Sunday, February 29, 2004
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Stress Test Too Stressed? Most of the lag issues have not only disappeared, but increased since Saturday, which makes things look grim for a Monday release schedule. |
Stress Test Pictures The new pictures can be found here. |
Saturday, February 28, 2004
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DSC v2.0 - Important Info This may also be delayed as I have some other plans on Monday that could conflict, but as of now it seems to be good. |
Oh the fun! And remember! Those who play two hours or more will recieve two free weeks of subscription when 1.481 releases! |
Major News! Darkspace 1.481 Stress Test! Darkspace needs ALL its players to partcipate in this stress test for it to release on time, and those who play more than two hours in this stress test will recieve two weeks free playtime when the patch releases! This Stress Test begins at 1pm EST TODAY, and ends at 1pm EST Monday Afternoon. You can download the Darkspace Beta client from two mirrors here at the site if you dont have it yet. DOWNLOAD from Fileplanet or DOWNLOAD from darkspace.net This is major news! I hope to see many people in the beta servers today. There are no more delays, it happens...today. |
New Beta Screenies! Wow, that was a short update. |
Friday, February 27, 2004
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DSC Forums Offline |
Info on Yesterday's Beta Updates * The Beta Metaverse was reset again yesterday, so the planets and the layout of the MV probably did change. * The old interface is back, with some neat additions and changes to it. * The basics of the mission system have seem to have been added. * The old style of turning your warship has returned in the beta. * Controls Change: Ctrl Q now deactivates a building, Ctrl X (Twice) scraps a selected infantry/building. * Probably more, but I dont remember them right now. That's all for now, keep checking back with DSC for the lastest in Darkspace Beta info! |
Bombing guide up! You can find the guide here. |
New DSA Tutorial I put a makeshift webpage on my site for this bombing tutorial until Virtu can integrate it with the rest of the DSA tutorials. Anyways, enjoy! This is what ensues after having nothing to do... |
Thursday, February 26, 2004
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Yet Another Interface Update |
DSC v2.0 - In Progress For about a week now I have been constantly slaving away in Dreamweaver on the second rebuild of the website, in antcipation of the upcoming v1.481 and v1.482 patches. This rebuild will give the site a new future of prosperity and someday bring it to the extent that I have dreamed it to have become. Some of the features in this rebuild that are about to/are implimented will include new graphics, rebuilt navigation system, new special sections for v1.481 and v1.482, reworking of the DSC Forums and Chatroom, and redone content for basically the entire site. There are other features that could be implimented. (I want the feature of getting the forums populated with users ) But, what I need from you guys is some suggestions for the new site version. What did/don't you like about the current site version? What would you like to see in the new site? Why? If you have a suggestion, email me at dsc@3dactionplanet.com or post your reply in this darkspace.net forum thread. |
Beta Update (2/26/04) |
Wednesday, February 25, 2004
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Beta Interface Update Well, that's enough updates from me for tonight, I need some rest. |
Another beta update for today... |
Update Server Issues Resolved |
Darkspace Update Server Down The update server for the Darkspace Beta is unaffected and is online. |
Arrow Keys Are Back! The old arrow key turning system is back! No more flying around in circles and throwing your keyboard at the wall. Test out the beta today and see for yourself! |
Beta Interface Update Quoted from the DS site: "All commands are now inside submenus, and the spacebar is now context senstive (if you have a planet targeted, spacebar is the orbit comand now, enemy ship is alpha strike, etc)." "NOTE: in-game Options screen is now gone, HUD colors are being moved to client setup shortly." So far most of the DS vets are complaining about this new "multi-purpose key". Most suggestions ask that the old commands be restored and have an unused button be the new 'spacebar'. Some commands are a little confusing at the moment (u to unload, but space to load?) and are getting fleshed out as more players try them. |
Minor updates |
Tuesday, February 24, 2004
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New Staff Member! |
Monday, February 23, 2004
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New Building List |
Sunday, February 22, 2004
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Site Additions and other...stuff Faustus has posted up some information on the new types of slots that will be in v1.481 (not final), you can find this information and make suggestions/comments in this thread. Also, Faustus has let us know that there will be another update to the beta by Monday at the latest that will let us try out the game with the new slot types (and other fixes, etc.) So, I hope to see alot of people playing on the Beta Metaverse. |
1.481 Buildings Updated Soon I will get to work on a full list of all of the buildings in the game and their new resource and technology requirements for v1.481. More details on that to come. |
Saturday, February 21, 2004
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Quick Screenshots Addition |
New Beta Screenshots If you have any beta screenshots, feel free to email me. |
New MV Layout! I'd like to thank Sopwith Camel for the additional eyecandy he added with the image. Here it is... New MV Layout Image *The layout probably will still change before it releases though |
Friday, February 20, 2004
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Small Updates! Starting tomorrow, we will start having PoTD once again, I will hopefully be able to keep it filled up with nice images for a long while now, if you have any screenshots to submit to DSC, email me at thevirtu@3dactionplanet.com and we'll discuss how to transfer the screenshots. I've also uploaded a new wallpaper to the Downloads section. This 1024x768 only wallpaper weighs in at a minor 257KB, and shows off a UGTO station and planets in the Darkspace Beta with some nicer looking graphics. You can download the wallpaper from fileplanet, download the new wallpaper! |
Thursday, February 19, 2004
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Listings and Additions The new limits for infantry have been activated, all planets can now hold 32 friendly infantry. And also there is a new class of infantry called heavy infantry, I am not sure of the specifics of heavy infantry right now. But from common sense these are probably much more powerful infantry. More details to come. UPDATE: (12:38am) Well Heavy Infantry are about 1 and a half times stronger than regular inf I believe, costs six times the metals than regular inf, and takes twice as long to build. This is from what I could tell in the beta when I played. |
Quick Update |
Wednesday, February 18, 2004
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Site/Beta Updates And also the wormhole devices have had their distances lowered to 1.5mil gu jumps for the ICC Jump Cruiser and 2.5mil gu jumps for all stations. |
Latest Beta Updates (2/18/04) The new metaverse is now online in the beta servers for testing, I'm not exactly sure of what systems or how many of them there are. Expect more info on this soon. About a couple minutes ago the beta servers came back online after some issues that caused it to lag out. And the wormhole device has been added to the Stations and the ICC Jump Cruiser, this enables stations/jump cruisers and their supporting fleets to jump (Stations: 5mil gu max | Jump Cruiser: 2.5mil gu max) |
Thursday, February 12, 2004
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Beta Updates (2/12/04) - Loading infantry now correctly checks the cargo limits, including cargo en-route by pod to the ship. Previously, you could load much more than your ship could hold, thus dumping the poor infantry arriving into the vacume of space. - Disbanding infantry now applied +1 population if the infantry is above 50% health. - Lower the tech level of the cloaking device to 20, which should bring the required tech level of all ships down as well. - All meta-server commands can be used in-game (i.e. /send) without have to put a /meta in front. You still need to use /say to talk into your current room. - UGTO/ICC alliance maps are now fixed and all fleet briefings have been edited. (basically, I pulled out the poorly written system overviews) |
Wednesday, February 11, 2004
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More Beta Updates! Starports now show the total amount of resources on a planet, but when you move your mouse over the resource, it will tell you the normal amount of credits it will cost to purchase a set amount of a resource (ex. 1000 metals could cost 50 credits). This is a quick way to see how much of a resource on a planet. The ship capturing system has also been modified to prevent people from just massing transport groups and unloading all your infantry on a combat fleet and defeating them. All ships now have a set chance that you will capture them when infantry are loaded onto them. Should you fail to capture the ship, instead a ship component will be destroyed (random). The higher the level of the infantry, the higher the possible capture precentage. The possibility of capture is as follows: Engineer 11%, Supply 11%, Transport 8%, Scout 11%, Frigate 8%, Destroyer 6%, Cruiser 3%, Dread 2%, Station 1%. Be advised this only comes in effect if you run out of infantry on your ship. Oh, and a partial intel posting by the developers on the topic of K'luth Combat Instructors, you can find the topic here And now I'm off to finish download the UT2k4 demo, ssssh :) |
Tuesday, February 10, 2004
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Site Updates! And also soon I hope to work on the Pic of the Day and once again get it filled with some new screenshots to last for the next month or so. Oh, and a small change to the FAQ was made tonight. I've noticed that some of the people who won the DSC Dueling Ladder from about two months ago still havent come to me to claim their prizes, if you wish to claim your prize you have to email me or find me on Darkspace. |
Darkspace 1.481 Beta: Updates - Cleaned up the planets screen (F3). Structures and Units are now displayed by default. The build/factory queues are now only available by clicking on the structure you want to control. I know some people are going to complain about this, but quite frankly I ran out of screen space for an 800x600 display. Trade route interface has been removed as well. (see below) - Moved the ships status display (energy, signature) back down the the lower left part of the screen. If you remember this is where is use to be located, and it works much better in that location. - Trade routes are now fully automatic, based on supply/demand for resources on the planets. Frankly, I was not happy with the interface for trade routes, just too damn complex to use... until I have time to make a drag-drop interface for trade routes they will stay automatic. |
Changes to the Research System! |
Sunday, February 8, 2004
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Beta Updates! |
Thursday, February 5, 2004
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Faustus needs help! In other news, the dreaded Neutral Pirates conquered the Lalande system today. At the time of posting, UGTO and K'luth are still fighting over the system, with a few Neutrals remaining as well. |