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Descent FreeSpace: The Great War Rating: 1 2 3 4 5 6 7 8 9 10 best CNET Gamecenter Review By Hugh Falk (6/25/1998)
The Descent moniker is deceiving because the open combat of FreeSpace
more closely resembles Wing Commander. The caverns and robotic enemies are
replaced by nearly boundless battlegrounds and alien-controlled ships of
gargantuan proportions. Given this new direction, FreeSpace still
surpasses Wing Commander in many ways. The graphics and sound are
excellent, the gameplay and control feel just right, there's an incredible
scenario editor, and its multiplayer options are plentiful. I'd recommend
Wing Commander over FreeSpace mainly to those who are looking for more
plot (or bad acting, as is the case in the later installments). FreeSpace has a good story, too, but it
isn't as obtrusive as the Wing Commander series. Also, I'm admittedly
biased in favor of games that use animation instead of FMV cut scenes, and
FreeSpace has some of the best computer-generated animation I've seen.
Nearly as impressive as the prerendered graphics are the in-flight
graphics. Using a Voodoo Graphics or Direct3D card, the effects are
amazing, but even without a 3D card the game looks good. Lasers, rockets,
and explosions are as good as anything Industrial Light and Magic has done
on the big screen. While playing FreeSpace, I was often tempted to stop
playing, flip to an external view, and just watch the huge battle scenes.
And I do mean huge.
What really sets this title apart graphically is the scale of the
ships. It is truly humbling when you can't even see the entirety of an
enemy's battle cruiser from your single-person fighter or bomber. It's
almost as fun to fly over (and even through) the motherships as it is
trying to destroy them. I say almost because when they blow, it's great to
see the persistent debris scattering throughout space. Perfectionists will
also appreciate the ability to target specific subsystems (weapons,
shields, engines, and so on) and disable ships.
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