News & Info for Marts 1999 - April 2000
April 26, 2000. This is turning into a nightmare. von Adler is getting pissed because his equipment file was not select as the main CD file. Andreas is also pissed, he does not say it directly, but I can read between the lines. Hmmm. Von Adler has already refuse to have anything of his work on the CD. Either way what ever equipment file I had chosen someone would get pissed, and properly refuse the conversion of his campaigns or scenarios. I get a 1000 mails a day now about equipment files, positive and negative. 

So I will not have anything to do with equipment file anymore - the easy icon upgrade is no more (I actual think that was pretty good), and the expansion CD equipment file is terminated. 

Since I cannot (will not) build a CD without a common equipment file, the expansion CD is as of today terminated. End of story.

This leave me with 200Mb un-useable video and sound. 22 very nice multiplayer scenario, 34 single player masterpieces scenario, 80 maps, very nice graphic retouch of the game and 4 awesome campaigns with more in the making. I will properly upload most of it someday. 

- I think I will take the day off, and go fishing, to get this equipment shit out of my mind.

April 23, 2000. This is it and this is they way its going to be. I looked long - very long -  time at all equipment files I could find. They are all good, and all contain stuff that I would like to see in one files, instead of having to shift file all the time. So I did what I really did not want to do. I made equipment file. Christ! - another file !!!!. Yes another equipment file. But 3 thing are really good about this one. It is 100% compatible with all stock SSI or Zerstore developer scenarios or campaigns. All countries are represented and all the special stuff is in it, like gun bunkers of different kind, sea mines, Level-bombers, subs, land mines etc. There is no unnecessary units is it. Meaning I did not add units, for the sake of adding units alone. 3rd and last this file will never change unit code to a complete different unit. I have left about 25 unused spaces in the file, though the files do contain a 1000 units. These spaces is for when radical new units - that I like - is being developer. 

This file is the one that will be used in the expansion CD. Any scenario or campaign that I find good, will be retooled to this equipment file. So if you have a scenario or campaign that you think is good enough for the expansion CD retool it to this equipment file, cause it will be done if it going on the CD. It makes my life easier, and it make your scenario or campaign more likely to be on the CD.

Also I made a easy icon upgrade. This upgrade will upgrade your Panzer dat file to be compatible with most equipment files out there right now. It an easy install. No unpack or repack of the Panzer2.dat file, just run this exe file and you will never have to shift Panzer2.dat file again (not before more Icons becomes available). 

Download the Datup here. Please note there is NO equipment file included in the icon upgrade. You will have to download them separately.  - CANNOT BE DOWNLOADED ANYMORE.

You can download the expansion equipment file here. - CANNOT BE DOWNLOADED ANYMORE.

April 16, 2000. Finish the British Western Desert Campaign 1940-42, by Steve Brown. I am still a little depressed by the ending. Well you can read all about it at the campaign page, which has a large view of it. Not sure which I will do now.

Some more version info. The German version was added.

The expansion CD is going to be delayed another month. Yeh yah I know, "what can take so long", well I want it done right.

April 06, 2000. Some updates at the version page, including some more pictures of the versions. I got the Press release of September 25, 1997. 2 thing caught my eye. Remember this is only 19 days before the official release of the  US and UK version, and only 5 days before the US first release got burned. What caught my eye was;

".. During the game the interactive landscape reflect damage sustained from bombs, fires and so on.."

"..Also features a comprehensive game editor which allows players to customise every scenario, right down to the data for each individual unit.."

This "interactive damage" is actual in the Panzer.dat file, and within 4 days they decided to disable the code - too bad for us. 

The game editor, well we all know about that. I was there in the demo, it has been talk about in every statement from SSI, right up to 4 days before the release - and then its gone. What the hell happened at SSI, that this game just HAD to be released in October.

Try and picture this. You are playing a game of soccer, where you suddenly found your self all alone with the ball, and goal keeper. Turing around you see that you have a good 15 sec of time to decide how to get the ball in the net. What you do is this; not only do you rush it you also decide to play the ball to one of your teammates, that is BEHIND you. This leads to no goal. 80.000 spectators standing speechless! 

Well this is what happen at SSI. Not only did they use 1-2 year on programming PGII, they also decide in last min; to disable some of it, rush it out, and score a mere "good play", rather then a goal. I can see the pre-code, cause I have it. The Pre-code is from September 17, 1997, good 14 days before retail release. When I see what they have done to the game in 14 days (of course the pre-code maybe an even earlier compiled version), I simply must take me to the head. Why did you not use 1-2 month more on it. You used 1-2 years, so what difference does 1-2 month make?????  - you could even had made the December big sale. I simply must believe that there is some of the programmers that feel the same as me, at SSI.

Here is the press release

April 04, 2000. I know this sucks, and I am actual adding to incompatibility to PGII, but I thought better do it now then later, when there is lots of scenarios for those maps. Several of the new map has been changes in some way. The map "Ruhrgebiet" has been changed to just "Ruhr". "Kazansnow" and "Volgograd"  has been shortened to "Kazansnw" and "Volgogrd", also Kazansnw has been moved to 34 rather then 56, cause 56 seams not to work right in PGII. "Südengland" has been changed to "Southeng". "Khabarovsk" was changes to just "Khabarov".

Here is a little non-related PGII thing - "You know your game is in trouble when...."

April 04, 2000. I just finish playing the "The Gallantry of 7.Panzerarmee". by Dave Anderson. It a long one. Longest road to play is 21 scenarios, but it feels much longer, as some of the scenarios is very long. You can read a large view of it, at the campaign page. Next I will go on with the "British Western Desert Campaign 1940-42" by Steve Brown. See how that comes out.

Marts 30, 2000. Someone send me a scenario and a map today. I usually get many of these - well I used to, but after I wrote the last entry, there are not so many of them anymore :). Anyway as there was a map included, I looked at it quick. So unpack and fire up PGII - wooouu!!! - WHAT A MAP!!!!. This got to be the most beautiful map I have ever seen, simply a master piece. Not even SSI's original can compete with this one. I really think that this is THE PGII map, so excellent done, so complex, and unbelievable beautiful. This was all done by Stephen deJong. If he can do such a map, the scenario must be good too. So I fired it up right away. First I loaded it in the editor (I always do that), ok this looks nice, looks like it got potential. Out of the editor, start a multiplayer game against my self. WOOOOOOUUUUUUUU, talking about combat. This scenario defines the meaning of close combat. I believe we got a winner here. I always regarded Tony Latta at the best scenario designer in the world, but we got a player on your field here Tony. Got damm this is a good scenario. Then I fired it up against the AI on both sides. Not to bad, not to bad. This wonderful scenario is called "Operation MarketGarden" (original just MarketGarden). I modified it slightly. Made so that the US/UK cannot lose any original hexes to win. Also made it a gray one, and made the experience match the bars. 

It can be downloaded on the "New Scenarios" page, which has been remade. I now give awards to scenario and campaigns. List of awards can be found on the "about" page. The map has been posted on the map page, along with some other new maps.

The US/UK got to move swift, fast and with maximum power, to support the paratroopers already landed, where the German should stall long enough to bring the 11.SS and 10.SS Panzer division into play. Massing 11/10.SS and 107 Panzer Brigade, will cause havoc on the lonely UK/US paratroopers. - well I got to go play this scenario again, finding new ways to get the job done.

Marts 21, 2000. I got a pre-code version of PGII today. Well that's what SSI calls it. The "History" section has been renamed to "Version" and you can read about it there. One odd thing. The "free" (bug) Russian T34/41 Tank in the retail version, is NOT free in this version. Somebody has be playing around with the equipment editor, where they should not have :) -he he. Thank you very much Karol Vavrovic, your trade will arrive soon. Anyway if any other has other versions of PGII, don't be shy to mail me. I am ALWAYS ready for new versions. A very large new FAQ is coming up, call "The Final FAQ". This FAQ has been assembled from various sources. I have looked though many other FAQ's, forums, WebPages and text files to sort out those things that get repeatedly asked. I have roofless copied from some or all of the PGII pages I could find. Hope nobody takes any offence for that.

I guess I have looked though a 1000 scenarios or so, for my expansion CD, and found that most scenarios are crap! 70% belong directly in the garbage can. Another 20% require large mods to be any good. 9.5% is ok, with little or very little changes required. Then there is this 0.5% that is pure gold. Rarely you stumble over one of these, but they are out there. If you are one of the last 10% scenario designer, don't be shy  to send it to me. On the other hand if you are one of the other 90% don't send it to me, cause I have seen them all! Large 5 turns "fight it out in turn 1" tank battles leaves me cold. The above statement does not include campaign scenarios. Its single and multiplayer scenarios I am talking about. I am devoting the next month to campaign play entirely. So we will see how that work out.

Marts 09, 2000. Major update. Just about everything has been updated. All that had direct links to campaigns or map here please change, cause they don't work anymore.  Maps turned out to be such a Mb eater that I had to find a new home for them. Lot of tools have been updated, and some new has arrived. I actual found another campaign editor. Some SPEC has been change and a new one is here for *.MAP files. The Expansion CD is coming on fine, but its a very big workload. The release date it still late April, but don't be surprised if it get May before it comes.

February 27, 2000. My first 2000 entry, he he. I am back (to stay), and will be up and running, on full strength, in a week or so.

December 03, 1999. Well its time to go again (where did those 3 weeks go?), so I will leave you with an amusing story.

Yesterday I was walking down the main street of Odense (where I live), past down a CD-shop, when I spotted a PGII CD in the window. So I walk over and looked at it. It looked just about the same as the UK v1.00 I have at home, but only just. On the front cover it sad it had an online manual in Acrobat reader format (like the German version has). Though the rest look the same, the picture on the CD is in fact of lower quality then the one at home. It cost only 20Dkr!!! (about 3$), so I bought it. For the record this shop don't sell pirate copies! - so its guarantied the real thing. At home I fired it up, and it turned out to be v1.01 UK - including the whole UK manual in acrobat reader format and the acrobat reader program - nice. Other then that there is no difference - it seams. As I quickly found out this version cannot be upgraded to v1.02 !!! I tried all upgrades, non-of them worked without the patch program toughing errors at me. So I took a closer look at the installed files and found on single difference, the README.TXT file. The new readme.txt (the Read101.txt is also there) is about 1K bigger. As it turns out the patch program also looks at the readme.txt, and as this one is not the right one it reports an error - can you imagine that!, cant upgrade because of a readme.txt file! (actual the game will be upgraded as the readme.txt is the last file to check, and before it all the importuned file has be upgraded).

For those of you that has this version of the CD (UK v1.01) replace the installed readme.txt file with this one, and the v1.02 upgrade will work correct.

To find out which version you have, look at the original CD volume. "PANZER_E10" is UK v1.00, "PANZER_V10" is US v1.00, "PANZER_3D" is German v1.00 and "WW2COLPG2" is UK v1.01.

The "WW2COLPG2" stands for "World War II Collection Panzer General II", and should be a part of the "Ultimate World War II Wargame Collection", by SSI (PGII, SPIII-Brig.Com, Soldiers At War and Silent Hunter), but I bought it as a single.

November 26, 1999. It appears some of you are having trouble downloading some of the stuff here. If you get the "page not available" screen its not because the link don't work, cause they do. It happens only on links to Geocities pages. If you get this error, right-click on the link instead and use "save destination..", then it will hopeful work:) New section. Read about the upcoming Expansion CD. A new doc has been added to the Info&Spec section - how to make a campaign using Campaign Maker - by Dave Anderson

November 16, 1999. So I am back for 3 weeks. An large amount of new things has arrived, I see. I am looking forward to have a closer look at it. 2 of the real interesting things, is the PeGWW2 by Fred Chlanda, and Excel PGII Equipment Report by David Bird, I am looking really forward to look closer at this. As for now, the Extra scenario editor has been updated, as has the Eqp SPEC, the Scenario SPEC, the Campaign tip&tricks, map overview, new maps, new campaigns and the link section. Take a look as this, and see what you think!! - inside the Panzer.exe - this IS in the Panzer.exe, wonder why the hell SSI did not "free" it ??? (can be seen with a EXEspy)

August 1, 1999. Well I am off again - see you next year. The campaign page has been remade and updated, the Links page also. A new txt file also has been added to the "Info&Spec" page, and the equipment SPEC has been updated. Sorry for not updating the tools also, but I was sort of time. Kovi has a nice view on the "Blitzkrieg!" campaign - the longest campaign to date, and Kovi I will definitely get your Tanks/Recon concept in the Afrikakorps campaign ;-) Go and pick up some of all the stuff Andreas has made - campaign, equipment file, scenarios and some strategies, at the WaffenKammer. Keep up the good work Andreas. For the record I can not answer any email until you see anything change here again. So its not like I don't want to, I just don't see them.

July 31, 1999. New Gibraltar (33) map by SLEIGHR. This is a very nice map. The first map that uses real fortifications. Well I have used fortifications before, but this looks like real fort walls. Damn nice work. Unfortunately there is not much of Spain on the map (some Spanish Morocco), so the map can't be used as a "take Gibraltar though Spain" map. A German sea landing on Gibraltar would be suicide. Never the less this map look very nice, and has something no other has, some damn good-looking fortifications.

July 27, 1999. Here is a good scenario - Anzio Beachhead, the way they should be. Made by Tony Latta. Well this scenario, ladies and Gentlemen, this scenario kicks butt!!! - Major. This scenario could easily become one of the best multiplayer scenarios I have ever seen. I have 2 preferred scenario, which I believe is truly good, Avalanche and Zitadelle, and I should be mistake much if this don't have a shoot a being the 3rd. Very well laid out, historical, lots of units and a lot of action. I particle like the battle over at Cisterna, from being very sure of victory to I actual had to redraw, to buy time for reinforcement to come up. Also the Inf./Art battle around Moletta River gave my much pleasure, which actual lasted almost the whole game. Some of my rightwing forward units (heading on Campoleone), actual got completely surrounded and destroyed, this has never happened to me before!!! With German inf. poring  out of Campoleone, I had to redraw to save what I could and get the frontline in order again, just to discover a devastating German Wurfrahmen starting to role it up again. Pure fun when it is best:) This can also be played against the AI and works quite well too. You will experience some of the same fun, but will win in quite a fast time. It is a 2 player scenario.

July 25, 1999. I made a little intro video for me upcoming Afrikakorps campaign. But it's a little too big to upload (6.3MB). The Campaign is going to be the hardest campaign you will ever play, I use every trick in the book to make the AI a worthy opponent, with both offensive and allot of defensive scenario if you don't do things right. It will take you from Tripoli to the Suez or a lose full retreat though Tunisia with the US laying await for you. You will feel the glory of finally taken Tobruk, out of supplies at El Alamein, encircled at Medenine, conquest of Alexandria, march though the Suez, out of hope at Cape bon and teaching the US a lessen in modern warfare at Kasserine pass. But then again all these things can be just the other way around, its up to you to make history in North-Africa. 50 scenario with a longest road to play at about 30 - coming to you sometime this year.

July 24, 1999. HI !! - thought I might look in on you. I am in town for a week or so - then I am gone again. Even though I said I could not answer any email, I had 673 !!!!!!! email when I got home. There was a 100 "make money fast" and other spam crape, a 100 private, and about 450 was on PGII. I thank you all for your interest, but I simply can not overlook answering 450 mails in a week. But I want to answer one good one from Andreas right here - it goes "As you know, Engineer units in PG2 can blow up bridges. But they can only blow up bridges on SSI's maps, not on yours. Bridges on your maps are there for ever. Why? I've found several destroyed-bridge .SHP files in the Panzer2.dat, and obviously there were none for your maps, but isn't it possible to add this? I'm only just starting to make new maps myself, so I am interested". You are quite right, my bridges are for ever, on all user maps for that matter. There are only blow bridge pictures for the 32 first maps, that's the br_xx.shp files found in the panzer.dat file. So to use blow up bridges in user maps, one actual has to add more SHP files to Panzer.dat, BUT the (x.y) position for these pictures is NOT stored in the *.MAP as one would expect, I can simply not find them anywhere, so they must be in the Panzer.exe file. Which would make them somewhat time consuming and hard to add. '

The map overview had been updated. New map Agedabia and the link section has been updated.

June 16, 1999. Final update of this page for some time to come. Fred Chlanda has released his final version of ShpEd, get it at Fred page or on my tool page. Even though if have not added anymore checks to my cheat util I have corrected some bugs. It should now read any version and any language of the *.EML file. I have not had the time to fully make all the other checks, though some are in the program, they are not available. Then I have discovered that the MUS file are infact  8bit 22050 Stereo, and not 16bit 22050 mono, but I have not had the time to update the MUS/MEL/WAV converter, so it will still convert them to 16bit mono. It will convert the xxPLAYx.MUS file correct as they are in 16bit Stereo. And finally greetings goes to HOOK (Robert MacPherson) and his great PBEM club - Freedom Fighter's Wargaming Club, go and have a look for your self. Keep it running.

June 13, 1999. Why are you stopping development on this site??
I am a Network Administrator in the Danish Army. I have for some time known I had to go on some mission (training), but today the draft order for KOSOVO came. I am going with a STAB company in 1. PanzerInfantryBattalion, part of the Danish International Brigade (DIB). If I get a good hook up down there, I may sometimes update this site. I have been in Croatian in 92-93, in Tuzla 95-96, yep I was there when you US guys come in and went all build o´manic, and in Doboj 98-99, so never fear I will be back to do things at PGIII - sometimes in Feb 2000. Hallelujah what a new year!!! - damn I am going to miss the release of PGIII. In case you wonder how old I am, I am 28.

June 9, 1999. I found another PBEM replay bug!! If a unit attacks a mounted up unit, that can not unmount before the attack e.g. towed AT, Art or AD, an incorrect mount of the enemy units is recorded as being your unit in the replay section of the *.EML file. Though this is a bug, know one normally cant see and usably don't mean anything, its never the less a bug. Sometime I wonder - who the hell tested this game ???, I take my hat of for the programmer for make a great game, I give a hurrah for the artist for making great music and graphic/video, but you tester - you are to test it, not have fun with it. You can do that later when a bug free version is out!! I have tested this game in 4 month, I have found things that simply can not be missed if you are looking for bugs, so please shape up and do a better job with PGIII.

June 7, 1999. Instead of making a TXT about creating MEL and MUS I made a program to do it. So here is a MEL/MUS to WAV converter and WAV to MEL/MUS converter - ahh, well fund on my tools page :). Pretty fun to hear those MUS file, and there are some pretty damn good music on the CD, try hear those xxPLAYx.MUS files. Both the MEL & MUS SPEC had been updated.

June 5, 1999. In my search in finding a MEL and MUS audio reader. After downloading the whole Inet or so, I decided F*** this I do it my self. Nothing like doing it yourself :). And it was easy, no crypto, compression or anything else, just plain simple raw data. Nice. So here is the SPEC for the MUS and MEL files. There will be a TXT about creating MEL, MUS and SMK file soon. The EQP SPEC has also been updated.

June 3, 1999. What a great day it is, the sun is shinning and I found the greatest tool in the world. This tool goes on the line of man walking on the moon and the invention of the transistor. I found the greatest Smack (*.SMK) viewer/extractor/creator in the world!!, and it happens to be the same as the one SSI used for PGII. This baby does it ALL. Create Smacks from Avi, Mov, Flc, all kind of graphic and sound formats, extract from Smack to graphic format, avi and flc, mix all kind of graphic and sound formats together, extract sound only, merge several formats, create self playing EXE file and a ton of more things. SUPREME!!! - they don't come any better. Get it here, on my Tools page or go to RAD Game Tools. Time to go get these old VHS war movies converted to AVI, to make some Smack file. My project "expansion CD" is getting a life. Now I only need to find some *:MUS creator- player. Does anybody know what format the *.MUS file is ????

June 2, 1999. I have now explored the "Ground conditions" bug. This bug can  happen in all play ways - Save game, Campaignsavegame, PBEM, but can only be seen(crash) in PBEM and it only happens when a scenario has frozen ground conditions, e.g. winter scenarios. To be exact it can only happen in these 5 scenarios. They are: Nordwind, Operation Konrad, Saturn on the Chir, Suomussalmi, and Winter Storm. Please see my bug page on why, when, and how it can happen, under PBEM errors.

June 1, 1999. Fred Chlanda chlanda@hotmail.com has released a new ShpEd v0.49a, the excellent *.SHP file view/extractor/editor. Get it here or at Fred´s page.

May 31, 1999. New (Sidi) Barrani map. This is the direct next map after my Bardia map. Updated the Extra Scenario Editor, updated the Cheat Checker, though its not much checking in it yet :), I am trying to create a rock solid program.

May 29, 1999. New Alexandria map. This was one hard map to make. I don't think I ever made such a difficult map. Alexandria is so filled with rivers that I simply could not put all of them on the map, or there would not be any room for playing. So I skip some of them. It is also difficult to make a big desert city with the limited resources there is to copy from, but ohh well - see for you self what you think.

May 27, 1999. The creator of the sound/music for PGII is Kevin ManThei Production, KM they have some samples there. They have also created music for many other games, including People's General , and films.

May 26, 1999. As I suspected the site look like shit in Netscape, so I redesigned the whole think - phuuha. I should now look fine in Netscape Communicator 4.5 and IE4. Have not tried other.

May 26, 1999. New equipment SPEC. By breaking this down I discovered several errors in it, this also means that its in the Zerstore equipment file :(. Ex: the Finish Air transporter is set to be selectable as a ground unit. That means that if you fly it over a other ground unit, it is no more selectable. Also Ships, Airtrans, Naveltrans, and Bunker has something in common that the Russian M3A1 transporter , being the ONLY other ground or Air unit to have also - surely a mistake. Does anybody have any idea what these 4 unit types have in common? - beside from not being directly buyable in the game. The Bug page has been updated in the Equipment section.

May 25, 1999. I have been playing around with the Panzer.dat file, the one that holds all the graphic. I found a lot of unused graphic. So I made a Equipment.eqp file containing only the unused unit icon graphic. 29 units in all that are not used. Some because they look stupid. All ships and transporter has been placed under recon, so that you can see them. There are some pretty good ones (some are used in the Zerstore file) and funny ones. Take a look a that "party" Inf or what ever it is :). Also there are the German equal to the Russian staliorgel, cant remember the name. Or the nice manned AD gun, wonder whey the did not use that. Or a long-barrel version of the 88mm German AD. Some look like ones you have see before, but they are not the same - look closer. The equipment file it NOT ment for playing, just to see the unused units graphic. All stats are totally wrong. Here it is

The Cheat Checker has been updated. But its still very limited. Just a couple of small bug I found.

May 24, 1999. Its here!! a very limited version of the cheat checker. Before you go all crazy listen here: The version is VERY limited, many thinks is not implanted yet, and some test I have not even worked out yet. There is almost no help available, so if you can uses it - fine, if not, to bad for you!. DON'T go say everybody is cheating if you don't understand how to work this program. What I am really interested in for this version is stability. So go do what ever you can come up with, to make this program crash (should not be to hard). Please send ALL *.EML file that make this program crash or exit with a runtime error. I am also VERY interested in ALL *.EML file that messes up the "Show replay". Before I continue making this program, I want it rock solid. As for compatibility, this version is only tested on UK v1.00, v1.01 & v1.02, and on US v1.02, because nobody have send me any German or French turns. I am still looking for US, German and French v1.00, v1.01 and v1.02 turns - so if you have any SEND them to me.

May 23, 1999. Some updates on the "History" page. I any of you have ANY other version, then the retail, laying around, give me a call - I am very interested.

May 21, 1999. I did not really like the looks of the old site, so I made a new one. Here it is - do you like it? I have only tested it with IE40, so I don't know how it looks in other version other browser. When making this page I look though large number of icons in the Panzer.dat file to find some useful ones. The Panzer.dat file is filed with unused graphic from both Alfa, Beta, Preview and other versions - even some graphic from Panzer General I is there. The graphic people at SSI has really done a major job, which make me even more sad that rest is only half fine. Why did you not take a half year more SSI ? - to make this game what it could have been. Btw a limited version of my cheat checker should hit the 24 or 25 of May.

May 20, 1999. The campaign maker has been updated.

May 19, 1999. Ones *again* the mapmaking text has been updated, because some don't understand how to make costumer maps work. I don't think it can get anymore clear them it is now - PLEASE PLEASE read the damn f'***ing thing!!!!!. So I don't have to answer it OVER and OVER again. There is a link to it at the "Info & Spec" page, and a link on the "New maps" page. Here is also a link READ IT !!!!

May 17, 1999. Some had trouble viewing my page with Netscape, it should be fixed now.

May 8, 1999. Its here my friends. The 46 scenario new blitzkrieg campaign. Go to the campaigns page and try it out.

May 4, 1999. New El Alamein scenario. I have not been doing much work on PGII for some time (girlfriend, job m.m), but that should change in the coming weeks. My new Alexandria map is about fin (this was one nasty thing to make). Next I will be on to 2 or 3 Tunisia maps (so the US can have some fun in Africa also), then finish my Kiev map and properly a Moskva map. Then I don't know. For you guys waiting for the PBEM cheat checker, there will properly be a very limited PROTOTYPE out in 1-2 weeks. I do mean prototype, not Alfa, Beta, Preview - whatever, it going to be very fare from the final one.

April 25, 1999. New design of my site.

April 15, 1999. I have just received another campaign, a new Blitzkrieg campaign, consisting of 46 scenarios!!!, yep that's a big one! from Craig Miller hc3ruthm@cnw.com I know you all long to try these out, and these 2 guys are properly getting sick of me, but to avoid some pure installation and file "overload" problems, I am trying to give them some advise. They may take them, the may not, in the end its there decisions. On the ground of this much have been added to my campaign tips&tricks. Please, please read all you campaign makers.

April 11, 1999. I have just received an East front campaign (18 scenarios) from Andreas Porcupine.Gang@t-online.de. Its a very good and fun campaign, and will come up when he thinks its ready. On that ground the Campaign Tips&Tricks has had some updates. Please, please read it, to avoid some very annoying mistakes.

April 11, 1999. Well the first language bug (that I know of) has emerge, between the English (UK) version and the German PGIIID version. See the Error section.

April 5, 1999. I have much interest in the AI these days, and done allot of testing of PGII´s AI. To say it short - it's so stupid! I have decided to take the AI out of the error section, and make it a separate section, cause one cant really say that the AI has errors (maybe some), because SSI designed it that way. Instead the AI section is a section about the AI´s stupid use of units, how it's cheating, and what is should/could have been. This is just the beginning, way more is to come.

Marts 30, 1999. This is a great day :))), my multiplayer PBEM is now working, and it was far more easy then I thought. Go to the Tools section and start a multi PBEM 4 player game, and kick the shit out of your friends. I have now played 3 full 4 player PBEM game, and I will say this - NOTHING is like playing 4 player PBEM, this simply puts all your skills to the test. You thought your were good - now think again !!!

Marts 30, 1999. If you want to try something very special, try this 4 Player AI, saved *.EML file. Or the total 2 player AI madness ! - this is a good one :)))), but a long one. You will see every stupid move that the AI can come up with. A NOTE: when first started it can not be interrupted ! :)

Marts 28, 1999. I have been forced to write this :), by the amount of email about this subject, I have got. For a victory hex to work correct, it has to be placed on a hex OWNED by the OTHER side. That means ex (Germany-Russian) German victory hex on Russian ownership hex or supply hex, and visa versa. If this is not the case a player will win by taking ANY hex owned by the other side. This is clearly stated in the readme.txt for PGII.

Marts 27, 1999. I finely decides to do it - to convert the maps from PeG to PGII. So there are now 6 new maps for PGII. Not all PeG maps is useable for PGII, some of them simply contains to modern cities. There is now at a total of 10 new maps for PGII - enjoy.

Marts 25, 1999. I have cancel my work on multiplayer campaigns - for now. I can simply not get it to work correct, without editing in the *.EXE file.

Marts 20, 1999. It's a sad day today :(. Under the development of my PGII PBEM cheat checker program, I have discovered that just about all I have ever played in PBEM, is a bunch of cheaters, yes and that does mean YOU! I have played 16 people in 26 games this last month, both in clubs and private, and only 1!, yes ONE, is not a re-loader (cheater). That means 15! cheaters!!!!. I will not name names, you know who you are! TAKE THE GODDAMN LOSES/WINS YOU GET, AND DON'T RE-LOAD. Either I got the 15 cheaters there is on the net, or this is just the way people plays - sad. PGII is not a game about who can re-load most times, cause I can out-re-load you all. It's about having a strategy and taking a chance. Sometimes it works, sometimes not, sometime you don't get the kill expected, and sometimes you get more. Live with it, don't be a re-loader.

Marts 18, 1999. I got some news for you PeG guys, some good news and some bad. My PGII campaign maker can also be used for PeG. PGII and PeG uses the same *.CAM file format, though PeG uses *.MOV files as "video", where PGII uses *.SMK files. The Scenario editor can also be used with PeG scenarios, BUT some values may be wrong, and some thing may not mean the same as in PGII. The only real error I can see is the scenario intro TXT file. This file is placed in the same section, but not at the same spot - see Scenario SPEC. After a fast look at the *.EQP file for PeG, it does not seam to be 100% the same as the one used in PGII. When I got the *.EQP file, for PGII, down, I will take a closer look at this. The *.MAP looks to be the same, but not the *.SHP files (PeG uses *.S16). Maybe someone should/could rip all the maps from PeG and use with PGII, and the other way around. This would greatly enhance both games. Hmmm.... maybe someone should do that.