Humour
As I write this I’m watching the Argentina-Nigeria World Cup game and
gearing up for the England-Sweden game to come. The World Cup always
gives me a taste of the rest of the world as well as reminding me of
the places I’ve travelled to. It highlights the differences along
with the similarities of the human race. Lately the Internet has done
the same thing for me. Only there can I enjoy a debate over world
politics with an Englishman, a German, several Americans, a Canadian
and other various Europeans. We may differ in how we look at life and
the world but we are all motivated by the same things, our knowledge
of right and wrong through our individual experiences, our search for
enjoyment and the seemingly world wide love of the Star Wars series
of films. We also all seem to have a sense of humour and this is
where I will link this intro, which seems to have nothing to do with
Republic- The Revolution or computer games in general, to that
subject. It’s a stretch I know but lets see what comes of it.
What is considered funny varies from person to person and can’t just
be put down to SNL is the American sense of humour and Monty Python
is the British sense of humour. But funnily enough we all seem to
laugh at a toddler hitting his father in the nuts with an Action Man
doll. Maybe because it’s not happening to ourselves.
I think it’s sad though that computer games haven’t really tried to
hard to use humour to a large extent. Sure there have been a few
titles and even the occasional moment in many games that could only
be termed as “Easter Eggs” but rarely has a game come close to the
day to day humour that we generally have in our own lives. But this
is one thing that caught my eye when I read about this new game that
we are all waiting for. The AI seems to work in a way that allows
strange and sometimes amusing things to happen. I think we’ve all
read here on RepRev’s page about the Novistranian fellow who came out
of the crowd and attacked the preacher who was making a soap-box
speech in one of Elixir’s earlier demos. This kind of stuff should
happen when the AI is good enough to allow these individuals to
evolve in reaction to the things that happen around them. There has
also been a whisper about Elixir creating some characters who may
surprise and amuse us with their antics and I for one can’t wait to
see how. Talk about how some of the violence may be treated in a
humorous way will also create some interest from most of us.
One thing that does make it hard to use humour in games appears when
we play the game for the second or third time. Hearing the same jokes
over and over again can get old quickly and could take away some fun
from even the best of games. Hopefully Elixir will show us an AI that
won’t turn out like a sitcom rerun where you can see the jokes and
the action coming long before it arrives.
Joecorp
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