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What version should be released? |
three-nacelled |
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3% |
[ 1 ] |
three-nacelled - variant |
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3% |
[ 1 ] |
two-nacelled |
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23% |
[ 7 ] |
two-nacelled - variant |
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13% |
[ 4 ] |
pod |
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3% |
[ 1 ] |
pod w/ nacelle variant |
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3% |
[ 1 ] |
why not all of them in a pack? |
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50% |
[ 15 ] |
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Total Votes : 30 |
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N1GH7H4WK
Ensign


Age: 22
Zodiac: 
Joined: 27 Feb 2006
Posts: 159
Location: On the bridge, Number One. Where else?

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EDITED
this was a modelling question, but is already fixed.
So I'll post a scripting question:
I can't see some destroyed systems when the ship goes to MVAM.
If i destroy a system when the ship is intact, say, a warp engine, or the whole warp system, I can't see it in the target list after the ship goes to MVAM (launches the Defiant) and after repairing it (Ctrl-R). I mean, the hull and the other systems get repaired, also the destroyed system (in the case of the shields, for instance, I can see the shields activated on the tactical display) but I can't target it from the target list.
Also: how can I turn a model after loading it? I want to make the Defiant look backwards when exiting the shuttlebay. Actually, it gets launched in reverse.
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Adonis
Rear Admiral


Age: 24
Zodiac: 
Joined: 25 Feb 2004
Posts: 1637
Location: Novi Sad, Serbia

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Uhm...you EVER heard of jpeg compression?
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_________________ "What CAN go wrong, WILL go wrong!"
"Walking point = sniper bait"
"Smile, tomorrow will be worse!"
>>Murphy
Thanks to MLeo.
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USS Vortex
Cadet 3rd Class

Age: 18
Zodiac: 
Joined: 29 Jan 2007
Posts: 28

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Hmmm... It's seems to me that it's one of them ships you have to look at for a while and having done so, I like it.
My favourite part about it is how the Defiant can fit in it. If you used the shuttle scripting for that, It's be completley worth it. Have a fllet of them ships and you can double your number lol.
BTW, What program you using?
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hellsgate
C.O., Hell's-Gate Station - Alexandria-Class Shipyard. Cadet 2nd Class

Age: 33
Zodiac: 
Joined: 23 Jan 2004
Posts: 56

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I prefer carrier / tactical cruiser designs that are compact, (i.e.: Typhon-Class) that are mobile & multi-purpose "beehives" of fighters & some amphibious (Venture-Class Scout) research shuttles/runabouts (i.e. holoship). Your design screams "shoot here first" as I don't see how you'd keep your nacelles (among everything else) out of the line of enemy fire or conveniently cloaked / shielded in the event you're assigned to a "Duck Blind" (i.e. Baku Village) style mission or strike-&-fade evacuation of settlers in a disputed territory. I prefer carriers/tactical cruisers that can land & conceal themselves on lake/ocean-bottom in the event of emergency landing on a planet inhabited by a pre-warp civilization.
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_________________ "Old Legends Never Die; They Just Get New Captains."
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UPD Equinox
TERTIARY ADJUNCT Y-8


Age: 20
Zodiac: 
Joined: 23 May 2005
Posts: 1418
Location: Somewhere you dont want to be...

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