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Scorpion CGI - final Tweaking
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Viper

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Post Posted: 08-01-2005 06:41 PM Post subject: Scorpion CGI - final Tweaking

this is posted here per Raven's request.


Ok, rave, begin your tweaking...


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Post Posted: 08-01-2005 07:03 PM Post subject:

OMG!!!! WOW....absolutely stunning! Amazing work Viper


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Post Posted: 08-01-2005 07:24 PM Post subject:

Chair test. Is this the padding style?


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Post Posted: 08-01-2005 08:07 PM Post subject:

Very Defiant-like. I like it! Great job!

G.


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Post Posted: 08-01-2005 08:43 PM Post subject:

I like it but....is it a modified defaint bridge? anyways looks great!

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Post Posted: 08-01-2005 09:50 PM Post subject:

In the words of the UT2003 announcer...

"HOLY SH!T!!!"


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Post Posted: 08-02-2005 03:43 AM Post subject:

USS Houstoun-A wrote:
I like it but....is it a modified defaint bridge? anyways looks great!


Yes. The Defiant bridge is a warship bridge, so it was a good jumpoff. Plus it is one of my favorites, so setting it up as the player's home bridge works for me.

However, lots of changes have been made.


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Post Posted: 08-02-2005 03:50 AM Post subject:

Jaw Drop
Whoa-hoa-hoa!! Sweet!

It's obviously based on the Defiant Class bridge, but there are some distinct differences in the mesh. The most obvious one is the helm control (which looks awesome, by the way)!

Nice job, Viper (assuming you made it, of course)!!

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Post Posted: 08-02-2005 07:21 AM Post subject:

Raven, could you tell us which ship's departments are seated where? And I personally think that the captain's chair plateau is far too high, though I understand that the captain must emit a certain bossy-feeling. Viper did most of it, but I think that LC had helped him as well.

G.


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Post Posted: 08-02-2005 07:29 AM Post subject:

Man that bridge rocks the casbah!!!!!!!!! Exclamation Exclamation Exclamation


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Post Posted: 08-02-2005 05:50 PM Post subject:

Actually guys, this is the CGI version, not the game. this one is all Viper.


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Post Posted: 08-02-2005 11:24 PM Post subject:

*sighs* oh well... Its still a damn fine job though Viper!


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Post Posted: 08-02-2005 11:33 PM Post subject:

Man, its been awhile since I last posted in here. Saw Raven's posts on STGU and thought I drop in. Must say the bridge looks like she's came along very nicely...good job Viper


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Post Posted: 08-03-2005 11:19 AM Post subject:

well the model seem very nice and done, but i think the materials need work, for example reflections and bumps an so forth.

great work sofar.


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Post Posted: 08-03-2005 11:07 PM Post subject:

Now we need several dudes to put in it. I don't care if they're neked, just stick them in a and make them do stuff.


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Post Posted: 08-04-2005 03:33 PM Post subject:

Sounds like our government plan...

I'm working on trying to get the new bridge guys to add it to the list.


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Post Posted: 08-04-2005 05:53 PM Post subject:

Raven Night wrote:
Sounds like our government plan...


Good old American Sass(tm)!


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Post Posted: 08-04-2005 07:19 PM Post subject:

lol

At any rate, perhaps I am an untrained eye, but I have seen many a bridge, and I think this is one of the finest I have seen.


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Post Posted: 08-04-2005 10:55 PM Post subject:

I've seen some kick ass ones, but for a non-canon design with a lot of originality, this is as good as it gets.


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Post Posted: 08-04-2005 11:09 PM Post subject:

Armondikov wrote:
I've seen some kick ass ones, but for a non-canon design with a lot of originality, this is as good as it gets.


Must be talking about Sean robertson over at Scifi-meshes.com


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Post Posted: 08-05-2005 01:04 AM Post subject:

Yes, I've seen his work, and if I was paying 5000 bucks for this bridge I'm sure you would do the same. You guys have to remember this is work on a budget...makes the bridge quite spectacular considering how reasonable the cost is.


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Post Posted: 08-05-2005 02:00 PM Post subject:

Ah yes. Sean "That panel is three millimetres off the canon spec" Robertson. I do have some respect for that guy.


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Post Posted: 08-10-2005 12:36 AM Post subject:

update- Changed the Center ceiling light to a dome, and added some light ridging to the rings around it.


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Post Posted: 08-10-2005 01:52 PM Post subject:

Holy sh!t!!!!!!!!!!!!!!!!!!!
If it only was real Sad

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Post Posted: 08-10-2005 11:07 PM Post subject:

...Removing that top light also places the lighting at the right level...it was too high before. Can you add 4 spars to each window for strength? they can just be textures if that makes it easier.

I would also like similar detail on the red ring and spars that draws across the ceiling. Just some lines to make them look metalic, either horizontal (making them look like beams) or vertical (making them look like segments)


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Post Posted: 08-11-2005 12:19 PM Post subject:

LOL. Actually Raven, removing the "light" did absolutely nothing to the lighting level. It creates the illusion it dropped because the glow was removed in that area. I can add the reinforcing spars. In fact, it needs it. Otherwise the enter rings are floating.

As for the detail, I can try and whip something up. If not lines, mabe remove some of the smoothing, possibly remove the current beams and add something like an I-beam with some riviting? Your call.


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Post Posted: 08-11-2005 12:58 PM Post subject:

can we get some reflective maps on the lcars.. and perhaps some faint reflections on the walls and thos chairs?


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Post Posted: 08-12-2005 08:33 AM Post subject:

I like the idea of beams and rivets...yes, it is very 20th century, but it also says "built viper tough". Let's see how it looks.

I would also like to see some reflections in the panels, but keep in mind, this ship is designed for combat, and glare is not a good thing. Perhaps a light reflection to show it is a smooth glassy panel, but not too much...the reflection would be reduced on purpose. No shiny happy people here.

This ship is built for one purpose...the destruction of the enemy.

By the way, I was thinking of adding dark piping on the left and right edge of the chair backs....that way it matches the captain's chair. Let me know what you think of this idea. Again, it could just be a texture.


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Post Posted: 08-12-2005 11:09 AM Post subject:

David999 wrote:
can we get some reflective maps on the lcars.. and perhaps some faint reflections on the walls and thos chairs?


Well, I'm sure Viper doesn't mind leaving his rig alone for 18 hours while it renders Cool


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Post Posted: 08-12-2005 12:16 PM Post subject:

actually, right now there is a reflection on several items, including LCARS. I can just up it. And my rig only takes exactly 67.3 seconds to render right now.


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