Summing-up Republic
I’ve heard several people, especially after last years E3, call
Republic: The Revolution the “Future of Games”. Now this is a line
that’s thrown about all the time just before a new game is about to
hit our shelves but just how true will that be in this case? Well the
simple answer is we won’t know until we see the finished product but
we can look at the info that we have to judge Republic’s potential.
First off we have the Totality engine that seems to have many gamers
and those in the game industry the most excited. This engine will
allow an infinite number of polygons, which should only be restricted
by our own video card. So instead of having to buy the latest,
greatest 3D-video card to play Republic, we should be ok using just
about any 3D card. Although this also means that every time the 3D
technology is improved, we’ll all be trying it on Republic to see how
much better the game looks. This could even end the problem that’s
been troubling this industry for many years where we see the same
games with just updated graphics. A game created using the Totality
engine could have a shelf life of many years so long as it’s game
play is up to scratch. Imagine new games being made that have to rely
on story or content instead of graphics. Is Totality the Future of
Games? Well if it does most of what Elixir tells us then for this
alone Republic should handle that title easily.
Secondly we have the game play. Demis must be aware that because of
the Totality engine, there will end up being a big emphasis placed
upon how the game plays. From Jon’s journal on his visit to Elixir, I
was pleased to see that Republic will allow for both the intensive
strategist as well as the “just want to have a bit of fun” gamer. The
ability to tweak the intensity of actions alone should mean that
you’d never play the same game twice, helping to solve a pet peeve of
mine with replay ability. Let’s not forget the new AI, which allows 1
million people to act upon situations that occur around them. The
examples of the AI working in Republic are astounding to say the
least and range from the ability for characters to walk past each
other without jamming themselves or one having to retrace his/her
steps while the other stands there looking silly to one character
reacting aggressively toward another because the other is talking
about a subject that the first one finds offensive. This opens the
possibility of hours of watching how characters react to your
decisions or even just becoming a voyeur and letting this fantasy
world unfold before your eyes. Playing the same game twice will be
almost impossible because the timing of your moves will just be as
important as the moves themselves.
Thirdly there is the story. Politics may not be everyone’s cup of tea
but in Republic there seems to be a lot more then just playing a
politician and winning votes. We are given the freedom to choose how
we achieve power whether it is Criminal, Capitalistic, Religious,
Military or Political and in these choices you can also decide
whether to do so ethically or not. There is supposedly no easy path
to winning (fingers crossed) so you can choose whichever way
interests you at the time. Religious Fanaticism or Gentle Priest,
Military Strongman or Freedom Fighter, Tycoon or Hard Working
Businessman, Reformist or Corrupt Politician, Underworld Kingpin or
Rogue with a Heart of Gold. Or any degree in between. Each of these
options would give you different challenges as well as other options
such as Boxing Clubs, Charity Balls and organizing riots. Bribe,
hypnotise, coerce and bash your way into the people’s hearts or just
convince them that you’re better then the other guy. Have a film star
or sports person indorse your way of thinking. Fill the airways with
propaganda or dig up some dirt on the opposition. All of these
options should mean that Republic: The Revolution could be played
over and over again and each time we could experience something new.
Now if all of this is delivered in the final product then Republic
should become an all time top ten game for years to come. If only
part of it is delivered then it should at least become a milestone in
gaming history. Either way, Demis Hassabis and his team at Elixir
have set the bar higher for the computer games industry.
by Joecorp
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