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Space Marine Dreadnaught
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Armondikov

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Post Posted: 12-10-2006 09:25 PM Post subject: Space Marine Dreadnaught

Working on a model that's using IK chains and a few other things to make it walk about. The geeks among you should know what it is Razz


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Post Posted: 12-10-2006 09:38 PM Post subject:

Inverse Kinematics... is that something like making an animation via other pre-programed animations? IE: If one thing moves a certain wait, then something else will move a certain way depending on how the first thing moved... or something?


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Post Posted: 12-11-2006 09:21 AM Post subject:

That's a space marine dreadnaught isn't it?

Funktastic


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Post Posted: 12-12-2006 09:45 AM Post subject:

Something to do with Warhammer lol


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Post Posted: 12-16-2006 05:54 AM Post subject:

IK mmm its easy and fun for the whole family.


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Post Posted: 12-16-2006 05:36 PM Post subject:

Time to steal Colin's Dreadnaught and do some more of this... Next step: Recreating the Dawn of War intro... NOT.


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Post Posted: 12-16-2006 09:15 PM Post subject:

Added feet and hydraulic pipes to it. That makes the legs finished. There's one glitch in the animation that seemed to escape my attention before rendering but other than that, I'm happy. Next up, the body and weapons. Grin


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Post Posted: 12-16-2006 10:38 PM Post subject:

OMG yes! You have to do that intro video! that vid was way awesome!


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Post Posted: 12-17-2006 12:55 AM Post subject:

Some stills.


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Post Posted: 12-17-2006 04:37 AM Post subject:

Your skill is amazing man... *jaw drops*


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Post Posted: 12-17-2006 07:26 AM Post subject:

I think I see the glitch you mean, Mr. Dreadnaught slipped on a banana methinks Razz


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Post Posted: 12-17-2006 03:32 PM Post subject:

It's fixed in the current animation setup. I'm going through it very carefully to iron out any potential problems. So far, it's walking very smoothly.

The only problem still irking me a little is that the legs are slightly too long compared to the original minature (which is very stubby). But due to all the pistons in that area, it would be a complete hassle to correct it completely. My other problem is that I haven't gone through and surfaced it properly... meaning I can't do textures just yet. I might try to go as close to completion on this as possible, it's been a very enjoyable project so far.


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Post Posted: 12-17-2006 06:05 PM Post subject:

Done part of the sarcophagus. There's some detailing to do around it, then the remaining greebles down the sides, the engines at the back and finally, arms and everyone's favourite part... WEAPONS!

As a note, the sculpture on the front isn't the best ever. I can use the excuse that the cartoony skulls are just a nod to 2nd Ed. models. Razz


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Post Posted: 12-18-2006 11:22 PM Post subject:

The torso is as complete as I need it to be. Did another video. The problems in the animation are sorted. The only glitch I can still see is some kind of error with one of the hydraulic pipes, not sure what's causing it, probably bones being retarded. The JOLT! plug-in has been very useful in making the camera shake nicely.

Next up, arms and weapons... except... I'm off home tomorrow afternoon so won't be doing any more until the new year!


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Post Posted: 12-19-2006 01:44 AM Post subject:

This is awesome.


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Armondikov

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Post Posted: 12-19-2006 10:23 AM Post subject:

A shot of the engines at the back. Still... just arms and weapons to go.... so much to do and no time to do it in. 17 minute render times, I'll have you know... Don't say I don't do anythning for you Razz These are the best quality previews I've ever posted... (it has to say something at least).

EDIT: Also included is a render of the front. The huge black square is what I put in front of the camera to make it fade in and out (as seen in the most recent video) in place of a decent plug in to do it automatically.

Note the cartoon skulls which look more like Death of Rats everytime I look at them... ...


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Post Posted: 12-19-2006 10:25 AM Post subject:

Glempius wrote:
That's a space marine dreadnaught isn't it?

Funktastic


Actually, come to think of it. How did you guess Dreadnaught straight away? Are you some kind of extra Uber Geek or is it really that obvious?

... President of SF&F still I assume?


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Post Posted: 12-28-2006 04:14 PM Post subject:

Armondikov wrote:
... President of SF&F still I assume?


For the second year running Razz

It also helps that I've got a chaos dreadnaught sitting on my bookcase Razz


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Post Posted: 12-29-2006 12:41 AM Post subject:

I'd have said Dreadnaught as well, but that's because I own two of them which I spent some considerable time painting.


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Post Posted: 01-01-2007 06:46 PM Post subject:

Geeks of the world unite!!

Incidentally, there is a really good vid of a dreadnaught moving and shooting hanging around on YouTube somewhere. The link is in the W40K group thread at SFM but I don't have time or the connection speed (since I'm at home) to find it right now. It's well ace and worth searching for.


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Post Posted: 01-02-2007 10:38 AM Post subject:

This one?

http://www.youtube.com/watch?v=A-L_QiovCK0


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Post Posted: 01-03-2007 07:58 PM Post subject:

That's the one! Grin


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Post Posted: 01-04-2007 06:03 PM Post subject:

I've made a preview vid, it beats waiting hours and hours for a full one to render out. Nearly finished the assault cannon (just realised I have to do the ammo feed bit), just starting on the power fist now.


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Post Posted: 01-04-2007 06:29 PM Post subject:

I also need an idea of what to do with the power fist once it's done. I can do the grab 'n' smash move on an Ork but A) The Ork will be a project that's almost bigger than the dreadnaught itself and B) we've seen it done. So I'm thinking of having it pull down a wall before firing the assault cannon. Any thoughts?


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Post Posted: 01-05-2007 12:05 PM Post subject:

Personally I think smashing the wall into little pieces would be infinitley cooler


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Post Posted: 01-05-2007 04:51 PM Post subject:

Possibly, but I'm going for "least effort > best results".


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Post Posted: 01-06-2007 02:05 AM Post subject:

Dreadnaught vs Dreadnaught action?


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Post Posted: 01-06-2007 04:17 AM Post subject:

RCgothic wrote:
Dreadnaught vs Dreadnaught action?


Would that be HOT, Dreadnaught on Dreadnaught action? Sounds like an explicit opportunity for power fisting, if I ever heard one!

RAWR. Wink


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Armondikov

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Post Posted: 01-08-2007 12:39 AM Post subject:

Quote:
Sounds like an explicit opportunity for power fisting


You do know you're going to hell...

Anyway, here's a larger one.


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Armondikov

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Post Posted: 01-08-2007 12:44 AM Post subject:

And a vid with some background.


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