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MLeo
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Shinzon
CA Mod Team Member Admiral


Age: 19
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ok i await positive results 
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Defiant
Free "as in Free Speech" Engineer Admiral


Age: 26
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Joined: 27 Jan 2003
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Location: Hamburg, Germany

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Sorry to say, but I have something for you:
Code: |
TG Python Exception Debug Console.
Type 'resume' to keep running, or 'abort' to kill process.
Shuttle 1 None
test: Defiant 1
Traceback (innermost last):
File ".\Scripts\FoundationTech.py", line 1083, in __call__
oEvent.Cancel()
File ".\Scripts\FoundationTech.py", line 388, in Cancel
self._queue.CancelQueued(self)
File ".\Scripts\FoundationTech.py", line 369, in CancelQueued
self.dEvents[oEvent._when].remove(oEvent)
KeyError: 0
>>>
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(happens when I disengage tractor)
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_________________ BC Modification Kobayashi Maru
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Whenever you find that you are on the side of the majority, it is time to reform.
-- Mark Twain
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MLeo
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Defiant
Free "as in Free Speech" Engineer Admiral


Age: 26
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Just to keep you busy ;)
Code: |
Traceback (innermost last):
File ".\Scripts\Multiplayer\Episode\Mission10\Mission10.py", line 166, in Term
inate
Mission10Menus.qbGameMode.Deactivate()
File ".\Scripts\Foundation.py", line 125, in Deactivate
i.Deactivate()
File ".\Scripts\Custom\Autoload\000-Fixes20030305-FoundationTriggers.py", line
65, in Deactivate
FoundationTriggers.__dict__[key].funcs.remove(self)
KeyError: 8388622
>>>
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_________________ BC Modification Kobayashi Maru
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Whenever you find that you are on the side of the majority, it is time to reform.
-- Mark Twain
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MLeo
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I'm afraid this isn't FTech related (it's got to do with Triggers).
It looks like some mods that has failed to register properly or removed it self (somehow) but didn't do it correctly?
What mod was it that you were trying to get working (I suppose that was for KM)?
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_________________
How to beat the Black Screen Of Death and Script problems Also handles Console/Screen/Error report/dump.
BC Technical FAQ [Last updated 26/12/2005]
"Trust me, I'm a con artist" - Moist von Lipwig, "Going Postal, Discworld"
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Defiant
Free "as in Free Speech" Engineer Admiral


Age: 26
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MLeo wrote: |
It looks like some mods that has failed to register properly or removed it self (somehow) but didn't do it correctly?
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ok how do I activate properly?
MLeo wrote: |
What mod was it that you were trying to get working (I suppose that was for KM)? |
Well yes. It does work until I end the battle.
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_________________ BC Modification Kobayashi Maru
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Whenever you find that you are on the side of the majority, it is time to reform.
-- Mark Twain
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MLeo
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Defiant
Free "as in Free Speech" Engineer Admiral


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hmm ok.
So I'll place a print statement in the __init__ section.
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_________________ BC Modification Kobayashi Maru
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Whenever you find that you are on the side of the majority, it is time to reform.
-- Mark Twain
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MLeo
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Defiant
Free "as in Free Speech" Engineer Admiral


Age: 26
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aah yes. the problem was when I canceld the loading of the mp game to early it did qbgamemode.deactive() without having called qbgamemode.activate(). fixed it, thx.
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_________________ BC Modification Kobayashi Maru
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Whenever you find that you are on the side of the majority, it is time to reform.
-- Mark Twain
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deluvas
STBC : Evolution Cadet 4th Class

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deluvas
STBC : Evolution Cadet 4th Class

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sorry for double posting ***
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Defiant
Free "as in Free Speech" Engineer Admiral


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this version is outdated. Look on page #8
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_________________ BC Modification Kobayashi Maru
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Whenever you find that you are on the side of the majority, it is time to reform.
-- Mark Twain
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MLeo
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Shinzon
CA Mod Team Member Admiral


Age: 19
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btw, i still havent been able to fix my breen drainer problem... i think it has something to do with nanofx, because another ship which uses fta2, for a drainer weapon, similar to the breen's, also crashed when the enemy ship was about to be destroyed... but this one, it doesnt even detect it... weird
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Micheal_Yar
Commander


Age: 18
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I've got a quistion about Ftech. And bare with me because I have only read the first page but will it include life support? (I know silly quistion but I was playing with the Defiant pack today and my lifesupport got knocked out so I wondered)
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You have a dreamy mind, full of fancy and fantasy.
You have the ability to stay forever entertained with your thoughts.
People may say you're hard to read, but that's because you're so internally focused.
But when you do share what you're thinking, people are impressed with your imagination.
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MLeo
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Micheal_Yar
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Cool :p thanks
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_________________
You have a dreamy mind, full of fancy and fantasy.
You have the ability to stay forever entertained with your thoughts.
People may say you're hard to read, but that's because you're so internally focused.
But when you do share what you're thinking, people are impressed with your imagination.
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dramatdude
Ensign


Age: 22
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Location: Alpha Quadrant

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I just got the Foundation Tech as part of KobMaru, and have updated the tech with the latest file here. However, I cannot get Ablative Armour or Multivectral Shields (the only two techs I've tried so far) to work. Through reading the whole thread I know that I already have the Ftech line in the plugin file right. I also have no console errors. I was just wondering, do I need any FTB components before installing FTech? If so, where can I find them?
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_________________ "Khan....I'm laughing at the superior intellect."
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MLeo
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dramatdude
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They were there, and I deleted them, but it had no discernable effect. Ablative Armour still didn't work. Strangely enough, the console looked the same.
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_________________ "Khan....I'm laughing at the superior intellect."
-Kirk, Star Trek II
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MLeo
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dramatdude
Ensign


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Check my first post again, I added a screen cap of the console. This was before I deleted those torp scripts, but the console was the same afterwards. If you remind me how (it's been awhile since I've played BC) I'll post the whole console for you to see. Finally, yes the mutator is on. But from time to time, when I abort the mission and check the mutators, it appears to be off, even though it was on when I started quickbattle.
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_________________ "Khan....I'm laughing at the superior intellect."
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MLeo
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dramatdude
Ensign


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Yup. 11-26-2005 right? That's the one I have. I just tried reinstalling it over a fresh BC + KobMaru install. Do you think the KobMaru might be causing it? I know it is already supposed to include FTech, but I couldn't find any documentation on where these files are, or what version they are. If anything has been drastically changed since that version, would it cause a problem?
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_________________ "Khan....I'm laughing at the superior intellect."
-Kirk, Star Trek II
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dramatdude
Ensign


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Okay...Hang on. Now I get something different. I found those torpedo files in the folder scripts/custom/techs. So I deleted them too. Now, I have the message: Ablative Armour not installed. See Screen shot for more details. BTW thanks for all the help.
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_________________ "Khan....I'm laughing at the superior intellect."
-Kirk, Star Trek II
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dramatdude
Ensign


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Alright...last update. I got Ablative Armour to work by messing around a bit. I copied the file Ablative Armour.py from scripts\ftb\tech to scripts\custom\techs and BAM! It now works. So, thinking myself to be very crafty, I copied shields.py from scripts\ftb\tech to scripts\custom\techs and BAM! I get the black screen O' Death and its sidekick, the Starfleet cursor. So, thats one down, one to go. I removed it from it's copied location and everything was once again, just peachy. Except of course that I got the console message that Quote: | Multivectral Shields isn't installed. |
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_________________ "Khan....I'm laughing at the superior intellect."
-Kirk, Star Trek II
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MLeo
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dramatdude
Ensign


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Sounds good to me. Thanks for bearing with me, and sorry if I'm giving you a headache.
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_________________ "Khan....I'm laughing at the superior intellect."
-Kirk, Star Trek II
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