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USS Admicis
Ensign

Age: 26
Zodiac: 
Joined: 09 Mar 2003
Posts: 138

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One thing that I've found rather annoying is when I try to hardpoint ships with no torpedoes (eg. Galor, Keldon). Here's what I've tried to do - I'll use the Galor as an example. I give it about 5 or 6 phaser banks, set the forward one to be massively powerful, and no torpedoes. But when I put it in-game, it doesn't try to keep me in it's forward arc. Why does this happen and does anybody have a solution?
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Zambie Zan
Commander


Age: 38
Zodiac: 
Joined: 04 Sep 2003
Posts: 951
Location: Brazil

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Increase the recharge rate of the main phaser, or make them all recharge equally. If the main one takes too long to recharge the AI will rotate the ship to make use of the other weapons.
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paaawau
Cadet 3rd Class


Joined: 16 May 2004
Posts: 47

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give the ship fwd-facing torpedo tube, firing fake torpedoes [0,001 damage, and make them invisible]. AI is more likely to perform foward attack, when it has torpedoes
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