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Ships with no torpedoes

 
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USS Admicis

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Post Posted: 01-06-2007 02:24 AM Post subject: Ships with no torpedoes

One thing that I've found rather annoying is when I try to hardpoint ships with no torpedoes (eg. Galor, Keldon). Here's what I've tried to do - I'll use the Galor as an example. I give it about 5 or 6 phaser banks, set the forward one to be massively powerful, and no torpedoes. But when I put it in-game, it doesn't try to keep me in it's forward arc. Why does this happen and does anybody have a solution?

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Zambie Zan

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Post Posted: 01-06-2007 04:54 AM Post subject:

Increase the recharge rate of the main phaser, or make them all recharge equally. If the main one takes too long to recharge the AI will rotate the ship to make use of the other weapons.


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paaawau

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Joined: 16 May 2004
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Post Posted: 01-07-2007 09:04 PM Post subject:

give the ship fwd-facing torpedo tube, firing fake torpedoes [0,001 damage, and make them invisible]. AI is more likely to perform foward attack, when it has torpedoes


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