Great game, shame no-one’s ever heard of it
Preface: Hello there, you ever growing number of visitors to RepRev. I do
believe that I should introduce myself: I'm Jim, and I currently work at CNCSeries.com
as an article writer. Having dithered in the Elixir Studios forum for a while
now, I decided to change my allegiance from the RPG / FPS world of Command and
Conquer to the completely unknown world of Republic: The Revolution. Will
my change-over pay off? Only time will tell...
At present, the audience for this article is limited
to a very few people:
-
The 10 or so people who are regular visitors to the Elixir Studios message board
-
Regular visitors to our humble site: RepRev
-
People who accidentally clicked through
the banners, thinking they were linking to "Horny Teens"
Which ever group you fall into, please stay;
as there is much to talk about. The title of this article:
“Great game, shame no-one’s ever heard of it” stems from a comment made by one of the sporadic visitors to the Elixir
forums, and in my view; sums up the state of Republic at the moment: When was
the last time you saw a feature about it a magazine? Or saw an advert for it on
the internet? That's just my point: To date I've seen 2 features about it in PC
Gamer. Those
previews, for the ever-hungry Republican gathering, is simply not enough: The
marketing message has got lost somewhere in between Unreal II and Star Wars
Galaxies. The release date on the preview was "Winter 2001": We wish.
Yes the photo-realistic screenshots are nice, and sunsets do look sweet: But
what use are screenshots if so few people see them? What use is bragging about an
infinite polygon engine if it is kept under wraps until release days?For
example: How many people know of the awards Republic won at E3, How many people
know about the genius, Demis Hassabis, who is behind the game, How many people
have even heard about the game?!? I have no wonder solutions to Elixir's PR
woes, I'm a student damn it! However, from my straight jacketed view of the
game's industry, I know that a "make-or-break" game such as Republic
should be getting more coverage. That jammy bugger Jon's trip
to the studio is a good start, but again, this only appeals to the group of
people who check RepRev or Elixir's website on a regular basis.
Kieron Gillen of PC Gamer puts Republic in context much better than I can: "
it's clear that it's going to be a top ten in our top-100 games, or turn into a
running joke" We can only hope that the latter isn't true; we could do
without another Daikatana. In this (.rm file, 1.2 meg) interview, Demis talks about how he often works for 16 hours a day; can't he
spare 30 minutes of that enormous work-load to talk to a major gaming site: www.gamespy.com,
www.dailyradar.com etc., or be
interviewed by a magazine. Let's face it: When you mention you helped to
make Theme Park; you are pretty much welcome anywhere.
My idea of how to market a game comes from the mighty Westwood
Studios: The home of Command and Conquer. Westwood set-up www.be-a-renegade.com
to publicise their latest game: C&C: Renegade, and while parallels could
perhaps be drawn with www.novistrana.com,
the fact we are yet to see Novistrana speaks volumes of Elixir's "Laisez
Faire" attitude to advertising. Prior to Renegade's launch, Several
Webmasters were invited from around the globe to far-off Westwood studios;
again, Jon's junket trip to Elixir draws some
parallels, but the low key-ness of it again shows that Elixir aren't fully
committing to their very small fan-base.
Who knows, maybe a huge influx of new visitors will grace the forums in the coming
months, maybe Elixir will start to advertise Republic, maybe they'll get an online community manager, and maybe Pigs might even
fly:
Only joking Elixir: But please, for our sake and for yours: Get your game noticed!Send
Feedback / Comments to Jim_McBrearty@hotmail.com
Reply from Joe McDonugh, team member at Elixir: (Added by RepRev)
Hi Jim,
First of all, I understand how frustrating it is for you guys have
to wait around for this game. Given that we've poured over two years of our
lives into making the game we desperately want to play, we know how it
feels!
The main reason we've been quiet over the last 12 months is because
generating press takes a lot of our time, particularly Demis's time. Getting
demos ready for press days also sets the project back, as the team
invariably have to hack something together, often working through the night
to get it ready in time. A year ago we decided to cut back on this as it was
costing us too much time. We decided to concentrate our efforts on making a
great game rather than talking a great game.
Though we haven't made any recent announcements, Republic reappeared
in the April 2002 PC gamer "Reader's Most Wanted Charts" at number 14, above
Halo, Neverwinter Nights, Thief III and Age of Mythology! So don't worry -
people want this game. And they'll want it even more if we devote every last
ounce of our energy into making the game it should be.
In the meantime hang in there! We'll mke sure you guys are the first
to get infomation on the game as we really value all the support you've
given us.
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