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          | Dave
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 Age: 23
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 Location: Cleveland, Ohio
 
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          | Sim Rex
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          | OK, as you may have noticed, we have our stickies back, but I've kept this around and left a formerly-stuck topic in the top post.
 Basically, this thread exists to draw attention to threads that might be useful to you.  The stickied threads are so useful as to be indispensable.  These are the next level down.
 
 If you find a useful thread in this forum, feel free to post about it in here.  Please try to copy the formatting used in the first post, because a thread URL by itself isn't very helpful
   
 I will try to find the time to edit a selection of useful threads about a selection of topics into the top post here, but I can't guarantee that I'll put every link everyone posts in there.  I will never remove a link from a post in here UNLESS it links to something irrelevant.
 
 You can also link to tutorials/useful threads on other sites if you wish
  
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          | _________________
 "Could it be it's the end of our world?  All the things that we cherish and love
 Nothing left but to face this all on my own, cause I am the chosen one!"
 -- The Fallen Angel - Iron Maiden(Smith/Harris)
 
 For beginner scripters - The BCU Mission Scripting Lessons
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          | jwattsjr
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          | Cruis.In
 Cadet 2nd Class
 
  
 
 Age: 27
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  Joined: 21 Sep 2004
 Posts: 58
 Location: Barbados
 
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          | hey, is there any sample scripts to learn about the BC API from?
 I'm saying i know python, but knowing python and just jumping in and scripting things in BC are two different things. I've been browsing through the SDK and it is not near enough to learn fast enough to do advanced scripts such as have been done.
 
 
 So does anyone have the source code to any of there scripts old or new, for advanced things such as ablative armour, or the more recent redistribute shields that they would be willing to share?
 
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 Greater love hath no man than this that a man lay down his life for h is friends.
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          | USS Sovereign
 Lieutenant Commander
 
  
  
 Age: 24
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  Joined: 16 Apr 2002
 Posts: 541
 Location: Croatia
 
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          | You don't learn to make adv. scripts over night! You start small and gain knowledge over bc file structure and bc's python and you know what can be done and how to do it!
 App.py is what I recommend checking from bcsdk and missionlib 2 main files!
 
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          | Sim Rex
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  	  | Cruis.In wrote: |  	  | hey, is there any sample scripts to learn about the BC API from? 
 I'm saying i know python, but knowing python and just jumping in and scripting things in BC are two different things. I've been browsing through the SDK and it is not near enough to learn fast enough to do advanced scripts such as have been done.
 
 
 So does anyone have the source code to any of there scripts old or new, for advanced things such as ablative armour, or the more recent redistribute shields that they would be willing to share?
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 I thought most mods shipped with their source code... Or did that go out of fashion?  I'm pretty sure that all of Defiant's scripts come in .py format, anyway...  And I'd have thought MLeo would release in .py as well...
 
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          | _________________
 "Could it be it's the end of our world?  All the things that we cherish and love
 Nothing left but to face this all on my own, cause I am the chosen one!"
 -- The Fallen Angel - Iron Maiden(Smith/Harris)
 
 For beginner scripters - The BCU Mission Scripting Lessons
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          | lost_jedi
 Rear Admiral
 
  
  
 Age: 21
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  Joined: 15 Aug 2004
 Posts: 1614
 Location: Buxton Staffordshire UK
 
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          | All the BCSTNG mods are shipped with source code too.  I thought it was an unwritten law of BC modding  
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          | Cruis.In
 Cadet 2nd Class
 
  
 
 Age: 27
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  Joined: 21 Sep 2004
 Posts: 58
 Location: Barbados
 
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          | ok thanks
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          | _________________
 Greater love hath no man than this that a man lay down his life for h is friends.
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