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REVIEW: MageSlayer
It is common knowledge in the business world that increasing the number of units sold often requires increasing overhead. Well, GT Interactive and Raven Software have taken this theory to heart with their new action game, MageSlayer. This game's overhead perspective and great gameplay are bound to move a lot of units.
Overhead-perspective action games are making a comeback, and MageSlayer is one of the most highly anticipated of the group. GT Interactive is the first to admit that MageSlayer is basically an updated version of Atari's 1985 classic arcade game Gauntlet. In fact, it's hoping for support from gamers who can still hear the words "Valkyrie is about to die" or "Warrior shot the food." (Many gamers used arcades to escape the sound of 1985's "Just A Gigolo" by David Lee Roth.)
MageSlayer's premise is very similar to Gauntlet. Multiple players choose one of four character classes (Warlock, Inquisitor, Arch-Demon, and Earthlord in MageSlayer) and run around dungeons collecting goodies and shooting everything in their path, including each other. With all of MageSlayer's interface and technological advantages over Gauntlet, it actually plays more like Quake or Hexen 2 with the camera positioned 20 feet over the character.
First of all, the controls are vintage Doom/Quake. For example, in
Gauntlet, moving the joystick up, down, left, or right moved characters in
that direction. In MageSlayer, pressing left or right rotates characters,
and pressing up...
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