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I'm almost ready to release my canon bridge pack, which will change things like sounds, running lights & other little details to make the bridges more like they are on our tv screens.
I just need someone to post the following files here coz i don't want to have to redownload several megabites of stuff that i've already got, just to get the one file to add three lines of coding to.
scripts\bridge\defiant.py (v3.0)
scripts\bridge\excalibur.py (v2.0)
scripts\bridge\excelsior.py (v1.1)
scripts\bridge\nebula.py (v2.0)
scripts\bridge\nx01.py (v2.0)
scripts\bridge\miranda.py (v1.0)
thanks
I've also restructured the installation directories for both ambassador bridges, since when retexturing the TMP one, the tng version would have some tmp style lcars because of a shared file, so i'm planning to release them both in seperate packs, & get the other two (v1.1 & 1.2) removed from bcfiles since this will cause prblems for retexturers in the future, if it's ok with 3rd era team.
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jgkrogers
Cadet 1st Class


Joined: 26 Apr 2005
Posts: 96
Location: Somewhere in USA

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On the Intriped bridge, do you know how to fix the lcars texture that was located on the left and right side of the bridge when looking from the captain's chair?
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Mark
Co-Founder, 3rd Era Admiral


Age: 23
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Joined: 02 Nov 2003
Posts: 4357
Location: Staffordshire, UK

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how can you be ready for release if you havent asked permisions?
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sort of got your priorities crossed there huh buddy? . 
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Nebula
CA/KM/BCS:TC Mod Team Member Moderator


Age: 22
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Joined: 04 Oct 2002
Posts: 21131
Location: Michigan

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MickJo
Commander


Age: 20
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Joined: 25 May 2004
Posts: 873
Location: Liverpool, U.K.

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he didnt ask permission, *ducks for cover*.
btw nice retex...
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Sean
Bridge Modder Commander

Age: 22
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Joined: 18 Apr 2004
Posts: 759
Location: Nottingham, East Midlands, UK

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I was going to finish everything off, then ask for permission incase you wanted to have a look at what this does in more detail.
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Mark
Co-Founder, 3rd Era Admiral


Age: 23
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Joined: 02 Nov 2003
Posts: 4357
Location: Staffordshire, UK

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Im not too fond of opening threads and seeing my lcars on a pic promoting someone elses pack
if you have msn id just like to clear a few things up... my msn is mark.ward@gmail.com
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Thats the lcars i have on my install, all im releasing is some scripting stuff & the textures for the running lights. If u want i'll repost a different pic just showing the running lights.
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Mark
Co-Founder, 3rd Era Admiral


Age: 23
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Joined: 02 Nov 2003
Posts: 4357
Location: Staffordshire, UK

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ok thats good, as long as your not including my textures in the pack then theres no issue.
where did those running lights come from btw? they look kind of familiar.
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Legacy
Ensign

Age: 39
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Joined: 04 Jan 2006
Posts: 185

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Guys guys.. please, there are private channels for that.
Just post a debrief explanation when things are sorted.
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I used the ones from the miranda bridge as a template, then worked around them to get bigger & brighter ones. If u look carefully at the entb ones, u'll see that they're loosly based on the warp flash since it was the right shade of blue. although i had to watch st6 about 20 times to get the enta ones just right.
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Sean
Bridge Modder Commander

Age: 22
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Joined: 18 Apr 2004
Posts: 759
Location: Nottingham, East Midlands, UK

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problem is it requires loads of rescripting - something not all of us can do - so the entc model & textures can be put in a different folder than the tng version, ie
c:\program files\bridge commander\data\models\sets\ambassador bridge
if they both go in here, the texture in the pic will be in both bridges.
Whereas if they were in
c:\program files\bridge commander\data\models\sets\tngambassador bridge
&
c:\program files\bridge commander\data\models\sets\EnterpriseC bridge
the lcars texture can be different for both models
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Sean
Bridge Modder Commander

Age: 22
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Joined: 18 Apr 2004
Posts: 759
Location: Nottingham, East Midlands, UK

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you can pack scripts into the mod, and tell people how to install the scripts and reorganise the sets... it would then just involve a copy of the models from one folder to another by the user. But as its a beta, you cant just repackage it. I will, when the final version is released, ensure it is packed up differently, but for now, it will require the user to copy and paste the correct files in the appropriate manner following instructions in your readme file.
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