
How fast a player starts out running, and how quickly they make it to their top speed
Rushing Power -
How likely and how quickly a player is to win a 'grapple' fight
Maximum Speed -
The fastest speed a player can attain during play
Hitting Power -
How likely a player is to bowl another player over without 'grappling' with them
Quarterbacks:
Passing Speed -
How fast a player's pass travels through the air
Passing Control -
Good control makes receptions more likely and interceptions less likely
Accuracy of Passing -
How infrequently the ball misses its intended target or gets thrown away
Avoid Pass Block -
How likely a pass is to get off well with a defender in the QB's face

Receivers and Running Backs:
Ball Control -
How well a player can hold on to the ball and not fumble it
Receptions -
How likely a player is to catch a ball within his vicinity

Defensive Players:
Interceptions -
How likely a player is to intercept a ball thrown in his vicinity
Quickness -
How well a player can change directions without losing speed

Kickers and Punters:
Kicking Ability -
How slowly the arrow moves and how far a kick can go
Avoid Kick Block -
How likely a kick is to get of well with a defender in the kicker's face.