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Magic: The Gathering Rating: 1 2 3 4 5 6 7 8 9 10 best CNET Gamecenter Review By Hugh Falk (3/27/1997) Most PC gamers probably have at
least passing knowledge of Wizard of the Coast's fantasy card game, Magic:
The Gathering (MTG). The boxes line the display counters of most software
retailers. If you've never played it consider yourself lucky, and run now
while you still have the chance! I know one group of MTG players who
simply call it "crack" due to its addictive nature.
MTG's irresistibility has spawned two computer games. The latest, MicroProse's Magic: The Gathering,
is a much more faithful reproduction of the card game than Acclaim's
real-time strategy game, Battlemage.
At its roots, MTG PC (which runs under Windows 95) is a card game
simulation, much like the thousands of solitaire and poker games on the
market. What makes this card game more interesting, however, is that
instead of a 52-card deck, it uses a deck with hundreds of unique cards,
each with different abilities, penalties, and detailed fantasy artwork. I
can't even begin to explain the intricacies of a duel in this review, but
believe me when I say that MTG duels are far more engaging than even the
feistiest rummy 500 contest.
Microprose's MTG has four components--a role-playing game set in a
world called Shandalar, a card duel against the computer, a deck builder,
and a multimedia tutorial.
but does it taste
good? At the start of the game, players choose a character and a color of
magic, much like choosing a class in a traditional RPG. You then explore
the world of Shandalar, fighting mages and monsters and completing quests.
What makes MTG different from a standard RPG is the way MicroProse has
elegantly entwined the card game's trappings in the adventures. For
instance, when you encounter a creature (and there are tons and tons of
creatures), the overhead map switches to the dueling table and you employ
standard MTG rules and cards to battle the computer-controlled opponent.
If you win, you get either some cards or a clue to a dungeon that holds
more cards. Should you lose, your character doesn't die. You simply lose
your ante, one of the cards in your deck. A nice touch.
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