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Z Rating: 1 2 3 4 5 6 7 8 9 10 best CNET Gamecenter Review By Hugh Falk (10/15/1996) "You're crap! You suck!" Hey, don't
take it personally. I'm just giving you a taste of Virgin Interactive Entertainment's new
game, Z. For those who find this offensive, keep in mind that another Brit
by the name of Shakespeare said far worse things in his time. However, if
your sensibilities lie somewhere between Tipper Gore and the convent, stay
away from Z. Otherwise, read on.
Z is a real-time strategy game in which you pit your robot
army against your enemy's in order to gain control of the planets in
sector Z. You have several different unit types at your disposal including
foot soldiers, jeeps, tanks, and heavy guns. Each unit type has different
levels of strength. Freedom of choice is key to any good strategy game,
and Z gives you plenty to choose from.
Seeing all of your choices, however, can be difficult at times. All
foot soldiers look the same, so it's impossible to tell by sight which are
Grunts and which are Pyros. You need to click on each one to discern them.
Speaking of the visuals, the SVGA graphics are well drawn but extremely
small. You can switch to VGA mode, but then everything is too big, and you
can't see enough of the battlefield. Stick with SVGA if you can, but buy a
microscope if you want to check out the penguins on Arctic World.
Don't let the sleepy title fool you--Z is fast. This game zips along
quicker than any real-time strategy game I've played. In order to survive,
you must quickly and continuously capture territories and gain control of
the resources located within each one. The more territories you capture,
the more units you can build. If you let the opposition capture more
territories than you do, the odds of winning become slim. The best defense
in Z is a good offense, and the best offense is a first offense. In other
words, strike first and strike fast.
In fact, I think Z moves a little too fast for a strategy
game. As I've said in the past, the more choices a game has, the more
important strategy becomes. However, there is another axiom to remember:
the less time a player has to make choices, the less important strategy
becomes. Ask your favorite quarterback, and he'll tell you that the key to
success is to not think too much.
To succeed in this game, you must send your troops out to capture
territories immediately and survey the battleground as you go. This gives
your computer opponent (who can look around faster than you can scroll) a
distinct advantage in the beginning of a single-player game. All real-time
strategy games must balance time vs. strategy in their design, and there
is always a trade-off of one for the other.
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