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Cadet 4th Class

Age: 22
Zodiac: 
Joined: 27 Sep 2006
Posts: 2

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Computer noob right here, there is all these complicated stickies and all this...
I downloaded a bunch of ships from http://bridgecommander.filefront.com/
i downloaded the BCMI installing thing
got foundations, got nanofx
is this all i need, and then everything should work fine?
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Nebula
CA/KM/BCS:TC Mod Team Member Moderator


Age: 22
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Joined: 04 Oct 2002
Posts: 21131
Location: Michigan

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Cadet 4th Class

Age: 22
Zodiac: 
Joined: 27 Sep 2006
Posts: 2

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That would be uh, scrolling mutators?
instead is a folder
Scripts > MainMenu > MainMenu.py
?? And, yes.
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JimmyB76
Fleet Admiral

Age: 33
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Joined: 30 Jun 2003
Posts: 13365
Location: Rhode Island, USA

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*moved to BC General*
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Nebula
CA/KM/BCS:TC Mod Team Member Moderator


Age: 22
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Joined: 04 Oct 2002
Posts: 21131
Location: Michigan

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tiqhud
Pro-Captain


Joined: 28 Aug 2004
Posts: 1067
Location: this Desktop

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Must Have Patch FIRST!
http://bridgecommander.filefront.com/file/Bridge_Commander_Patch;2374
or nothing is gonna work right, then do the other stuff
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_________________ TiqHud - COE
I didn't do it
If we don't learn from our Mistakes, we will surely repeat them.
It is all the little details, that cause headaches.
According to the way society is going, I'll need a college Degree just to change a light bulb
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Ambassador
I'm me, myself, and I. Admiral


Age: 18
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Joined: 19 Aug 2004
Posts: 2407
Location: Dominion of Canada

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well it does work. I did it before by accident.
Still, better to get the patch anyway
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tiqhud
Pro-Captain


Joined: 28 Aug 2004
Posts: 1067
Location: this Desktop

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you might need to know this in the future.
------------------------ BCMP\pluggins -------------------------------
If you have downloaded a mod\ship and you have BCMI & BCMP,
the mod\ship does show up there but not in the game
Check to make sure it is targeted to the right directory
eg Activision\Bridge Commander\---------------
if still no ship in game try the "Game Tools' and
make a plugin for the ship
it seems as though sometimes it is forgotten when a
description is written (easy to do)
by using BCMP you can make a Plugin for the ship.
to make plugin
Just start BCMP ,
click on the Icon (uptop) says 'GAME TOOLS'
look a little to your right and down little (see the name.py)
find the correct one for the ship
example::: merchantman.py Click on it
To the right is an item called QB Menu (click on it)
Choose the QB Menu placement you want your ship to be in the game.
(maybe “other ships” , or “Federation” , just where ever you want)
example::: choose Other ship (MENU) for this (ship)
Near the bottom is a button labeled MAKE PLUGGIN click it
and there you go
======================================================================
Habit
it is probably best to get into the Habit, that EVERY time that the game is
started YOU CHECK the mutators, to make sure they are checked
I have found (as time based in my BC learning) , any ship\mod that uses the extension BCmod
to place the ship\mod ingame , it tends to turn Off the mutators, or at least everyone I have installed
===================================================================
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_________________ TiqHud - COE
I didn't do it
If we don't learn from our Mistakes, we will surely repeat them.
It is all the little details, that cause headaches.
According to the way society is going, I'll need a college Degree just to change a light bulb
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Bigkap
Big Kap Commander


Age: 26
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Joined: 15 Sep 2004
Posts: 773
Location: The Great White North

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