The King of the Fighters R2
Neo Geo Pocket
3/29/1999
or in the rest of the world 29/3/1999
Beta .02
LitPhoenix@hotmail.com

Table of Contents
1) Introduction
2) Basic Moves
3) Character Moves
--
4) KOF Mode Info and Secrets
5) Making Character Mode
6) Making Character Item List (very incomplete)
7) Future Additions
8) Acknowledgments & Thanks
9) Revisions
10) Contact Info and Disclaimer


1 Introduction L

Not much of an introduction here, I'm just that casual gamer that just loves games created by SNK and Capcom and for some reason, went absolutely berserk and bought the Neo Geo Pocket Color the first day it came to my import shop. (Who just happens to get same day delivery from Japan.  Which is saying a lot since I live on the East Coast.)  Anyway, I just decided to write this faq out of the blue, for almost no reason whatsoever.  (Ok, so I lied, I writing this mostly for the 210 total items in making mode to preserve my sanity.  But then how sane is a person that runs down his NGPC batteries in 48 hours.)

Well, I hope anyone who reads this faq finds it useful, and for heaven sakes don't copy, cut, and paste this faq as your own work.  This did take me quite a few hours to compile.  If you want some credit for your name, write one yourself.


2 Basic Moves I

Well, if you ever played KOF'98, the idea, moves, and principles are about the same.  But here is the info, as many people have seen before.

f=Forward
b=Backward/Block
u=Up/Jump
d=Crouch

A Button=P=Punch
Light Punch, Tap A
Heavy Punch, Push A

B Button=K=Kick
Light Kick, Tap B
Heavy Kick, Push B

A + B = Hard Attack

Option Button = Pause

u + P + K = Taunt

tap d,u = High Jump
d,u = Medium Jump
u = Small Jump

Extra Mode
This mode is left over from the first 3 KOF games.

d + P + K = Charge POW

f,f = Front Step
b,b = Back Step

f or b + P + K = Avoid Attack

When the POW reaches full, your character will flash showing that Maximum mode has becomes active.  During this period, the POW will slowly drain, attacks become stronger and super moves become available.  When the POW is drained, Maximum mode ends.  Doing a super move will drain the POW meter to nothing and end Maximum mode.   If life gauge is flashing when POW is full and a super move is executed, a more powerful super special move will be executed, then the POW drains to nothing.

Advanced Mode
This mode is more recent to the KOF series and more commonly used by players.

f,f = Run Forward
b,b = Back Step

The POW meter is charged by doing special moves, taking damage and blocking specials.  When the meter reaches full, it forms into a POW point.  With this POW point, you can use the point for a super move or active Maximum mode.  If Maximum mode is activated, your character will flashing resulting in stronger attacks.  Using an additional POW point for a super move while Maximum mode is active will result in a super special move and ending Maximum mode.

d + P + K = Activate Max POW mode

t or b + P + K = Rolling Escape


3 Character Moves T


There are 4 teams of three in R2, 2 edit characters and 9 hidden characters.  However I've only unlocked 4, when I unlock the rest, I'll update the faq.

Team Kusanagi

Kyo Kusanagi

f,d,df + P
b,d,db + K
f,df,d,dB,b + K
d,df,f + K
d,df,f + P

Supers
d,dB,b,dB,d,df,f + P
d,df,f x 2 + P

Saishu Kusanagi
d,df,f + P
f,d,df + P
f,df,d,dB,b + K
f,d,df + K

Supers
d,dB,b,dB,d,df,f + P
d,df,f x 2 + P

Shingo Yabuki
f,d,df + P
d,df,f + P
d,df,f + P
d,dB,b + K
b,dB,d,df,f + K

Supers
d,df,f  x 2 + P
d,dB,b,dB,d,df,f + P
Super Babe Team
Athena Asamiya
d,dB,b + P
d,dB,b + K
f,df,d,dB,b + K
f,d,df + P
d,df,f + K

Supers
b,bd,d,df,f + P
f,df,d,dB,b x 2 + P
f,df,f x 2 + P

Yuri Sakazaki
d,df,f + P
d,df,f + K
d,dB,b + P
d,dB,b + K
f,d,df + P or K = Uppercut

Supers
d,df,f,df,d,dB,b + K
f,b,BD,d,df,f + P
d,df,f x 2 + P

Kasumi Todo
d,df,f + P
d,df,f + P
d,dB,b + P
b,dB,d,df,f + P
b,dB,d,df,f + K

Supers
d,df,f x 2 + P + K

Ryo Sakazaki
d,df,f + P
f,d,df + P
f,df,d,dB,b + K
d,dB,b + P
d,df,f + K

Supers
d,df,f,df,d,dB,b + P
f,b,BD,d,df,f + P
d,df,f x 2 + P

Mai Shiranui
d,df,f + P
d,dB,b + P
f,d,df + K
b,dB,d,df,f + K
f,d,df + P

Supers
d,dB,b,dB,d,df,f + K
d,dB,b x 2 + P
d,df,f x 2 + P

New S T Team
Terry Bogard

d,dB,b + P
d,df,f + P
d,dB,b + K
f,d,df + P
f,d,df + K
b,dB,d,df,f + K

Supers
d,dB,b,dB,f + P
d,df,f x 2 + K

Yashiro Nanakase
f,df,d,dB,b + P
f,d,df + P
d,dB,b + K
b,dB,d,df,f + P

Supers
d,dB,b,dB,d,df,f + P
d,df,f x 2 + P + K

Shermie
b,dB,d,df,f + P
d,dB,b + P
b,dB,d,df,f + K
d,dB,b + K

Supers
f,df,d,dB,b x 2 + P
b,dB,d,df,f x 2 + P

Chris
d,df,f + P
f,d,df + K
f,df,d,dB,b + P
f,df,d,dB,b + K
d,df,f + K

Supers
d,df,f x 2 + P
d,dB,b x 2 + K

Edit Members
Leona

charge d, u + P
charge d, u + K
charge b, f + K
charge b, f + P
d,dB,b + P

Supers
d,df,f,df,d,dB,b + P
d,dB,b,dB,d,df,f + K
d,df,f x 2 + P

Iori Yagami
f,d,df + P
f,df,d,dB,b + K
d,df,f + P

Supers
f,df,d,dB,b,f + P
d,df,f,df,d,dB,b + P
d,dB,b,dB,d,df,f + P

Hidden Characters

???

Kyo '94 (Green)
d,df,f + P
f,d,df + P
b,d,dB + K

Supers
d,dB,b,dB,d,df,f + P

Terry '94 (Gray)
d,df,f + P = Power Wave, full screen
d,dB,b + P =
d,dB,b + K =
b,dB,d,df,f + K =

Supers
d,dB,b,dB,f + P

Fire Chris
???

Lighting Shermie
note: these are the same as Shermie, except all specials have a lightning enhancement
b,dB,d,df,f + P
d,dB,b + P
b,dB,d,df,f + K
d,dB,b + K

Supers
d,df,f x 2 + P
b,dB,d,df,f x 2 + P

Earth Yashiro
???

???

???

Yuri '94 (Orange)
d,df,f  = Fireball, full screen
d,dB,b = Fireball shell at 45 degree upwards angle
d,df,f = Up into the air, 45 degree fireball downward
f,df,d,dB,b = Hand Slap
 
Supers
d,df,f x2 = 1 Uppercut
d,df,f,df,d,dB,b = Kick Fury
 


4 KOF Mode Info and Secrets P

all right, there isn't a lot a ground to cover here (unfortunately), so lets get it over with.

How do I get hidden characters
The question that is on everyone's mind.  Well, that is a tricky one.  To earn hidden characters, you must defeat them in KOF mode.  How do you face them in KOF mode, I'm still trying to figure that out.  For the most part, you just have to play really well.  A combination of Straight Wins, Perfects, and Super finishes usually works best.
How do I know if I'm even close to facing a hidden character?
After the 1st or 2nd set of fighters, a new challenger will appear out of nowhere.  They will always be by themselves, even in team mode, so its usually an easy fight.  If you have another new challenger before the purple elemental sub-boss versions of Chris, Shermie, and Yashiro, it will usually be a hidden character.  Defeat them, and the rest of the game and they're yours.  The only problem is I've only gotten Kyo'94, Yuri'94, and super Shermie to show their faces.  Maybe after another 25 hours of game time I'll figure it out.

KOF mode
From this, you can choose team or single battle
Team battle is the what one has come to expect from the KOF series, choose 3 characters and go against CPU characters to the final boss, Rugal.  One has to face 4 random teams, then a super elemental Orochi Team then Rugal himself.
In single battle mode, one chooses 1 character in a best out of 3 against 4 opponent, 1 one opponent from the Super Elemental Orochi team, and then Rugal.

Making mode is the next choice.  You cannot play this mode until you beat KOF mode at least once.

Sparring is just a training mode to practice your moves against an opponent.

VS mode is for linking 2 pockets together.  One can choose either team vs, single vs, making vs.  These are pretty much self explanatory.

DC mode is to upload your making character to the DC.  It has yet to be determined at this time if this will hook up directly to the Dreamcast or upload/download a character to the PDA.

Other notes under setup:
Stage select doesn't full open up until KOF mode has been completed.  Also under battle mode, do not turn on Disp Cut, you will turn off all gauge displays, including POW, other characters, and life!

There are currently two misspelling that I noticed within the English version of the game, they are
1) okay misspelt as okey
2) cancel misspelt as cansel (I have no idea how they missed that one, but then they did have a very bad misspelling in the Japanese version of Samurai Showdown)
3) In one of Kyo's finish taunts, stink is misspelt as stinc.


5 Making Character Mode H

Oh good, another tamagochi(sp.) mode.  Thank God it's not that much like that virtual pet.  In making character mode, you choose a character and send it out fighting.  You actually control the character (unlike Pocket Fighter[PSX]).  You fight a random team of characters and then a boss.  If you kill the boss, you earn a skill.  Some skills are good, some are bad, some are quite interesting in changing your character.  (When I first used the old gun, I almost laughed at how stupid it looked in a fighting game.)

Skill Types
There are 3 different types of skills, common, hidden, and rare.  Common skills you run into almost every time.  Hidden skills appear less frequently than common skills.  They may require you to do something special in a fight. (This has yet to be determined)  Then there are rare skills that appear very infrequently. (Of the 40+ skills I've seen so far, I can definitely remember 1 of them being a rare skill, the other could have been hidden or rare)

Evolution
Nearly all skills will evolve.  When using a skill in a fight, it takes 3-6 fights for the skill to evolve to the 2nd level.  If the skill can evolve any more after that, it will take 10-20 fights for the skill to evolve to the 3rd level.  I have yet to have a skill to evolve to a 4th level.  Now here is a big one, Skills can be broken!  This may be caused by abusing the skill, but this may or may not happen to all skills. (The game has already broken 2 of my skills; but hey, I can be optimistic.)

The Stages
There are seven stages to challenge in making mode.  The boss for each stage can be equipped with any 2 skills, just like your character. Each stage also has their own "wet noodle effect".

Stage 1
BLAK NOIA!
1 random 3 character fight
First Time Boss
Yashiro
2nd & Thereafter Boss
Yuri

Stage 2
The NightBazaar
POW Doesn't Charge
1 random 3 character fight
First Time Boss
Yashiro
2nd & Thereafter Boss
Kyo

Stage 3
Port Town
Characters Must be KO'd in 90 seconds
2 random 3 character fight
First Time Boss
X
2nd & Thereafter Boss
Ryo

Stage 4
Battle field
Reduce Maximum HP by 25%
2 random 3 character fight
First Time Boss
X
2nd & Thereafter Boss
Mai (note: for some reason, in her prefight taunt, her name is in Japanese)

Stage 5
Continental Rail
NO Blocking
1 random 3 character fight
First Time Boss
X
2nd & Thereafter Boss
Terry

Stage 6
Giant Meteor
Constantly losing HP
2 random 3 character fight
First Time Boss
X
2nd & Thereafter Boss
Saishu

Stage 7
Ice Grave
3 random 3 character fight
1st set -- KO in 90 seconds
2nd set -- No blocking
3rd set -- Always losing life
First Time Boss
Rugal
2nd & Thereafter Boss
Iori

As you can see, I've spent a lot of time creating my character that I don't want to reset the character yet to fill in the 1st appearance bosses.  Info would be appreciated.


6 Making Character Chart O

Here it is, the big one, the incomplete chart of all 210 possible skills that can be earned in making mode.

Legend:
(I know, most of these are self-explanatory, but I just couldn't resist)
Counter up  -- Increased probability of interrupting other character's moves
                       Increased invincibility during some moves (i.e. uppercut)
Defense up  --  Take less damage from hits
Faint down  --  Lower odds of being dizzied
Gauge up -- Level gauge increase
Guard points up  --  Less/no block damage
Jump up  --  Always jump higher
Normal up -- Normal moves do more damage
Skill up  -- ?All attacks do more damage?
Special up -- Special moves do more damage
Speed up  --  All character moves speed up
Toss up  --  Increased probability of having character spin & fly up into the air

All attack launch  --  Any unblocked attacks will send the opponent to the ground
                                NO combos
All status change  --  All character stats change
CRITICAL moves  --  Increased odds of critical hits
HP maximum up/down --  Raises/Lowers maximum hit points by 25%
If it grewup and--?  --  Hint that skill will evolve
Live again  --  Resurrect character with full life if KOed
New move  --  New special move
POW charge faster  --  Increase in POW charge rate
Transform  --  Transform into corresponding KOF character
Toss area narrow  --  Decreased throw range
Triangle jump OK  --  U can now triangle jump

Edit your message  --  edit taunts
                                   skill does not have to be equipped to be used
                                   skill is permanent
                                   ability to edit messages remains, even after skill is traded
Skills List
Num
Skill Ability 1 Ability 2 Type/Evolve
Pg1 1
Hard2 Normal Up Special Up Hard 1 (206)
2
Hard3 Normal Up Special Up Hard 2
3
Ore Wap Normal Up HP Max Down Common
4
Chrome Normal Up HP Max Down Ore Wap
5
Ore Bop Normal Up Special Up Chrome
6
Heavy 1 Special Up Normal Up Common
7
Heavy 2 Special Up Normal Up Heavy 1
8
Heavy 3 Special Up Normal Up Heavy 2
9
Doom Special Up HP Maximum Down 
Increased Odds of Dizzy
Hidden
10
Killer Special Up HP Maximum Down Doom
Pg2 11
Hades Special Up HP Maximum Down Killer (10)
12
Tech 1 Skill Up Special Up Common
13
Tech 2 Skill Up Special Up Tech 1
14
Tech3 Skill Up Special Up Tech 2
15
Gored Skill Up HP Maximum Down Common
16
 
17
 
18
Slam 1 Toss Up Normal Up Hidden
19
Slam 2 Toss Up Normal Up Slam 1
20
Slam 3 Toss Up Normal Up Slam 2
Pg 3 21
 
22
 
23
 
24
 
25
 
26
 
27
Titan POW Charge Faster Defense Down Common
28
Atomic POW Charge Faster Defense Down Titan
29
Topstuf Gauge Up Defense Down Common
30
Melt Gauge Up Defense Down Topstuf
Pg 4 31
 
32
Stockup Gauge Level Up 
Extra POW point
HP Max Up Common
33
Stock 2 Gauge Level Up 
Extra POW point
HP Max Up Stockup
34
Gauge Gauge Level Up HP Max Up Common
35
Gauge 2 Gauge Level Up HP Max Up Gauge 1
36
Jump Jump Up Speed Up Common
37
 
38
 
39
 

40

 
Pg 5 41
 
42
Rush 1 Jump Up Counter Up Common
43
Rush 2 Jump Up Counter Up Rush 1
44
 
45
 
46
 
47
 
48
Shadow Character Speed Up 
Game Speed Up (turbo)
Jump Up Common
49
Gale Character Speed Up 
Game Speed Up (turbo)
Jump Up Shadow
50
 
Pg 6 51
Break Guard Break Up Guard Points Down Common
52
Slip Guard Break Up Guard Points Down Break
53
 
54
 
55
 
56
 
57
Fe HART Faint Down Defense Up Hidden
58
Ironsol Faint Down Defense Up Fe HART
59
Nobili Faint Down Defense Up Ironsol
60
Greatg Guard Points UP Defense Up Common
Pg 7 61
Superg Guard Points UP Defense Up Greatg (60)
62
Piped Guard Points UP Defense Up Superg
63
 
64
 
65
Hero HP Maximum Up Defense Up Common
66
King HP Maximum Up Defense Up Hero
67
Duce HP Maximum Up Defense Up King
68
 
69
 
70
 
Pg 8 71
Res Live Again Defense Down Hidden/Rare?
72
Res R Live Again Defense Down Res
73
 
74
 
75
 
76
 
77
 
78
 
79
 
80
 
Pg 9 81
Hamma All Attacks Launch All Status Change Hidden/Rare?
82
Giant All Attacks Launch All Status Change Hamma
83
 
84
 
85
 
86
 
87
 
88
 
89
 
90
 
Pg 10 91
       
92
       
93
Thrower Toss Area Spread Normal Down Common
94
       
95
       
96
       
97
       
98
       
99
       
100
       
Pg 11 101
       
102
       
103
       
104
       
105
       
106
       
107
       
108
       
109
       
110
       
Pg 12 111
       
112
Shing 1 Transform into Shingo - Rare!
113
       
114
       
115
       
116
       
117
       
118
       
119
       
120
       
Pg 13 121
       
122
       
123
       
124
       
125
       
126
       
127
       
128
       
129
       
130
Shing 2 Transform into Shingo Special Up Shing 1
Pg 14 131
       
132
       
133
       
134
       
135
       
136
       
137
       
138
       
139
       
140
       
Pg 15 141
       
142
       
143
       
144
       
145
       
146
       
147
       
148
       
149
       
150
       
Pg 16 151
       
152
       
153
       
154
       
155
       
156
       
157
       
158
       
159
       
160
       
Pg 17 161
       
162
       
163
       
164
       
165
       
166
       
167
       
168
       
169
       
170
       
Pg 18 171
       
172
       
173
       
174
       
175
       
176
       
177
       
178
       
179
       
180
       
Pg 19 181
       
182
       
183
Duck If it grew up and -? Narrow Toss Area Common
184
Ninja CRITICAL moves

Normal Down

Duck 
185
       
186
       
187
       
188
       
189
       
190
       
Pg 20 191
       
192
       
193
       
194
       
195
       
196
       
197
       
198
       
199
       
200
       
Pg 21 201
Wings If it grew up and -? Hidden
202
Jumpup Triangle Jump OK Speed Up Wings
203
Str Up All Attack Launch Normal Up Common
204
Recover Live Again Defense Down Common
205
Old Gun Aragami-NewMove Normal Down Common (Start Item)
206
Hard 1 Normal Up Special Up Common
207
 
208
Winline Edit Win Message Common
209
 
210
Endline Edit Finish Message Common

  Please note: The last CPU character for every stage can use any one of these skills.  Some skills that I've seen CPU characters use that I have not received

Life always increases
Life always decrease (offense up)
Flaming offense - all attacks cause instant knockdown, with fire
Spinning tossup launch - all attacks will spin the character way up into the air


7 Future Additions E

I do plan to have a POW character relation chart, it will just take me a little more time to compile together.

Hopefully, with some help from people around the net, complete the making character chart.

Maybe add graphics for the moves instead of d,df,f stuff.


8 Acknowledgments & Thanks N 

I would first thank SNK for making the best portable ever created
Thanks in advance also goes to SNK again & Capcom to make possibly the best fighting game ever (SNK vs Capcom)
And my final thanks for now goes to Sector: NGP for keeping me sane with NGP info while I waited for the NGPC to come out.


9 Revisions I

.02       Updated the chart (59 Items Listed)
            Added new Hidden Character (Terry '94) (that's 4 out of 9 hidden characters now)
            Changed the wording for describing Extra & Advance modes, it should make more sense now
            More stupid typo corrections
            Changed Fe HART and Slam1 skills to hidden
            Combined and reformatted the skills chart
            Changed HTML editors
.01a     Typo Corrections, Chart Creation, 1st Public Release
.01       Initial Creation


10 Contact Me (LitPhoenix) and Disclaimer X

This document is Copyright 1999 by LitPhoenix. The sale of this faq in whole or in part is strictly prohibited! The reproduction of this faq in whole or in part for any reason other than personal use is also strictly prohibited! This is plagiarism and is illegal!

To contact me with skills to add to the making chart or other corrections or ideas, send an e-mail to
LitPhoenix@hotmail.com
with KOF R2 faq into the beginning of the subject line would be a big help.