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Return Fire 2 Rating: 1 2 3 4 5 6 7 8 9 10 best CNET Gamecenter Review By Hugh Falk (11/17/1998)
The basic gameplay of the original Return Fire is maintained in RF2.
It's an action-shooter based on capture the flag, in which players use
various military vehicles to blow each other to bits. The original Return
Fire suffered from two main drawbacks--lack of Internet play and lack of a
computer opponent--which meant it was best played by two people on one PC.
RF2 addresses both of these problems and delivers first-class solutions.
First, RF2 can now support four people on one PC with the split-screen
interface that made the original such a welcome anachronism. Two people on
one screen can be distracting, and four players are twice as distracting,
but the feature is a valiant attempt to make the PC a more social
experience. Besides adding two additional people to one
PC, RF2 now handles up to 16 players via a TCP/IP or IPX network. RF2 will
also be supported by Mplayer.com for Internet play, but unfortunately, it
isn't available as of this writing. Still, using TCP/IP over the Internet
produced good playability results. Direct modem-to-modem and serial-cable
games are also supported.
RF2 has also added a computer opponent (simply named Foe) who
challenges players when no friends are available. Foe's difficulty can be
set from nasty to nonexistent, allowing players to get comfortable with
the various vehicles, which is the game's most challenging task.
The series now features some new vehicles, making the learning curve a
bit steeper. RF2 adds a jet and a PT boat to the original four transport
options---tank, jeep, helicopter, and armored support vehicle. The jet,
boat, and helicopter are launched from an aircraft carrier, which is also
new. Because the aircraft carrier now holds all of this valuable
equipment, it becomes a highly desirable target for the enemy. If the
aircraft carrier sinks, so does everything on it. It's very difficult to
sink the carrier, but with a concentrated effort among team members, it is
certainly possible.
Also new to RF2 are the great 3D accelerated graphics and multiple
viewpoints. If you have a Voodoo Graphics card on a high-end PC, the game
looks stunning. If you're simply running Direct3D and have to resort to
software rendering, however, the graphics are more like the soup that eats
like a meal (chunky, that is). In fact, the last time I saw so many chunks
on a screen, Linda Blair was upchucking in The Exorcist. In other
words, RF2 is not for the weak of hardware. The new viewpoints (especially
the first-person view) are welcome additions that make the game both more
playable and challenging.
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