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REVIEW: Worms Armageddon
Shakespeare wrote, "The smallest worm will turn being trodden on." Dennis "The Worm" Rodman once said, "I'm more entertaining than most people." However, the most entertaining and trodden worms of all are actually found in MicroProse's new game, Worms Armageddon. (Editor's Note: Guess I lost my bet that Hugh could never find a connection among MicroProse, Shakespeare, and Dennis Rodman. My mistake.)
For those unfamiliar with the Worms series, think of it as an updated version of the old PC standard -- the "angle and power" game. The typical implementation is two "tanks" sitting on a landscape with a mountain in between them. Each player takes a turn choosing his gun's angle and strength, then lobs a volley at his opponent. The last tank standing wins. Scorched Earth and Artillery are two classic examples.
Worms is similar in concept but offers much, much more variety and personality. Instead of tanks, each player controls a team of worms, each drawn with cartoony cuteness. In fact, I was slightly upset to see that the animated cut-scenes from Worms 2 are missing in Armageddon. These were hilarious and added a lot of personality to the game. Still, the new worms are plenty fun to watch as they move, swing on ropes, do back-flips, and blow each other to bits with a huge array of weapons.
Microprose describes Worms as a "turn-based strategy game," but it's
actually an action/strategy game. Action is key because success often
depends on your rope-swinging, aiming,...
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