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aodonnel
Cadet 4th Class

Joined: 13 Oct 2005
Posts: 35

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ModderMan
Captain


Joined: 06 May 2005
Posts: 1116
Location: Canada Eh ?

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Arcath
Lieutenant


Age: 30
Zodiac: 
Joined: 01 Mar 2002
Posts: 347
Location: no longer in japan

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The ship looks real mean.
but the window to bridge scale looks a bit off.
other than that, she looks great.
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Shadowknight1
Rear Admiral


Age: 24
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Joined: 14 Feb 2004
Posts: 1590
Location: Oklahoma, USA

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Wow. She's a weird ship, but she's cool!
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admiral horton
Cadet 1st Class


Age: 28
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Joined: 09 Feb 2006
Posts: 89

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an unusal design but i like it and it does look mean
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_________________ there are great starship designs and there is crap
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Captain Elgy
Lord Glendarin Lieutenant


Age: 27
Zodiac: 
Joined: 21 Apr 2006
Posts: 354
Location: USS Explorer NCC-71982

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Nice concept, looks like a cross between a Defiant Class and an Akira Class. Very good indeed!!...
Keep it up!! 
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moed
Lieutenant JG


Age: 48
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Joined: 13 Jun 2005
Posts: 297
Location: Mountain View, CA USA

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Cool... unusual too. Those escape pods in front of the bridge look like some kind of fungal growth though.
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JimmyB76
Fleet Admiral

Age: 33
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Joined: 30 Jun 2003
Posts: 13365
Location: Rhode Island, USA

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very nice!
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SuperSmeg
TERTIARY 1


Age: 22
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Joined: 17 Feb 2006
Posts: 186
Location: Intrepid Class U.S.S Bracknell N.C.C-74420

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To be honest, Im not liking this design as much as your U.S.S Patriot (when can we download it?) but it still does look pretty good. Nice job. I'd call it the 'U.S.S Defiant - A' because it does make me think of what a future version of a Defiant looks like.
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DJ Curtis
Admiral


Joined: 09 Feb 2006
Posts: 2381
Location: Canada

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I think this ship is killer!
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UPD Equinox
TERTIARY ADJUNCT Y-8


Age: 20
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Joined: 23 May 2005
Posts: 1418
Location: Somewhere you dont want to be...

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Shadowknight1
Rear Admiral


Age: 24
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Joined: 14 Feb 2004
Posts: 1590
Location: Oklahoma, USA

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Okay guys, why do we CARE if the ramscoops are blocked anyways?? It's not a big deal. Sheesh. It's supposed to be a small battleship, like the Defiant, and I think it lives up to that.
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Imperial_Destroyer
Rear Admiral

Age: 26
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Joined: 01 Nov 2004
Posts: 1604
Location: Georgia

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because that is one of the "rules" of ST design laid by Gene himself
THAT'S WHY!
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_________________ did you hear the one where a lawyer had to teach a priest about ethics?
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DJ Curtis
Admiral


Joined: 09 Feb 2006
Posts: 2381
Location: Canada

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I agree that in terms of "good" starship design, the bussard collectors should be, if not all, at least partially visible from directly in front of the ship.
That, however, does not take away from the fact that this is a great original design that is well modeled and textures. I'd definitely DL this baby.
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Paegus
Mechanical Gimp Ensign


Age: 30
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Joined: 28 Feb 2005
Posts: 171
Location: Edinburgh

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great design man. possibly a tad aggressive for federation norm but it's a game so who cares?
the bridge does seem a bit small though.
as for the ram-scoops being behind the saucer the rear configuration has a visible lean towards movable pylons. wouldn't be a stretch to imagine the pylons moving up a degree or 6 for warp flight... would it?
also the forward reg light is too well defined i think. needs more of a diffuse oval instead of a rock-hard 90degree thing.
lemme know if you want any hardpoints for it as the patriot had... issues...
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aodonnel
Cadet 4th Class

Joined: 13 Oct 2005
Posts: 35

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As the issue with the “Ram Scoops” is proving quite a topic of debate, I would just like to point out that:-
The Buzzard collectors are made up of 2 distinct parts.
1 The graviton emitters that are powered hence the red glow and
2 The actual collectors that are the grill behind the emitters.
As the graviton emitters simply generate a magnetic field to pull in the hydrogen molecules. They would, in no way be impaired by the trailing edge of the saucer section as the fields generated would be focused above and below.
The collectors being on the top and bottom outside surfaces of the engines are if fact not obscured by the saucer in the slightest.
If we are doing it by the "Rules" that is!!
Anyways chaps. The HPing on this is progressing well and as this is our second attempt are much more confident at getting something bug free. Hopefully to be released soon.
To answer some other statements above,
The window to bridge size - I modelled the ship with a small bridge - actually internally the same as the Defiants bridge, which I am retexturing to use for this. At that size it is perfectly in scale with the windows as the longer ones are on very sloping surfaces which lengthen windows extensivly if they are to cover the deck height. There are 8 decks in total including one under the nose in deflector control.
The sharpness of some of the edges is intentional as I have a bit of a thing for combinig curves and edges. I think it makes it more interesting and modern looking and more believable from a manufacturing point of view.
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Shadowknight1
Rear Admiral


Age: 24
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Joined: 14 Feb 2004
Posts: 1590
Location: Oklahoma, USA

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Imperial_Destroyer wrote: | because that is one of the "rules" of ST design laid by Gene himself
THAT'S WHY! |
Okay, I'm probably gonna get yelled at for this but....that was more than 40 years ago. Let it go. The "rules" are what prevents some really unique designs from getting off the ground. Buzzard collectors are powerful devices, and considering that its a SPACEship, I really doubt the equipment on board is dependant on line-of-sight.
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AndrewJ
Cadet 4th Class

Age: 25
Zodiac: 
Joined: 21 Jul 2006
Posts: 20

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Shadowknight1 wrote: | Imperial_Destroyer wrote: | because that is one of the "rules" of ST design laid by Gene himself
THAT'S WHY! |
Okay, I'm probably gonna get yelled at for this but....that was more than 40 years ago. Let it go. The "rules" are what prevents some really unique designs from getting off the ground. Buzzard collectors are powerful devices, and considering that its a SPACEship, I really doubt the equipment on board is dependant on line-of-sight. |
I agree why are you picking about on ships WHICH DONT SODDING EXIST.
Bring it on I love this design 
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Meteorafallen
Lieutenant


Age: 20
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Joined: 23 Jun 2005
Posts: 390
Location: Ft. Pierce, FL

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I personally think it is a very nice design and it looks dangerous as well lol, i love the defiant styling to it, it looks almost like a multi-role vessel as it could also be used for scientific purposes as well as defensive. When you say dockable saucer sides thats what comes to mind is almost like a Defiant/Akria/Nebula hybrid of sorts. And that these saucer sections could be removed and be replaced with scientific modules, cargo containers, or even be used as civilian accommodations for planetary evacuation, i love it !
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Phaser
Star Trek Canon Authority Admiral


Joined: 21 Mar 2005
Posts: 3166
Location: Mourning the loss of my best friend, Curly.

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Nifty design!
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Starship
Cadet 3rd Class


Age: 44
Zodiac: 
Joined: 19 Mar 2004
Posts: 46
Location: São Paulo - Brasil

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aodonnel
Cadet 4th Class

Joined: 13 Oct 2005
Posts: 35

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Hping is now complete on this with no bugs found!!! :-) On my system anyway. I haven't put anything on it that should cause any problems for anyone so pretty straight forward. Sending for issue on BC Files for download.
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JimmyB76
Fleet Admiral

Age: 33
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Joined: 30 Jun 2003
Posts: 13365
Location: Rhode Island, USA

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as soon as it is in the FTP, i'll be sure to upload it to BCFiles 
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starforce2
BCU Intersite Relations Director Moderator


Age: 28
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Joined: 06 Mar 2002
Posts: 7505
Location: Minnesota

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Adonis
Rear Admiral


Age: 24
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Joined: 25 Feb 2004
Posts: 1637
Location: Novi Sad, Serbia

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well, after checking the HP in both Notepad and MPE, all I can say is that the radius's of the subsystems are huge, and I mean HUGE. They need to be smaller (like the size of them on the actual mesh kinda small). Also, the impulse speed is overexaggerated.
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CRAZYHID
Vice Admiral


Age: 22
Zodiac: 
Joined: 24 Mar 2002
Posts: 1829

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i really love the overall design of this ship, and is quite starfleet looking, although a tad more Anti- Borgish, it still looks realistic. grats on making a good ship !!!
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