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Tomb Raider II Rating: 1 2 3 4 5 6 7 8 9 10 best CNET Gamecenter Review By Hugh Falk (1/8/1998)
First, Sid and Marty Krofft created a dragon named H. R. Pufnstuf. In
Tomb Raider II, Lara searches for an artifact that also creates dragons.
Second, Sid and Marty Krofft fought corporate executives to produce
Sigmund and the Sea Monsters. Thanks to a new weapon, the harpoon
gun, Lara now fights sea monsters. Third, Sid and Marty Krofft wrote a
show featuring dinosaurs called Land of the Lost. Lara has explored
The Lost Valley, which is filled with dinosaurs. Finally, Krofft shows are
characterized by a mix of action and adventure, and Tomb Raider II is an
action-adventure game.
We Can
Rebuild Her But the main reason Tomb Raider II is an action-adventure game is that
success depends on how well the player works through physical puzzles.
Winning requires good timing, hand/eye coordination, and a steady habit of
saving often. In this respect, Tomb Raider II is one of the most
satisfying games I have ever played. I feel true pride when I execute a
perfectly timed back flip onto a balcony, and Core Design really knows how
to reward players with cinematic camera angles that make you feel like the
star of your own Bond film.
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