The King
of the Fighters R2
Neo Geo Pocket
3/29/1999
or in the rest of the world 29/3/1999
Beta .02
LitPhoenix@hotmail.com
Table of Contents
1) Introduction
2) Basic Moves
3) Character Moves
--
4) KOF Mode Info and Secrets
5) Making Character Mode
6) Making Character Item List (very incomplete)
7) Future Additions
8) Acknowledgments & Thanks
9) Revisions
10) Contact Info and Disclaimer
Well, I hope anyone who reads this faq finds it useful, and for heaven sakes don't copy, cut, and paste this faq as your own work. This did take me quite a few hours to compile. If you want some credit for your name, write one yourself.
f=Forward
b=Backward/Block
u=Up/Jump
d=Crouch
A Button=P=Punch
Light Punch, Tap A
Heavy Punch, Push A
B Button=K=Kick
Light Kick, Tap B
Heavy Kick, Push B
A + B = Hard Attack
Option Button = Pause
u + P + K = Taunt
tap d,u = High Jump
d,u = Medium Jump
u = Small Jump
Extra Mode
This mode is left over from the first 3 KOF games.
d + P + K = Charge POW
f,f = Front Step
b,b = Back Step
f or b + P + K = Avoid Attack
When the POW reaches full, your character will flash showing that Maximum mode has becomes active. During this period, the POW will slowly drain, attacks become stronger and super moves become available. When the POW is drained, Maximum mode ends. Doing a super move will drain the POW meter to nothing and end Maximum mode. If life gauge is flashing when POW is full and a super move is executed, a more powerful super special move will be executed, then the POW drains to nothing.
Advanced Mode
This mode is more recent to the KOF series and more commonly used by
players.
f,f = Run Forward
b,b = Back Step
The POW meter is charged by doing special moves, taking damage and blocking specials. When the meter reaches full, it forms into a POW point. With this POW point, you can use the point for a super move or active Maximum mode. If Maximum mode is activated, your character will flashing resulting in stronger attacks. Using an additional POW point for a super move while Maximum mode is active will result in a super special move and ending Maximum mode.
d + P + K = Activate Max POW mode
t or b + P + K = Rolling Escape
Team Kusanagi
Kyo Kusanagi
f,d,df + P
b,d,db + K
f,df,d,dB,b + K
d,df,f + K
d,df,f + P
Supers
d,dB,b,dB,d,df,f + P
d,df,f x 2 + P
Saishu Kusanagi
d,df,f + P
f,d,df + P
f,df,d,dB,b + K
f,d,df + K
Supers
d,dB,b,dB,d,df,f + P
d,df,f x 2 + P
Shingo Yabuki
f,d,df + P
d,df,f + P
d,df,f + P
d,dB,b + K
b,dB,d,df,f + K
Supers
d,df,f x 2 + P
d,dB,b,dB,d,df,f + P
Super Babe Team
Athena Asamiya
d,dB,b + P
d,dB,b + K
f,df,d,dB,b + K
f,d,df + P
d,df,f + K
Supers
b,bd,d,df,f + P
f,df,d,dB,b x 2 + P
f,df,f x 2 + P
Yuri Sakazaki
d,df,f + P
d,df,f + K
d,dB,b + P
d,dB,b + K
f,d,df + P or K = Uppercut
Supers
d,df,f,df,d,dB,b + K
f,b,BD,d,df,f + P
d,df,f x 2 + P
Kasumi Todo
d,df,f + P
d,df,f + P
d,dB,b + P
b,dB,d,df,f + P
b,dB,d,df,f + K
Supers
d,df,f x 2 + P + K
Ryo Sakazaki
d,df,f + P
f,d,df + P
f,df,d,dB,b + K
d,dB,b + P
d,df,f + K
Supers
d,df,f,df,d,dB,b + P
f,b,BD,d,df,f + P
d,df,f x 2 + P
Mai Shiranui
d,df,f + P
d,dB,b + P
f,d,df + K
b,dB,d,df,f + K
f,d,df + P
Supers
d,dB,b,dB,d,df,f + K
d,dB,b x 2 + P
d,df,f x 2 + P
New S T Team
Terry Bogard
d,dB,b + P
d,df,f + P
d,dB,b + K
f,d,df + P
f,d,df + K
b,dB,d,df,f + K
Supers
d,dB,b,dB,f + P
d,df,f x 2 + K
Yashiro
Nanakase
f,df,d,dB,b + P
f,d,df + P
d,dB,b + K
b,dB,d,df,f + P
Supers
d,dB,b,dB,d,df,f + P
d,df,f x 2 + P + K
Shermie
b,dB,d,df,f + P
d,dB,b + P
b,dB,d,df,f + K
d,dB,b + K
Supers
f,df,d,dB,b x 2 + P
b,dB,d,df,f x 2 + P
Chris
d,df,f + P
f,d,df + K
f,df,d,dB,b + P
f,df,d,dB,b + K
d,df,f + K
Supers
d,df,f x 2 + P
d,dB,b x 2 + K
Edit Members
Leona
charge d, u + P
charge d, u + K
charge b, f + K
charge b, f + P
d,dB,b + P
Supers
d,df,f,df,d,dB,b + P
d,dB,b,dB,d,df,f + K
d,df,f x 2 + P
Iori Yagami
f,d,df + P
f,df,d,dB,b + K
d,df,f + P
Supers
f,df,d,dB,b,f + P
d,df,f,df,d,dB,b + P
d,dB,b,dB,d,df,f + P
Hidden Characters
???
Kyo '94 (Green)
d,df,f + P
f,d,df + P
b,d,dB + K
Supers
d,dB,b,dB,d,df,f + P
Terry '94 (Gray)
d,df,f + P = Power Wave, full screen
d,dB,b + P =
d,dB,b + K =
b,dB,d,df,f + K =
Supers
d,dB,b,dB,f + P
Fire Chris
???
Lighting Shermie
note: these are the same as Shermie, except all specials
have a lightning enhancement
b,dB,d,df,f + P
d,dB,b + P
b,dB,d,df,f + K
d,dB,b + K
Supers
d,df,f x 2 + P
b,dB,d,df,f x 2 + P
Earth Yashiro
???
???
???
Yuri '94 (Orange)
d,df,f = Fireball, full screen
d,dB,b = Fireball shell at 45 degree upwards angle
d,df,f = Up into the air, 45 degree fireball
downward
f,df,d,dB,b = Hand Slap
Supers
d,df,f x2 = 1 Uppercut
d,df,f,df,d,dB,b = Kick Fury
How do I get hidden characters
The question that is on everyone's mind. Well, that is a tricky
one. To earn hidden characters, you must defeat them in KOF mode.
How do you face them in KOF mode, I'm still trying to figure that out.
For the most part, you just have to play really well. A combination
of Straight Wins, Perfects, and Super finishes usually works best.
How do I know if I'm even close to facing a hidden character?
After the 1st or 2nd set of fighters, a new challenger will appear
out of nowhere. They will always be by themselves, even in team mode,
so its usually an easy fight. If you have another new challenger
before the purple elemental sub-boss versions of Chris, Shermie, and Yashiro,
it will usually be a hidden character. Defeat them, and the rest
of the game and they're yours. The only problem is I've only gotten
Kyo'94, Yuri'94, and super Shermie to show their faces. Maybe after
another 25 hours of game time I'll figure it out.
KOF mode
From this, you can choose team or single battle
Team battle is the what one has come to expect from the KOF series,
choose 3 characters and go against CPU characters to the final boss, Rugal.
One has to face 4 random teams, then a super elemental Orochi Team then
Rugal himself.
In single battle mode, one chooses 1 character in a best out of 3 against
4 opponent, 1 one opponent from the Super Elemental Orochi team, and then
Rugal.
Making mode is the next choice. You cannot play this mode until you beat KOF mode at least once.
Sparring is just a training mode to practice your moves against an opponent.
VS mode is for linking 2 pockets together. One can choose either team vs, single vs, making vs. These are pretty much self explanatory.
DC mode is to upload your making character to the DC. It has yet to be determined at this time if this will hook up directly to the Dreamcast or upload/download a character to the PDA.
Other notes under setup:
Stage select doesn't full open up until KOF mode has been completed.
Also under battle mode, do not turn on Disp Cut, you will turn off
all gauge displays, including POW, other characters, and life!
There are currently two misspelling that I noticed within the English
version of the game, they are
1) okay misspelt as okey
2) cancel misspelt as cansel (I have no idea how they missed that one, but then
they did have a very bad misspelling in the Japanese version of Samurai Showdown)
3) In one of Kyo's finish taunts, stink is misspelt as stinc.
Skill Types
There are 3 different types of skills, common, hidden, and rare.
Common skills you run into almost every time. Hidden skills appear
less frequently than common skills. They may require you to do something
special in a fight. (This has yet to be determined) Then there are
rare skills that appear very infrequently. (Of the 40+ skills I've seen
so far, I can definitely remember 1 of them being a rare skill, the other
could have been hidden or rare)
Evolution
Nearly all skills will evolve. When using a skill in a fight,
it takes 3-6 fights for the skill to evolve to the 2nd level. If
the skill can evolve any more after that, it will take 10-20 fights for
the skill to evolve to the 3rd level. I have yet to have a skill
to evolve to a 4th level. Now here is a big one, Skills can be
broken! This may be caused by abusing the skill, but this may
or may not happen to all skills. (The game has already broken 2 of my skills;
but hey, I can be optimistic.)
The Stages
There are seven stages to challenge in making mode. The boss for each
stage can be equipped with any 2 skills, just like your character. Each stage
also has their own "wet noodle effect".
Stage 1
BLAK NOIA!
1 random 3 character fight
First Time Boss
Yashiro
2nd & Thereafter Boss
Yuri
Stage 2
The NightBazaar
POW Doesn't Charge
1 random 3 character fight
First Time Boss
Yashiro
2nd & Thereafter Boss
Kyo
Stage 3
Port Town
Characters Must be KO'd in 90 seconds
2 random 3 character fight
First Time Boss
X
2nd & Thereafter Boss
Ryo
Stage 4
Battle field
Reduce Maximum HP by 25%
2 random 3 character fight
First Time Boss
X
2nd & Thereafter Boss
Mai (note: for some reason, in her prefight taunt, her name is in Japanese)
Stage 5
Continental Rail
NO Blocking
1 random 3 character fight
First Time Boss
X
2nd & Thereafter Boss
Terry
Stage 6
Giant Meteor
Constantly losing HP
2 random 3 character fight
First Time Boss
X
2nd & Thereafter Boss
Saishu
Stage 7
Ice Grave
3 random 3 character fight
1st set -- KO in 90 seconds
2nd set -- No blocking
3rd set -- Always losing life
First Time Boss
Rugal
2nd & Thereafter Boss
Iori
As you can see, I've spent a lot of time creating my character that I don't
want to reset the character yet to fill in the 1st appearance bosses.
Info would be appreciated.
Legend:
(I know, most of these are self-explanatory, but I just
couldn't resist)
Counter up -- Increased probability of
interrupting other character's moves
Increased invincibility during some moves (i.e. uppercut)
Defense up -- Take less damage from
hits
Faint down -- Lower odds of being
dizzied
Gauge up -- Level gauge increase
Guard points up -- Less/no block damage
Jump up -- Always jump higher
Normal up -- Normal moves do more damage
Skill up -- ?All attacks do more damage?
Special up -- Special moves do more damage
Speed up -- All character moves speed
up
Toss up -- Increased probability
of having character spin & fly up into the air
All attack launch -- Any unblocked
attacks will send the opponent to the ground
NO combos
All status change -- All character
stats change
CRITICAL moves -- Increased odds
of critical hits
HP maximum up/down -- Raises/Lowers maximum
hit points by 25%
If it grewup and--? -- Hint that
skill will evolve
Live again -- Resurrect character
with full life if KOed
New move -- New special move
POW charge faster -- Increase in POW charge
rate
Transform -- Transform into corresponding
KOF character
Toss area narrow -- Decreased throw
range
Triangle jump OK -- U can now triangle
jump
Edit your message -- edit taunts
skill does not have to be equipped to be used
skill is permanent
ability to edit messages remains, even after skill is traded
Skills List
Num
|
Skill | Ability 1 | Ability 2 | Type/Evolve |
Pg1 1
|
Hard2 | Normal Up | Special Up | Hard 1 (206) |
2
|
Hard3 | Normal Up | Special Up | Hard 2 |
3
|
Ore Wap | Normal Up | HP Max Down | Common |
4
|
Chrome | Normal Up | HP Max Down | Ore Wap |
5
|
Ore Bop | Normal Up | Special Up | Chrome |
6
|
Heavy 1 | Special Up | Normal Up | Common |
7
|
Heavy 2 | Special Up | Normal Up | Heavy 1 |
8
|
Heavy 3 | Special Up | Normal Up | Heavy 2 |
9
|
Doom | Special Up | HP Maximum Down Increased Odds of Dizzy |
Hidden |
10
|
Killer | Special Up | HP Maximum Down | Doom |
Pg2 11
|
Hades | Special Up | HP Maximum Down | Killer (10) |
12
|
Tech 1 | Skill Up | Special Up | Common |
13
|
Tech 2 | Skill Up | Special Up | Tech 1 |
14
|
Tech3 | Skill Up | Special Up | Tech 2 |
15
|
Gored | Skill Up | HP Maximum Down | Common |
16
|
||||
17
|
||||
18
|
Slam 1 | Toss Up | Normal Up | Hidden |
19
|
Slam 2 | Toss Up | Normal Up | Slam 1 |
20
|
Slam 3 | Toss Up | Normal Up | Slam 2 |
Pg 3 21
|
||||
22
|
||||
23
|
||||
24
|
||||
25
|
||||
26
|
||||
27
|
Titan | POW Charge Faster | Defense Down | Common |
28
|
Atomic | POW Charge Faster | Defense Down | Titan |
29
|
Topstuf | Gauge Up | Defense Down | Common |
30
|
Melt | Gauge Up | Defense Down | Topstuf |
Pg 4 31
|
||||
32
|
Stockup | Gauge Level Up Extra POW point |
HP Max Up | Common |
33
|
Stock 2 | Gauge Level Up Extra POW point |
HP Max Up | Stockup |
34
|
Gauge | Gauge Level Up | HP Max Up | Common |
35
|
Gauge 2 | Gauge Level Up | HP Max Up | Gauge 1 |
36
|
Jump | Jump Up | Speed Up | Common |
37
|
||||
38
|
||||
39
|
||||
40 |
||||
Pg 5 41
|
||||
42
|
Rush 1 | Jump Up | Counter Up | Common |
43
|
Rush 2 | Jump Up | Counter Up | Rush 1 |
44
|
||||
45
|
||||
46
|
||||
47
|
||||
48
|
Shadow | Character Speed Up Game Speed Up (turbo) |
Jump Up | Common |
49
|
Gale | Character Speed Up Game Speed Up (turbo) |
Jump Up | Shadow |
50
|
||||
Pg 6 51
|
Break | Guard Break Up | Guard Points Down | Common |
52
|
Slip | Guard Break Up | Guard Points Down | Break |
53
|
||||
54
|
||||
55
|
||||
56
|
||||
57
|
Fe HART | Faint Down | Defense Up | Hidden |
58
|
Ironsol | Faint Down | Defense Up | Fe HART |
59
|
Nobili | Faint Down | Defense Up | Ironsol |
60
|
Greatg | Guard Points UP | Defense Up | Common |
Pg 7 61
|
Superg | Guard Points UP | Defense Up | Greatg (60) |
62
|
Piped | Guard Points UP | Defense Up | Superg |
63
|
||||
64
|
||||
65
|
Hero | HP Maximum Up | Defense Up | Common |
66
|
King | HP Maximum Up | Defense Up | Hero |
67
|
Duce | HP Maximum Up | Defense Up | King |
68
|
||||
69
|
||||
70
|
||||
Pg 8 71
|
Res | Live Again | Defense Down | Hidden/Rare? |
72
|
Res R | Live Again | Defense Down | Res |
73
|
||||
74
|
||||
75
|
||||
76
|
||||
77
|
||||
78
|
||||
79
|
||||
80
|
||||
Pg 9 81
|
Hamma | All Attacks Launch | All Status Change | Hidden/Rare? |
82
|
Giant | All Attacks Launch | All Status Change | Hamma |
83
|
||||
84
|
||||
85
|
||||
86
|
||||
87
|
||||
88
|
||||
89
|
||||
90
|
||||
Pg 10 91
|
||||
92
|
||||
93
|
Thrower | Toss Area Spread | Normal Down | Common |
94
|
||||
95
|
||||
96
|
||||
97
|
||||
98
|
||||
99
|
||||
100
|
||||
Pg 11 101
|
||||
102
|
||||
103
|
||||
104
|
||||
105
|
||||
106
|
||||
107
|
||||
108
|
||||
109
|
||||
110
|
||||
Pg 12 111
|
||||
112
|
Shing 1 | Transform into Shingo | - | Rare! |
113
|
||||
114
|
||||
115
|
||||
116
|
||||
117
|
||||
118
|
||||
119
|
||||
120
|
||||
Pg 13 121
|
||||
122
|
||||
123
|
||||
124
|
||||
125
|
||||
126
|
||||
127
|
||||
128
|
||||
129
|
||||
130
|
Shing 2 | Transform into Shingo | Special Up | Shing 1 |
Pg 14 131
|
||||
132
|
||||
133
|
||||
134
|
||||
135
|
||||
136
|
||||
137
|
||||
138
|
||||
139
|
||||
140
|
||||
Pg 15 141
|
||||
142
|
||||
143
|
||||
144
|
||||
145
|
||||
146
|
||||
147
|
||||
148
|
||||
149
|
||||
150
|
||||
Pg 16 151
|
||||
152
|
||||
153
|
||||
154
|
||||
155
|
||||
156
|
||||
157
|
||||
158
|
||||
159
|
||||
160
|
||||
Pg 17 161
|
||||
162
|
||||
163
|
||||
164
|
||||
165
|
||||
166
|
||||
167
|
||||
168
|
||||
169
|
||||
170
|
||||
Pg 18 171
|
||||
172
|
||||
173
|
||||
174
|
||||
175
|
||||
176
|
||||
177
|
||||
178
|
||||
179
|
||||
180
|
||||
Pg 19 181
|
||||
182
|
||||
183
|
Duck | If it grew up and -? | Narrow Toss Area | Common |
184
|
Ninja | CRITICAL moves |
Normal Down |
Duck |
185
|
||||
186
|
||||
187
|
||||
188
|
||||
189
|
||||
190
|
||||
Pg 20 191
|
||||
192
|
||||
193
|
||||
194
|
||||
195
|
||||
196
|
||||
197
|
||||
198
|
||||
199
|
||||
200
|
||||
Pg 21 201
|
Wings | If it grew up and -? | Hidden | |
202
|
Jumpup | Triangle Jump OK | Speed Up | Wings |
203
|
Str Up | All Attack Launch | Normal Up | Common |
204
|
Recover | Live Again | Defense Down | Common |
205
|
Old Gun | Aragami-NewMove | Normal Down | Common (Start Item) |
206
|
Hard 1 | Normal Up | Special Up | Common |
207
|
||||
208
|
Winline | Edit Win Message | Common | |
209
|
||||
210
|
Endline | Edit Finish Message | Common |
Please note: The last CPU character for every stage can use any one of these skills. Some skills that I've seen CPU characters use that I have not received
Life always increases
Life always decrease (offense up)
Flaming offense - all attacks cause instant knockdown, with fire
Spinning tossup launch - all attacks will spin the character way up
into the air
Hopefully, with some help from people around the net, complete the making character chart.
Maybe add graphics for the moves instead of d,df,f stuff.
.02 Updated the chart (59 Items Listed)
Added new
Hidden Character (Terry '94) (that's 4 out of 9 hidden characters now)
Changed the
wording for describing Extra & Advance modes, it should make more sense
now
More stupid
typo corrections
Changed Fe
HART and Slam1 skills to hidden
Combined
and reformatted the skills chart
Changed HTML
editors
.01a Typo Corrections, Chart Creation, 1st Public Release
.01 Initial Creation
This document is Copyright 1999 by LitPhoenix. The sale of this faq in whole
or in part is strictly prohibited! The reproduction of this faq in whole or
in part for any reason other than personal use is also strictly prohibited!
This is plagiarism and is illegal!
To contact me with skills to add to the making chart or other corrections or
ideas, send an e-mail to
LitPhoenix@hotmail.com
with KOF R2 faq into the beginning of the subject line would be a big help.