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Gamecenter's brief history of gaming's most notable innovations and flops

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by Hugh Falk
(3/10/99)
 
Being first is a good thing. In fact, being first is a very good thing. You never forget your first kiss; first-come is always first-served; and, of course, the first one in is never a rotten egg.

When it comes to games, however, being first is a huge risk. A game that breaks new ground might not look the best and it might not be the most popular, and there's certainly no guarantee it will make the most money; but being first is how many games, for good or bad, made their biggest impact--even if that impact was sometimes marked by a smoking crater.

After months of research, interviews, and Web surfing, we're ready to pay homage to those firsts and acknowledge some of the most memorable triumphs and tragedies in the history of gaming. We hope you will join in with a hearty "amen!" after you read about each of the ten examples we've chosen. We consider triumphs to be successful titles that defined the medium and shaped the games that followed. Tragedies, on the other hand, can be classified as games that failed to leave any lasting impression other than a bad taste in players' mouths--and huge dents in developers' wallets.

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(Editor's note: This story has changed from the original version. Please see our corrections page.)

Hugh Falk is often credited with producing the world's first video gaming magazine, PongWorld, which debuted in 1974. Unfortunately, an immature gaming market, a total lack of interest in Pong-related news, and the fact that he was six years old doomed the project to failure. Now he works as just another writer in the industry he founded. Let us know what you think.

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