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Normality continued why, then?
There is no meat in this game. It has a small backdrop, shallow characters, and offers little interaction in the way of decision-making. I'm going to hop on my soapbox for a paragraph. The fact that I had more than 40 engaging hours of adventure with Zork--a game that fit on one 5.25-inch disk--and I can get only 8 sleepy hours with Normality--a CD-ROM game--is unacceptable. Graphics, sound, and interface don't make up for plot, character development, and challenge. If you don't have the latter, don't waste your time on the former. This is why I normally don't play adventure games: most developers nowadays tend to put style over substance, and the result is a good-looking game huge in kilobytes and small in scope. Thank you. I'll step down now.
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