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FBCMP - Fun BC Multiplayer Mod Pack beta testing closed!

 
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Defiant

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Post Posted: 03-18-2005 07:12 PM Post subject: FBCMP - Fun BC Multiplayer Mod Pack beta testing closed!

the pre Version of FBCMP 0.8 does require a clean 1.1 BC installation, nothing else.

If you are interrested in beta testing this Mod, please contact me via PM, email (erik -at - vontaene.de), icq (99166015) or jabber (Defiant@jabber.ccc.de). I will accept everyone. I just don't want to post the downlink link here because I only have limited bandwidth, so I have to control the number of downloaders.

FBCMP is an international 400MB Multiplayer Mod pack which is coming with new ships, scripts and Systems.


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Post Posted: 03-18-2005 09:33 PM Post subject:

ooo pretty...

nice

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Dragon

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Post Posted: 03-18-2005 09:39 PM Post subject:

Sounds good Defiant. I will get in touch as soon as I finish Uni. Can you comment on the type of scripts it will include? Does it work with NanoFX btw?


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Post Posted: 03-18-2005 09:47 PM Post subject:

um Dragon look at the explosions they are NANO FX

and wow that soo cool now that ships in mp can go BOOM Twisted Evil


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Defiant

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Post Posted: 03-18-2005 09:53 PM Post subject:

Dragon wrote:
Sounds good Defiant. I will get in touch as soon as I finish Uni. Can you comment on the type of scripts it will include? Does it work with NanoFX btw?

Thats secret for beta testers ;) -NanoFX2 is of course included.


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Post Posted: 03-18-2005 09:54 PM Post subject:

got to be Smile

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Post Posted: 03-18-2005 09:57 PM Post subject:

Defiant wrote:
Dragon wrote:
Sounds good Defiant. I will get in touch as soon as I finish Uni. Can you comment on the type of scripts it will include? Does it work with NanoFX btw?

Thats secret for beta testers Wink -NanoFX2 is of course included.


COOL! I just totally missed that....ships can break up...finally....I will get in touch once uni is finally finished! looks good, any other scripts at all?

Comon Defiant, dont hold out on us...I know u got somthing up ur sleeve...I can sense it Mr. Green


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Defiant

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Post Posted: 03-18-2005 10:08 PM Post subject:

Dragon wrote:

COOL! I just totally missed that....ships can break up...finally....I will get in touch once uni is finally finished! looks good, any other scripts at all?

Well we still don't have damage in MP, but NanoFX2 does work.


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Post Posted: 03-18-2005 11:44 PM Post subject:

Sounds GREAT!
BC modders, you really impress me every day more!

Razz

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Post Posted: 03-19-2005 11:11 AM Post subject:

Cool, you seem to have my phaser intensity slider!


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Post Posted: 03-19-2005 12:55 PM Post subject:

MLeo wrote:
Cool, you seem to have my phaser intensity slider!


Cool...I didnt notice that...is that released? Why the hell have I missed that! Mr. Green


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Post Posted: 03-19-2005 01:01 PM Post subject:

Dragon wrote:

Cool...I didnt notice that...is that released? Why the hell have I missed that! :mrgreen:

Look at this Thread: http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=15547


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Post Posted: 03-19-2005 05:02 PM Post subject:

yup thats such a great little mod


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Post Posted: 03-20-2005 09:50 AM Post subject:

Ill help you Beta Test Defiant, since i helped test your other mod. I take it this will have the same features plus some more added dodads?

Gonna have to wait a week tho, due to the fact that i aint got my new comp yet.

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Post Posted: 03-22-2005 06:51 AM Post subject:

BTW the release date is set for the beginning of the next month.
Depends on how many Bugs are still found.


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Post Posted: 03-22-2005 08:08 PM Post subject:

Bug report:
I cannot find any apart from...
a) The 'Hull' property of the Hutet is bigger than the shields.
b) There seems to be some problem that when I get blown up, it stays looking at where my ship was on the destruct sequence, and the battle continues??? - No idea how this happens, I cannot recreate it.


That is all. Gr8 mod.

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Post Posted: 03-22-2005 08:35 PM Post subject:

GalaxyPatrol wrote:
Bug report:
I cannot find any apart from...
a) The 'Hull' property of the Hutet is bigger than the shields.

Yeah known problem of this ship, but the problem doesn't seem to be in the HP, more a problem of the model itself.

GalaxyPatrol wrote:

b) There seems to be some problem that when I get blown up, it stays looking at where my ship was on the destruct sequence, and the battle continues??? - No idea how this happens, I cannot recreate it.

Also can not recreate it - and with it, not fix it.

GalaxyPatrol wrote:

That is all. Gr8 mod.

thx


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Post Posted: 03-26-2005 05:18 PM Post subject:

ok update: beta testing closed. The release date still seems to be stable: 1.4.2005, so coming soon to bcfiles!


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Post Posted: 03-26-2005 11:51 PM Post subject:

sweet!!


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Post Posted: 03-30-2005 07:12 PM Post subject:

Excellant, sorry i cudnt help you with Beta testing, ive been busy with uni over the last month and now im ill....typical, freedom, yet illness....


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Cpt.Blue

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Post Posted: 04-02-2005 01:25 PM Post subject:

What time zone you guys on its nearly 14:30pm here on 2/4/2005

Just wondering when its coming out looking forward to this mod so much Smile

Just like to say good work for creating it and thank you.

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Post Posted: 04-02-2005 02:06 PM Post subject:

Cpt.Blue wrote:
What time zone you guys on its nearly 14:30pm here on 2/4/2005

Just wondering when its coming out looking forward to this mod so much :)

Just like to say good work for creating it and thank you.

lol well I'm GMT+1, but sorry - it does need two more days, there is one small component that is still not finished.


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Post Posted: 04-03-2005 11:14 AM Post subject:

Ok cool


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Post Posted: 04-12-2005 10:22 AM Post subject:

I downloaded it from the Bcfiles site seems to be realy good except lol i cant work out a few things:

1. How to launch mines are all ships able to?
2. Cloaked firing its in the docs folder but how do you use it?
Ablative Armour is this installed anywhere?


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Post Posted: 04-12-2005 10:46 AM Post subject:

Cpt.Blue wrote:

1. How to launch mines are all ships able to?

No, not all - just a few fed ships like the Galaxy or the Sovereign (after a few seconds Brex will tell you that the mine is read - you can launch it with the Shuttle Launcher in the science menu.

Cpt.Blue wrote:

2. Cloaked firing its in the docs folder but how do you use it?

We just use the Scimitar Model from the cloaked fireing mod - the cloaked firing mod is far from beeing finished.

Cpt.Blue wrote:

Ablative Armour is this installed anywhere?

Yes and no, Ablative Armour is implemented by using a Hull that has twice the strange of a normal hull - thats the closest canon implementation.


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Post Posted: 04-12-2005 02:57 PM Post subject:

cool looks pretty good


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Post Posted: 04-12-2005 03:46 PM Post subject:

Found some bug.....

1. mines seem to crash BC and sometimes the computer happens on my laptop and desktop.
2. Sometimes in turkey shoot when you SD your ship remains with full HP and you get renamed to say Spike-01
3. Cant seem to return any shuttles might be me lol
4. Cant seem to play the mission i just get a program encountered a problem error.

Few more odd things happen like after awhile it just exits to desktop no warnings also on random times when you add AI ships it crash's.

Will report any other bugs.


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