BCU main page Bridge Commander Universe
...welcome to the new world.
 
 FAQFAQ  RanksRanks  RulesRules   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups  Staff SiteStaff Site    RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Star Trek: New Frontier presents: Post TNG Third Fleet
Goto page Previous  1, 2, 3 ... 11, 12, 13, 14  Next
 
Post new topic   Reply to topic    Bridge Commander Universe Forum Index -> BC Scripting
View previous topic :: View next topic  

Whch Class ship would you like to start off as in the NX Era
NX-Class
51%
 51%  [ 44 ]
NX-Neptune
16%
 16%  [ 14 ]
NX-Challanger
19%
 19%  [ 17 ]
None i want new ships
12%
 12%  [ 11 ]
Total Votes : 86

Author Message

sfc3fan

Lieutenant Commander
Lieutenant Commander


Age: 21
Zodiac: Scorpio
Joined: 24 May 2003
Posts: 538
Location: The Edge of a new frontier
Offline

 

 



Reply with quote

Post Posted: 02-16-2006 12:03 AM Post subject:

MyBrotherKern wrote:
sorry could you put in a link as this one doesent work

bcu is gonna be the best thing since first contact


http://startreknewfrontier.jconserv.net/viewtopic.php?t=13

Here You Go You may have to register though but that dosn't take 5 mins.


_________________
"I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

Back to top
View user's profile Send private message

MyBrotherKern

Dont try to bend the spoon
Cadet 4th Class
Cadet 4th Class


Age: 25
Zodiac: Leo
Joined: 13 Feb 2006
Posts: 12

Offline

 

 



Reply with quote

Post Posted: 02-16-2006 01:47 PM Post subject:

Yeh sorry i only put that for short thats all,how about some sort of mod that allows you to "receive" distress signals from random ships rather then just send them perhaps this may add some kind of "duty" feeling to the game to make it feel less one track...just an idea lads


_________________
kobyashi happy meal

Back to top
View user's profile Send private message Send e-mail MSN Messenger

sfc3fan

Lieutenant Commander
Lieutenant Commander


Age: 21
Zodiac: Scorpio
Joined: 24 May 2003
Posts: 538
Location: The Edge of a new frontier
Offline

 

 



Reply with quote

Post Posted: 02-16-2006 03:24 PM Post subject:

MyBrotherKern wrote:
Yeh sorry i only put that for short thats all,how about some sort of mod that allows you to "receive" distress signals from random ships rather then just send them perhaps this may add some kind of "duty" feeling to the game to make it feel less one track...just an idea lads


Already planned Razz


_________________
"I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

Back to top
View user's profile Send private message

MyBrotherKern

Dont try to bend the spoon
Cadet 4th Class
Cadet 4th Class


Age: 25
Zodiac: Leo
Joined: 13 Feb 2006
Posts: 12

Offline

 

 



Reply with quote

Post Posted: 02-16-2006 06:26 PM Post subject:

excellent lol im really looking foward to this

also what if you could get your hands on a shuttle cockpit as a bridge for when inside shuttles,to my knowledge this has not been done yet and makes sense for it to be done and perhaps more options under the science menu (ie) scanning for life signs on planets and deralicts and also an animation that alows crew bots on bridge to fly across it when the ship is hit ,and also to run rather then calmly walk when ship under attack


_________________
kobyashi happy meal

Back to top
View user's profile Send private message Send e-mail MSN Messenger

MyBrotherKern

Dont try to bend the spoon
Cadet 4th Class
Cadet 4th Class


Age: 25
Zodiac: Leo
Joined: 13 Feb 2006
Posts: 12

Offline

 

 



Reply with quote

Post Posted: 02-16-2006 06:39 PM Post subject:

also would an ambush scenario be possible were enemy crew beam onto the bridge? then using the ships phaser animation perhaps you could adapt it so it can be made to look as if your firing it at the enemy crew

btw i have no scripting modding capabilitys im all talk lol


_________________
kobyashi happy meal

Back to top
View user's profile Send private message Send e-mail MSN Messenger

sfc3fan

Lieutenant Commander
Lieutenant Commander


Age: 21
Zodiac: Scorpio
Joined: 24 May 2003
Posts: 538
Location: The Edge of a new frontier
Offline

 

 



Reply with quote

Post Posted: 02-16-2006 07:14 PM Post subject:

MyBrotherKern wrote:
also would an ambush scenario be possible were enemy crew beam onto the bridge? then using the ships phaser animation perhaps you could adapt it so it can be made to look as if your firing it at the enemy crew

btw i have no scripting modding capabilitys im all talk lol


That is currently not possible in New Frontiers Life time, Basically because it would involve creating new Bridge Annimations, ATM its looking like our plans to have a new Bridge Crew are drifting away, unless we can get someone like mark or Jesse to join the team within the next few weeks. I don't like asking, people to join the team but if noone volunteers then i'll have to start looking.


_________________
"I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

Back to top
View user's profile Send private message

MyBrotherKern

Dont try to bend the spoon
Cadet 4th Class
Cadet 4th Class


Age: 25
Zodiac: Leo
Joined: 13 Feb 2006
Posts: 12

Offline

 

 



Reply with quote

Post Posted: 02-16-2006 07:15 PM Post subject:

oh dear Sad so you need more modders?


_________________
kobyashi happy meal

Back to top
View user's profile Send private message Send e-mail MSN Messenger

sfc3fan

Lieutenant Commander
Lieutenant Commander


Age: 21
Zodiac: Scorpio
Joined: 24 May 2003
Posts: 538
Location: The Edge of a new frontier
Offline

 

 



Reply with quote

Post Posted: 02-16-2006 07:21 PM Post subject:

MyBrotherKern wrote:
oh dear Sad so you need more modders?


Bridge Modding and Voice actors To Be Specific


_________________
"I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

Back to top
View user's profile Send private message

MyBrotherKern

Dont try to bend the spoon
Cadet 4th Class
Cadet 4th Class


Age: 25
Zodiac: Leo
Joined: 13 Feb 2006
Posts: 12

Offline

 

 



Reply with quote

Post Posted: 02-16-2006 07:28 PM Post subject:

im sure i can do loads of difrent voices ,i have a boring job so i do voices all day i can def help with that


_________________
kobyashi happy meal

Back to top
View user's profile Send private message Send e-mail MSN Messenger

sfc3fan

Lieutenant Commander
Lieutenant Commander


Age: 21
Zodiac: Scorpio
Joined: 24 May 2003
Posts: 538
Location: The Edge of a new frontier
Offline

 

 



Reply with quote

Post Posted: 02-16-2006 08:44 PM Post subject:

MyBrotherKern wrote:
im sure i can do loads of difrent voices ,i have a boring job so i do voices all day i can def help with that


Dero Will be pleased Then


_________________
"I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

Back to top
View user's profile Send private message

MyBrotherKern

Dont try to bend the spoon
Cadet 4th Class
Cadet 4th Class


Age: 25
Zodiac: Leo
Joined: 13 Feb 2006
Posts: 12

Offline

 

 



Reply with quote

Post Posted: 02-21-2006 02:59 PM Post subject:

hey there i downloaded the repair damaged systems could sum1 explain what beta is and why we are always told to beware of it

also the repair ship never comes nothing happens


_________________
kobyashi happy meal

Back to top
View user's profile Send private message Send e-mail MSN Messenger

Scouse_Commander

The only Scouse in Starfleet
Lieutenant
Lieutenant


Age: 21
Zodiac: Sagittarius
Joined: 26 Jun 2004
Posts: 398
Location: USS Liverpool NCC-79715
Offline

 

 



Reply with quote

Post Posted: 02-21-2006 03:50 PM Post subject:

MyBrotherKern wrote:
hey there i downloaded the repair damaged systems could sum1 explain what beta is and why we are always told to beware of it

also the repair ship never comes nothing happens
before anyone calsl you a noob- a beta version is not the final completed version- so it may have bugs and errors


_________________
Admiral Collins Of The Sovereign Class Federation Starship USS Liverpool NCC-79715
"It is not enough to help the feeble up
but to support him after. "
William Shakespeare

Currently exploring the Arachnid Nebula

Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger

MyBrotherKern

Dont try to bend the spoon
Cadet 4th Class
Cadet 4th Class


Age: 25
Zodiac: Leo
Joined: 13 Feb 2006
Posts: 12

Offline

 

 



Reply with quote

Post Posted: 02-21-2006 07:24 PM Post subject:

ive been trying to reverse the distress signal script to receive signals from other ships(as this would be so great) but have been stymied ,any1 have any ideas on this


_________________
kobyashi happy meal

Back to top
View user's profile Send private message Send e-mail MSN Messenger

Dero

Ensign
Ensign




Joined: 03 Oct 2005
Posts: 145
Location: Munich, Germany
Offline

 

 



Reply with quote

Post Posted: 02-21-2006 08:06 PM Post subject:

How is this meant to work? From damaged ships within the system or from another system?

Back to top
View user's profile Send private message Send e-mail

Treleth

"so double the killer delete select all."
General
General


Age: 17
Zodiac: Capricorn
Joined: 01 Oct 2005
Posts: 2171
Location: Toronto, Canada
Offline

 

 



Reply with quote

Post Posted: 02-21-2006 09:06 PM Post subject:

well technically you can't just "reverse" the script, you would have to write a whole new one.


_________________


Back to top
View user's profile Send private message Send e-mail MSN Messenger

MyBrotherKern

Dont try to bend the spoon
Cadet 4th Class
Cadet 4th Class


Age: 25
Zodiac: Leo
Joined: 13 Feb 2006
Posts: 12

Offline

 

 



Reply with quote

Post Posted: 02-21-2006 10:06 PM Post subject:

yeh i know i would have to write a whole newen i ment reverse as in you go to help others but its getting confusing would be cool though right?

also is there any shuttle cockpits out?


_________________
kobyashi happy meal

Back to top
View user's profile Send private message Send e-mail MSN Messenger

blaXXer
Currently banned

Resident Insane Symbiote
Section 31 Director
Section 31 Director


Age: 24
Zodiac: Pisces
Joined: 10 Feb 2004
Posts: 6348
Location: Symbiote-Town
Offline

 

 



Reply with quote

Post Posted: 02-21-2006 10:13 PM Post subject:

not.yet. keep this on-topic please.


_________________
Owner,
www.legacyuniverse.net

Back to top
View user's profile Send private message Visit poster's website MSN Messenger

Treleth

"so double the killer delete select all."
General
General


Age: 17
Zodiac: Capricorn
Joined: 01 Oct 2005
Posts: 2171
Location: Toronto, Canada
Offline

 

 



Reply with quote

Post Posted: 02-22-2006 01:24 AM Post subject:

agreed, MyBortehrKern, if you ahve suggestions feel free to post them over at the STNF forums Smile , as I believe this should be kept for updates


_________________


Back to top
View user's profile Send private message Send e-mail MSN Messenger

sfc3fan

Lieutenant Commander
Lieutenant Commander


Age: 21
Zodiac: Scorpio
Joined: 24 May 2003
Posts: 538
Location: The Edge of a new frontier
Offline

 

 



Reply with quote

Post Posted: 02-24-2006 09:29 PM Post subject:

Not really an Update more over a concern has anyone noticed that NF HQ is down?

:--- Never mind


_________________
"I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

Back to top
View user's profile Send private message

Dero

Ensign
Ensign




Joined: 03 Oct 2005
Posts: 145
Location: Munich, Germany
Offline

 

 



Reply with quote

Post Posted: 02-24-2006 09:48 PM Post subject:

Ehm down?
The first one or the current one?

Back to top
View user's profile Send private message Send e-mail

sfc3fan

Lieutenant Commander
Lieutenant Commander


Age: 21
Zodiac: Scorpio
Joined: 24 May 2003
Posts: 538
Location: The Edge of a new frontier
Offline

 

 



Reply with quote

Post Posted: 02-25-2006 03:39 AM Post subject:

Dosnt matter now dero i thought the Current One Was Down but its just my laptop acting up


_________________
"I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

Back to top
View user's profile Send private message

sfc3fan

Lieutenant Commander
Lieutenant Commander


Age: 21
Zodiac: Scorpio
Joined: 24 May 2003
Posts: 538
Location: The Edge of a new frontier
Offline

 

 



Reply with quote

Post Posted: 02-26-2006 02:45 AM Post subject:

Something that might interest people New Frontier Has something very cool in the works.


_________________
"I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

Back to top
View user's profile Send private message

Treleth

"so double the killer delete select all."
General
General


Age: 17
Zodiac: Capricorn
Joined: 01 Oct 2005
Posts: 2171
Location: Toronto, Canada
Offline

 

 



Reply with quote

Post Posted: 02-26-2006 05:39 AM Post subject:

which cool "thing is it", is it "the one" or is it soemthing I don't know about yet?


_________________


Back to top
View user's profile Send private message Send e-mail MSN Messenger

sfc3fan

Lieutenant Commander
Lieutenant Commander


Age: 21
Zodiac: Scorpio
Joined: 24 May 2003
Posts: 538
Location: The Edge of a new frontier
Offline

 

 



Reply with quote

Post Posted: 03-09-2006 01:38 AM Post subject:

I said i would keep this thread for updates and so here we go another New Frontier Update.

1. Missions continue to come allong smoothly Dero our Chief Missions Scripter has been working really hard on them and they sound good.

2. Ships: The Shake up with loosing the Permissions for the Entire vulcan Ships has been reversed apparantly we now do have permission to use them, We should be releasing the NX-Era Vulcan Ship pack in a few weeks.

3. Systems Next to Missions the New systems in new frontier are slowly coming allong most likely because of the large numbers of them. Once we get the systems working everything else should fall into place.

4WIP: Construction and AI, Constructing ships is once again Proving to be a problem the Current Code by defiant currently cant do the things that we need it to do also it requires that KOBMaru be installed, Dont get me wrong i like Kobamaru, however it dosnt seem like a good idea for people to download a large new Frontier File and A Large KM file simply for the construction features.

5WIP: Missions Loading. I have a code to load missions into Quickbattle. This code has been tested with The Mealstrom Missions However the problems are still running deep, The Ship isn't appearing in cutscenes some things are being skipped or missed out however the code does work just not very well ATM.

Well that about does it for NF Updates for now.


_________________
"I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

Back to top
View user's profile Send private message

blaXXer
Currently banned

Resident Insane Symbiote
Section 31 Director
Section 31 Director


Age: 24
Zodiac: Pisces
Joined: 10 Feb 2004
Posts: 6348
Location: Symbiote-Town
Offline

 

 



Reply with quote

Post Posted: 03-09-2006 02:01 AM Post subject:

well, rob, sounds great noenetheles. can hardly wait to immerse myself in the new world you and your team are creating.


_________________
Owner,
www.legacyuniverse.net

Back to top
View user's profile Send private message Visit poster's website MSN Messenger

sfc3fan

Lieutenant Commander
Lieutenant Commander


Age: 21
Zodiac: Scorpio
Joined: 24 May 2003
Posts: 538
Location: The Edge of a new frontier
Offline

 

 



Reply with quote

Post Posted: 03-10-2006 01:18 AM Post subject:

An important Update, Starship Construction a core feature of the New Frontier Dynamic Universe is finally functioning the way i want it to, After several weeks i've managed to extract the Construction Mod Defiant Made (Big Thanks there) from Kobayashimaru, not only that the code will now assign a specific AI to a certain Group Of Ships, So For example

All Constructions Ships with the ID: CargoShip1, Will randomly be assigned a Trade Route AI, Earth - Vulcan, Earth - Andoria, Earth - Draylax.

Also once i get the local systems, and core Races home systems working, I'll modify the code further to include an economy based on population, Resorces and Systems.

Additionally i think i've cracked the code to assign New Systems to a hardpoint of a ship such as Transporters, Replicators, Life Support, and Crew Limit, So expect the Transporters, Life Support and Crew Levels to make an apearance, I may be able to find away to Kill the Bridge crew.

So the next month or so should really see some progress made.


_________________
"I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

Back to top
View user's profile Send private message

Treleth

"so double the killer delete select all."
General
General


Age: 17
Zodiac: Capricorn
Joined: 01 Oct 2005
Posts: 2171
Location: Toronto, Canada
Offline

 

 



Reply with quote

Post Posted: 03-10-2006 01:47 AM Post subject:

backup, backup, backup...


_________________


Back to top
View user's profile Send private message Send e-mail MSN Messenger

guy61386

Lieutenant JG
Lieutenant JG




Joined: 23 Aug 2003
Posts: 228
Location: US, Earth, Sol System, Alpha Quadrant
Offline

 

 



Reply with quote

Post Posted: 03-10-2006 04:09 AM Post subject:

Yes please backup, everytime progress like this is made in a major project the hard drive conviently goes amuck.

Back to top
View user's profile Send private message AIM Address Yahoo Messenger

sfc3fan

Lieutenant Commander
Lieutenant Commander


Age: 21
Zodiac: Scorpio
Joined: 24 May 2003
Posts: 538
Location: The Edge of a new frontier
Offline

 

 



Reply with quote

Post Posted: 03-11-2006 12:01 AM Post subject:

Sorry to tell you this guys but my HD just went DOA on me i lost.....

Nah Just Kidding, Yeah im in the process of backing it up now. just hard work figuring out which scrpts i need to get from my BC directory.


_________________
"I have So Many Ideas and So little time to do them" Rob Archer Of Star Trek: New Frontier Project

Back to top
View user's profile Send private message

Defiant

Free "as in Free Speech" Engineer
Admiral
Admiral


Age: 26
Zodiac: Capricorn
Joined: 27 Jan 2003
Posts: 2337
Location: Hamburg, Germany
Offline

 

 



Reply with quote

Post Posted: 03-11-2006 05:08 PM Post subject:

sfc3fan wrote:
An important Update, Starship Construction a core feature of the New Frontier Dynamic Universe is finally functioning the way i want it to, After several weeks i've managed to extract the Construction Mod Defiant Made (Big Thanks there) from Kobayashimaru, not only that the code will now assign a specific AI to a certain Group Of Ships, So For example

All Constructions Ships with the ID: CargoShip1, Will randomly be assigned a Trade Route AI, Earth - Vulcan, Earth - Andoria, Earth - Draylax.

Thats makes me wondering. IIRC my construct code can only assign the default foundation AI to the ship.


_________________
BC Modification Kobayashi Maru

--
Whenever you find that you are on the side of the majority, it is time to reform.
-- Mark Twain

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic

All times are GMT

Page 12 of 14
Goto page Previous  1, 2, 3 ... 11, 12, 13, 14  Next
   Bridge Commander Universe Forum Index -> BC Scripting
 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2001, 2005 phpBB Group
Bridge Commander Universe is a Nightsoft company. All rights reserved.