Counter-Strike, the world’s number one online action game series, is a first-person shooter developed by Valve Software, the creators of the renowned Half-Life series. This team-oriented online shooter pits terrorists and counter-terrorists against one another in round-based combat set all over the world. Using the power of the “Source” engine, the original Counter-Strike has been completely remade as Counter-Strike: Source—offering upgraded graphics, levels, and the implementation of a new physics engine. Counter-Strike will never be the same!
First released to the public on June 18th, 1999, Counter-Strike began as a simple fan-produced mod for Half-Life. Thanks to a series of steadily-improving beta releases, the mod started to foster a progressively-enlarging and dedicated following. As the fast-paced, tactical game play was refined and improved, and as new concepts and maps were introduced, Counter-Strike moved from being a mere Half-Life mod to an entirely new game.
With the release of Steam, Valve's digital content delivery system, Counter-Strike found a new footing within the gaming community. Counter-Strike’s first single-player chapter, Counter-Strike: Condition Zero (Developed by Valve and Turtle Rock Studios), was a great success, bringing many new features and upgraded graphics to the classic game. The release of Counter-Strike: Source only helped boost the series further towards its now legendary status. Counter-Strike is about as close as you’ll ever get to saving the world; or destroying it!
What’s in This Section?
Counter-Strike not only revolutionized the world of modding, but the entire Half-Life community, and we’re happy to show off our admiration of this revolutionary series with our collection of overviews, guides, strategies, tweaks, and tricks. Want to buff up on your Counter-Strike knowledge? Check out our overview sections. Need help “pwning n00bs” on de_dust? Swing by our map strategies section. Having trouble getting the most FPS out of your computer? We’ve got tech guides at your disposal. Want to turn your grenades into something more cute and cuddly, or change your Counter-Strike menu background? Head over to our files section for mods, maps, models, and more! Welcome to the last place you will ever need to go for all of your Counter-Strike needs!
Planted bomb no longer disappears when all CTs are killed.
Dropping the bomb while planting no longer freezes the player.
Bomb damage and radius has been GREATLY increased. It is now identical to CS 1.6 behavior.
Added weapon bob.
Implemented a jump penalty.
Fixed random muzzleflashes that occur when dropping weapons.
Reduced muzzleflash intensity.
Removed unnecessary items from the game menu.
The team report that the introduction of the jump penalty has been met with approval from testers. Bunny hopping has been eliminated, but games are still suitably fast paced. Check out this update with the full list of recent changes (a little way down the page) on the CSPromod website.
Tweaked grenade behavior; added custom gravity system specifically for grenades
Fixed glock animation rapid-fire bug
Decreased famas burst rate of fire
Holding walk in mid-air no longer has an effect on player movement speed
The progress report, featuring a collection of new screenshots, indicates that the CSP team are continuing to squash bugs, but also that an update to csp_inferno is half-way done, and that new AK47 and USP models have been completed.
Download links for client and server packages of Beta 1.03 can be found alongside the full change log on the official site.
Want to Build Your Counter-Strike Abilities?[ 7 Comments ] 4:56 PST | John Phillips | Print News | Category: Counter-StrikeWell, it'll cost you $29.95 for TAO-CS, a comprehensive book with 200 pages and nearly 50 minutes of tutorial footage by championship CS players Ron "Rambo" Kim and Ognian "steel" Gueorguiev. If you're unsure whether or not the price is worth a few hints and tips, they have also created a video trailer outlining just what you'll be buying.
If this is the edge you've been looking for to take control of the servers and crush the competition, then check out the official site for more information about the book, the authors, and purchasing info.
Counter-Strike & Condition Zero Update[ 1 Comment ] 8:50 PST | John Phillips | Print News | Category: Counter-StrikeIt's not often we get to post news about Counter-Strike or Condition Zero, but today is one of those rare occasions. Updates have been released for the original Counter-Strike and Counter-Strike: Condition Zero. The updates are as follows:
Counter-Strike and Condition Zero
Fixed add current server button layout in the serverbrowser
Don't allow the '&' character in usernames
Prevented empty chat spam
Fix for upscaling decals in software renderer
Duplicated the in-game advertisements from Counter-Strike in Counter-Strike: Condition Zero
Simply restart your Steam client or launch the games to begin the updating procedure.
Tuesday, 1 January, 2008 – Planet Half-Life News
Happy New Year! Welcome to 2008[ 8 Comments ] 6:36 PST | John Phillips | Print News | Category: Team Fortress 2 - Counter-Strike - Day of DefeatAnother year has come and gone in the Half-Life Universe, and 2007 had shaped up to be a pretty good year on that end. The biggest highlight of '07 is of course the release of Team Fortress 2, a game many of us had passed off as a myth and nothing more. 2007 also brought us Portal and Half-Life 2: Episode 2, the new titles comprising of the Orange Box. So what will 2008 have to offer us followers of Gordon?
Our biggest anticipation this year is of course more news of, and possibly a release of Half-Life 2: Episode 3. No release date has been given by Valve yet on this product, and we're unsure of the direction in which they're going; if they're simply going to wrap up the Episodic adventure with a more compact release (which is more true to episodic gaming), or if they're going to go all out and finish it with a bang. Either way, we can expect lots of news and media throughout the year.
There's also the first major update for Team Fortress 2 that includes new maps, as reported here. Granted TF2 is one heck of a game as it is, but a few new official maps (especially in par with the quality of the current map list) wouldn't hurt, would they? There's also rumor of a new Counter-Strike: Source gameplay mode (which is comparable to the territorial destruction mode of Day of Defeat: Source), and speaking of DoD: S, even a small update for this seemingly neglected title.
As for Planet Half-Life in 2008, you can expect more mod and game reviews, team interviews, previews of upcoming releases, community-oriented events such as contests and tournaments, and even new game sections for GMod and The Ship are in the works. 2007 was a good year, but 2008 will be a banner year for Planet Half-Life, so be sure to get involved and keep your eyes on Planet Half-Life!
For more Threeboy goodness, such as Counter-Strike sprays, wall-papers, comics, and video skits, be sure to keep threeboy.net on your list of sites to visit. You can also check out this thread at the Planet Half-Life forums where Threeboy updates his comic regularly for all of the local CS fans.
Source Server Beta[ Comment ] 18:11 PST | John Phillips | Print News | Category: Half-Life 2 - Counter-StrikeIf you're a server administrator for any Source multiplayer game, excluding Team Fortress 2, then you may want to check out the latest Source Beta and do your part to make Source the best it can be by reporting any bugs you may find.
Fixed hl2mp crowbar swing speed different between Windows and Linux servers
Fixed a potential hang bug in the server browser
Fixed certain filenames not protected by sv_pure
Fixed CSoundEnt spam on the server with high numbers of player slots on a server
To test out the beta, run the hldsupdatetool with "-beta src1029" in the command line.
Tournament Prize Breakdown First Place - $15,000 Second Place - $11,000 Third Place - $8,500 Fourth Place - $5,500 Fifth – Eighth Place - $2,500
Registration will run at $75 per person and will be open until Monday, October 29, 2007. Get your five player team registered soon to ensure your seat on that stage for that grand prize! You can register your clan right here. For more information on the tournament (as well as a link to an area to post any questions you may have about the tournament), go to the official press release.
CPL Extreme Winter Championships[ Comment ] 5:24 PST | John Phillips | Print News | Category: Counter-Strike - Competitive GamingWant to earn your Christmas bonus? The Cyberathlete Professional League has announced that during the Extreme Winter Championships, two 64-team competitions for Counter-Strike 1.6 and Counter-Strike: Source will be held. Between December 18 and 22 at the Hyatt Regency Hotel in downtown Dallas, the 64 teams will battle it out with the final four triumphant teams (two per ladder, of course) on stage with Nuke, Dust 2, and CPL Mill to close out the competition.
The prize? $50,000. To put that in retrospect, that's $10 grand per player, not a bad way to celebrate the Christmas holidays I would imagine. Registration will commence on September 10, 2007, and you can sign up your clan right here. If you have any questions on the tournament, you can post it at the CPL Forums. Registration closes on October 29, so be sure to get your spot quickly!
Friday, 7 September, 2007 – Planet Half-Life News
Mod Review: CSS Sci Fi[ 4 Comments ] 11:40 PST | John Phillips | Print News | Category: Half-Life 2 - Counter-StrikeRichard "Maxx Power" Ross, one of our latest additions to the staff, has played a bit of the Half-Life 2/Counter-Strike: Source/SMOD hybrid mod known as CSS Sci Fi. The mod takes Counter-Strike: Source maps (v2.0 featuring some of the top community done maps) and fills them with combine and your favourite Half-Life 2 enemies, all packaged with SMOD (which gives some great features to single-player).
To call CSS: Sci-Fi a hack job would be slightly derogatory but not at all wholly inaccurate. What constitutes the bulk of the mod are familiar Counter-Strike : Source maps, as well as Half Life 2 models, along with a smattering of new weapon models. Play consists of traversing across these maps in a kind of pseudo-co-op mission, with other players replaced with NPC's. Objectives follow the common precepts of CS, with hostage rescue, attacking certain targets and the good old fashioned “Kill everyone and everything” motif. What follows is an odd mish-mash of different elements that, frankly, seem to have been included at random. What works on it's own or seems “cool” doesn't necessarily translate as well when included as an entire package. The gameplay is standard Half Life 2 fare, though pushing into faux pas multiplayer territory.
To read the review, head on over here. Want to check out the mod itself? Then be sure to head on over to the Sci-Fi official website.