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Final Fantasy VII Rating: 1 2 3 4 5 6 7 8 9 10 best CNET Gamecenter Review By Hugh Falk (7/14/1998)
The basic premise is the same as Ultima III: The player controls a
party of characters, which is a subset of all the characters available.
Represented by a single entity (Cloud, FFVII's main character), the party
moves around the world map. When the party encounters a monster, the view changes to the battlefield, where
individual characters take turns fighting in strategic-level combat.
Characters gain hit points, magic points, experience points, spells, and
abilities as they fight.
Unlike many other RPGs, FFVII lets players name their characters.
However, FFVII has much stronger elements of plot and action than most
Ultima-type games. It doesn't have to be finished in a strictly linear
fashion, but the story is far more scripted than the average RPG. Expect
long periods of character interaction and storytelling. Although I find
this annoying in many nonadventure games, I found it refreshing, even
welcome, in FFVII. The story unfolds with a style and skill that rivals
many novels--Japanese translation and all; the plot was engaging and kept
me on the edge of my ergonomic workstation saddle.
Any comparison to the Ultima series ends once you consider FFVII's
sound and graphics. Battle sequences feature awe-inspiring graphics that
are different for each character, monster, spell, and weapon. Half the fun
of the game is watching how new items and enemies react in battle. Equally
breathtaking is the noncombat scenery. The 3D polygon-based characters are
simple, but the environments they traverse are skillfully rendered in
amazing detail, and there's always some interesting camera angle that
makes the most of the scene.
FFVII also features "event games"--mini-arcade challenges that are a
console staple. If your hands and eyes are as coordinated as Don Knotts's
wardrobe on Three's Company, you will have problems with some of
the event games. However, these are a relatively small part of FFVII, and
with patience, even Mr. Furley could make it through. Personally, I
enjoyed the event games and the speed of battles. The battle system is
turn based, but each character can attack after a given time, lending
immediacy to combat.
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