| Accessories |
| Name | Type | Effect |
| Talisman | Charm | A protective charm that increases Defense. DEF+5%. |
| Heal Bracelet | Charm | Restores 10% Max HP per enemy defeated. |
| Spirit Bangle | Charm | Restores 5% Max TP per enemy defeated. |
| Blue Talisman | Charm | A protective charm that increases Defense. DEF+10%. |
| Stun Bracelet | Charm | A bracelet that reduces the duration of Stun by 50%. |
| Stun Charm | Charm | A charm that protects against Stun. |
| Poison Charm | Charm | A charm that protects against Poison. |
| Paralysis Charm | Charm | A charm that protects against Paralysis. |
| Fire Charm | Charm | A charm that protects against Burning. |
| Freeze Charm | Charm | A charm that protects against Freezing. |
| Stone Charm | Charm | A charm that protects against Petrify. |
| Restraint Charm | Charm | A charm that protects against Bind. |
| Seal Charm | Charm | A charm that protects against Sealed Eres. |
| Panic Charm | Charm | A charm that protects against Panic. |
| Doom Charm | Charm | A charm that protects against Doom. |
| FOE1 Charm | Charm | A charm that protects against Yellow Fields of Effect. |
| FOE2 Charm | Charm | A charm that protects against Red Fields of Effect. |
| FOE3 Charm | Charm | A charm that protects against Black Fields of Effect. |
| Emerald Ring | Ring | A ring that reduces TP consumption by 1/3. |
| Faerie Ring | Ring | A ring that reduces TP consumption by 50%. |
| Protect Ring | Ring | A ring that reduces physical damage by 10%. |
| Force Ring | Ring | A ring that reduces physical damage by 20%. |
| Resist Ring | Ring | A ring that reduces elemental damage by 10%. |
| Reflect Ring | Ring | A ring that reduces elemental damage by 20%. |
| Holy Ring | Ring | Periodically restores a small amount of HP. |
| Spirit Ring | Ring | Periodically restores a small amount of TP. |
| Revive Ring | Ring | Possible automatic recovery from KO during battle. Cannot be equipped during battle. |
| Technical Ring | Ring | A ring that increases Intelligence. INT+20. |
| Warrior Crest | Symbol | A symbol that increases Attack. ATK+10%. |
| Rabbit's Foot | Symbol | A symbol that increases Luck. LCK+30. |
| Holy Symbol | Symbol | Periodically restores medium amount of HP. |
| Spirit Symbol | Symbol | Periodically restores medium amount of TP. |
| Dark Seal | Symbol | EXP+50%. ATK, DEF, & ACC-50%. No effect if KO'd or Petrified. Cannot be equipped during battle. |
| Demon's Seal | Symbol | EXP+100%. ATK, DEF, & ACC-75%. No effect if KO'd or Petrified. Cannot be equipped during battle. |
| Extreme Symbol | Symbol | Increases ATK & ACC, but decreases DEF & EVA. A symbol of trade-offs. |
| Mystic Symbol | Symbol | Increses CST. Equipping 2 of these will not change the effect. |
| Krona Symbol | Symbol | Protects against all Physical Ailments. Does not protect against Magical Ailments. |
| Attack Symbol | Symbol | Increases critical attack rate by 10%. |
| Cape | Cape | A generic cape made of cloth. DEF+1. |
| Leather Cape | Cape | A cape made of leather. DEF+3. |
| Thief's Cape | Cape | A black cape often used by thieves. DEF+5. EVA+5. |
| Elven Cape | Cape | A beautiful green cape. DEF+10. EVA+10. |
| Flare Cape | Cape | A cape with a symbol of fire. D.ATR: Fire+30. |
| Freeze Cape | Cape | A cape with a symbol of ice. D.ATR: Ice+30. |
| Thunder Cape | Cape | A cape with a symbol of thunder. D.ATR: Lightning+30. |
| Earth Cape | Cape | A cape with the symbol of earth. D.ATR: Earth+30. |
| Aqua Cape | Cape | A cape with the symbol of the sea. D.ATR: Sea+30. |
| Rune Cape | Cape | A cape with the symbol of a curse. D.ATR: Curse+30. |
| Leather Boots | Boots | Boots made of Leather. EVA+10. |
| Elven Boots | Boots | Boots that increase Evasion. EVA+40. |
| Jet Boots | Boots | Boots that greatly increase battle movement speed. |
| Persian Boots | Boots | A cute pair of boots in the shape of a cat's paws. Reduces all damage taken by half. |
| Rebirth Doll | Doll | A mysterious doll that revives it's KO'd wearer. Cannot be equipped during battle. |
| Sephira | Doll | A mysterious doll that raises earned Gald by 50%. Cannot be equipped during battle. |
| Blue Sephira | Doll | A mysterious doll that raises earned Gald by 100%. Cannot be equipped during battle. |
| Black Onyx | Jewel | A mysterious jewel that increases Max HP by 30%. |
| Moon Crystal | Jewel | A mysterious jewel that increases Max TP by 30%. |
| Magic Mist | Jewel | A Crystal ball that holds a mysterious smoke. Increases escape speed. |
| Turquoise | Jewel | A ring that brings the wearer luck. LCK+50. |